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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2022-11-19 16:53:35 +01:00
..
Beatmaps Make added effect points inherit previous effect point settings 2022-10-27 23:41:17 +02:00
Difficulty Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Edit let TaikoSpan show in timeline before placed 2022-10-23 01:32:22 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Attempt to make flashlight code slightly more legible 2022-10-25 20:15:19 +02:00
Objects Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Automated #nullable processing 2022-06-17 16:37:17 +09:00
Skinning Add basic osu!taiko "argon" swell visual 2022-11-16 16:13:52 +09:00
UI Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TaikoRuleset.cs Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00