1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00
Commit Graph

1841 Commits

Author SHA1 Message Date
Dean Herbert
4ecc4632aa Make rounding error even less precise
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Dean Herbert
b34a36f6ce Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
OliBomby
71a96e8be2 Remove SV from DrumRoll 2023-08-13 21:47:13 +02:00
Bartłomiej Dach
6d018c08af
Rename Apply{Vertical -> Horizontal}Centering to match common understanding 2023-07-28 22:09:28 +02:00
Dean Herbert
deba6e2508 Fix osu!taiko editor playfield missing a piece
Regressed with recent centering changes in https://github.com/ppy/osu/pull/24220
2023-07-27 02:24:10 +09:00
Bartłomiej Dach
7e98d319d8
Use update-invariant way of checking for second press on same frame
Fixes the same issue that 970ea50269 did,
but with no `AlwaysPresent` usage.
2023-07-25 20:07:03 +02:00
chayleaf
970ea50269 fix alive hitobjects blocking hits in taiko with hd 2023-07-20 23:20:35 +07:00
Bartłomiej Dach
041e818892
Fix nested hits not being hittable if cut off by parent object ending 2023-07-15 18:44:47 +02:00
Bartłomiej Dach
9e960894c2
Add inline commentary about OnKilled() override 2023-07-15 18:22:04 +02:00
chayleaf
3e91d30825 move StrongNestedHit OnKilled to DrawableStrongNestedHit 2023-07-15 22:33:16 +07:00
chayleaf
7f957d3fbe Fix some taiko maps not finishing in some conditions
I don't know how to reproduce this issue in a test, so no tests for now.
Nonetheless, this fixes the issue for me at least on one map:
https://osu.ppy.sh/beatmapsets/1899665#taiko/3915653

This workaround is similar to #16475 (the test from that commit got
eventually removed for some reason).
2023-07-15 20:24:40 +07:00
Bartłomiej Dach
632077319f
Fix taiko statistics table not using 2-column layout 2023-07-13 20:06:53 +02:00
Bartłomiej Dach
16540d69d5
Merge pull request #24206 from peppy/results-screen-misc
Fix some minor issues with results screen
2023-07-13 19:49:49 +02:00
Dean Herbert
9ad63bae37 Add missing heading for statistics section in results screen 2023-07-13 18:50:52 +09:00
Dean Herbert
259ac6d427 Fix osu!taiko swells eating input after already being judged 2023-07-13 13:32:20 +09:00
Bartłomiej Dach
7be5e0e978
Implement back-and-forth conversion of ModScoreV2 and LegacyMods 2023-07-09 16:15:21 +02:00
Bartłomiej Dach
ba0cd7a3f2
Fix flourish sample not playing if strong hits are hit early 2023-07-08 19:22:32 +02:00
Bartłomiej Dach
fee56ac6d2
Use new IGameplayClock.IsRewinding member 2023-07-08 18:29:49 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-08 18:10:04 +02:00
Dean Herbert
a76cd9b0e6
Update osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Co-authored-by: Jamie Taylor <me@nekodex.net>
2023-07-08 00:44:26 +09:00
Dean Herbert
d72765b6f8
Merge pull request #24114 from peppy/editor-save-local-score-management
Ensure scores always have the correct linked `BeatmapInfo`
2023-07-07 15:40:54 +09:00
Dean Herbert
8b5d5c9ae2 Fix rewinding causing incorrectly stronged non-strong hits 2023-07-07 15:13:25 +09:00
Dean Herbert
755b82a308 Implement flourish trigger source via base class 2023-07-07 14:54:49 +09:00
Dean Herbert
9bdc80a749 Move flourish playback to own trigger source 2023-07-07 14:46:36 +09:00
Dean Herbert
6bfbcca2fd Move VolumeAwareHitSampleInfo to own file 2023-07-07 14:45:33 +09:00
Dean Herbert
48f27ff340 Move trigger source to own file
Having such a large nested class inside a small top level class is VERY
confusing.
2023-07-07 14:31:14 +09:00
Dean Herbert
d4c252ddf9 Revert cancelling logic changes based on review feedback 2023-07-07 14:28:57 +09:00
Dean Herbert
0b5a3d6a91
Merge pull request #24120 from peppy/fix-taiko-animation-timing
Fix taiko hit overlay animation timing not accounting for timing section start time
2023-07-07 13:05:20 +09:00
Dean Herbert
5af4aa8741 Avoid strong hits cutting off other strong hits 2023-07-06 14:05:49 +09:00
Dean Herbert
9ff6b3fcd3 Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Bartłomiej Dach
a87a631c50
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-05 22:15:32 +02:00
Bartłomiej Dach
afc0c4f3c2
Merge pull request #24088 from peppy/taiko-hitsounding-drum-sample-player
Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
2023-07-05 21:57:49 +02:00
Dean Herbert
8f61f5e4c6 Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
2023-07-05 18:44:27 +09:00
Dean Herbert
289f916cd7 Remove outdated TODO 2023-07-05 18:44:27 +09:00
Dean Herbert
759cd5aec7 Warm up pool with argon-specific drum samples 2023-07-05 18:44:27 +09:00
Dean Herbert
f086908831 Don't attempt to play drum samples when rewinding 2023-07-05 18:44:27 +09:00
Dean Herbert
16f1a7694d Add time-based flourish support 2023-07-05 18:44:27 +09:00
Dean Herbert
c72ebcfd53 Fix skin fallback not working as expected 2023-07-05 18:44:27 +09:00
Dean Herbert
010262c764 Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
Dean Herbert
a9587fd1aa Move strong hit handling to DrumSamplePlayer and separte trigger sources 2023-07-05 18:44:27 +09:00
Dean Herbert
27af07b74b Add basic implementation of argon osu!taiko hitsounds (volume / flourish / strong) 2023-07-05 18:44:27 +09:00
Dean Herbert
beed390031 Add balance adjust to base implementation of DrumSampleTriggerSource 2023-07-05 18:44:27 +09:00
Dean Herbert
ae86fc736a Add argon-specific DrumSamplePlayer 2023-07-05 18:44:27 +09:00
Dean Herbert
f54eb8d7fa Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00
Dean Herbert
9a7bf1bedd Fix reversed order of sample return 2023-07-05 18:44:01 +09:00
Dean Herbert
3b9d7af9ee Fix taiko hit overlay animation timing not accounting for timing section start time 2023-07-05 17:25:31 +09:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dean Herbert
d74b1e148d Make ScoreInfo.BeatmapInfo nullable 2023-07-04 14:50:34 +09:00
Dean Herbert
571dbf5ab8 Adjust logic to avoid creating List<> each playback 2023-06-30 15:42:58 +09:00