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osu-lazer/osu.Game.Rulesets.Taiko
chayleaf 7f957d3fbe Fix some taiko maps not finishing in some conditions
I don't know how to reproduce this issue in a test, so no tests for now.
Nonetheless, this fixes the issue for me at least on one map:
https://osu.ppy.sh/beatmapsets/1899665#taiko/3915653

This workaround is similar to #16475 (the test from that commit got
eventually removed for some reason).
2023-07-15 20:24:40 +07:00
..
Beatmaps Automated pass 2023-06-24 01:00:03 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Edit Automated pass 2023-06-24 01:00:03 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Limit taiko playfield aspect ratio to 5:4 - 16:9 2023-04-26 18:05:47 +02:00
Objects Fix some taiko maps not finishing in some conditions 2023-07-15 20:24:40 +07:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Automated pass 2023-06-24 01:00:03 +09:00
Skinning Fix flourish sample not playing if strong hits are hit early 2023-07-08 19:22:32 +02:00
UI Use new IGameplayClock.IsRewinding member 2023-07-08 18:29:49 +02:00
osu.Game.Rulesets.Taiko.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Fix taiko statistics table not using 2-column layout 2023-07-13 20:06:53 +02:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00