Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
520d2d6cfa
Fix beatmap carousel panels accepting input while marked as not-visible
...
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.
No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:
```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
}
foreach (int i in changes.NewModifiedIndices)
- UpdateBeatmapSet(sender[i].Detach());
+ Scheduler.AddDelayed(() =>
UpdateBeatmapSet(sender[i].Detach()), 100, true);
foreach (int i in changes.InsertedIndices)
UpdateBeatmapSet(sender[i].Detach());
```
- Enter gameplay and adjust beatmap offset then return to song select
and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
flashing panel.
Closes https://github.com/ppy/osu/discussions/17171 .
2022-03-09 16:08:52 +09:00
Dean Herbert
da29947ecd
Disallow interaction with carousel set difficulty icons unless selected
...
I kinda liked this flow, but from multiple reports from users it
definitely seems in the way. We can revisit after the new design is
applied to song select.
Note that this means the tooltips also don't display. If it is preferred
that they should (arguable from a UX perspective, since I'd expect to be
able to click at that point) then the issue can be addressed using a
slightly different path (a few more lines - nothing too complex).
2022-03-07 11:34:08 +09:00
Salman Ahmed
6f0e32826c
Standardise ordering/grouping of IRulesetInfo
/RulesetInfo
s
2022-02-11 04:27:11 +03:00
Dean Herbert
eb25730b61
Revert "Merge pull request #16716 from peppy/carousel-less-invalidations"
...
This reverts commit 8d13e0514b
, reversing
changes made to 95582a9023
.
2022-02-05 16:12:58 +09:00
Dean Herbert
6bc6675fa1
Adjust fade in times slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
8917ab78f4
Reduce unnecessary container nesting and adjust empty state opacity slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
2ee0db0ebf
Move fade in function local
2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d
Reduce overhead of ApplyState
by tracking previous values
...
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.
The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a
Remove DrawableCarouselItem.Update
updating of height
...
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dean Herbert
7af23328a4
Merge branch 'master' into ruleset-ordering-fix
2022-01-27 21:46:03 +09:00
Dean Herbert
3ae5973ab7
Fix compilation error due to commit split
2022-01-27 17:08:31 +09:00
Dean Herbert
5637fd64d6
Perform ordering using IComparable
instead
2022-01-27 15:59:20 +09:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
f30d63107a
Add SortID
to RulesetInfo
to allow stable ordering of rulesets for display
2022-01-27 15:35:16 +09:00
Dean Herbert
f70e10e8a4
Fix ruleset filter matching using OnlineID
instead of ShortName
2022-01-27 01:25:57 +09:00
Derrick Timmermans
873d367615
Fix custom rulesets not being able to convert maps
2022-01-26 15:51:39 +01:00
Dean Herbert
473c4d00ca
Fix grouped difficulty icons using incorrect lookup for ruleset grouping
2022-01-26 18:38:44 +09:00
Dean Herbert
d7342880f5
Update remaining cases of clashes with realm.Write
and realm.RegisterForNotifications
2022-01-25 13:09:48 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
40aa873190
Rename register methods to better explain their purpose
2022-01-24 14:37:36 +09:00
Dean Herbert
e9e3e024a1
Update all usages of QueryAsyncWithNotifications
to use new Register
pathway
2022-01-23 20:28:04 +09:00
Dean Herbert
1f157d729d
Update existing subscriptions to new style
...
Fix missing detach calls in `MusicController`
2022-01-21 20:05:03 +09:00
Dean Herbert
ff4f40db8a
Merge branch 'master' into carousel-performance-n
2022-01-21 15:27:42 +09:00
Dan Balasescu
c4f24ef96c
Merge pull request #16542 from peppy/carousel-search-performance-less-simple
...
Avoid performing full filter when updating carousel beatmap sets
2022-01-21 15:05:30 +09:00
Dean Herbert
bed7b69464
Apply NRT to CarouselGroup
2022-01-21 13:26:29 +09:00
Dean Herbert
5b24800b0e
Avoid applying filter in UpdateBeatmapSet
flow
2022-01-21 13:26:25 +09:00
Dean Herbert
45bf35c425
Avoid performing keyword filtering at song select unless keywords are specified
2022-01-21 12:26:24 +09:00
Dean Herbert
9a864267d2
Fix CarouselGroupEagerSelect
not invoking subclassed AddChild
from AddChildren
calls
2022-01-20 21:57:16 +09:00
Dan Balasescu
581873f944
Merge pull request #16497 from peppy/top-local-rank-optimisation
...
Rewrite `TopLocalRank` to use realm subscriptions
2022-01-19 14:22:12 +09:00
Dean Herbert
9be5bf38c6
Simplify binding/invalidation in TopLocalRank
2022-01-19 13:20:52 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
f5b8653491
Add spaces to query string
2022-01-18 19:28:09 +09:00
Dean Herbert
27ea37c690
Rewrite TopLocalRank
to use realm subscriptions
...
This addresses the number one performance concern with realm (when
entering song select). Previous logic was causing instantiation and
property reads of every score in the database due to the `AsEnumerable`
specfication.
2022-01-18 18:17:53 +09:00
Dean Herbert
eb70a1eeb7
Replace compatibility properties with direct references
2022-01-12 18:13:14 +09:00
Dean Herbert
6919df18fa
Fix incorrect ordering and grouping of difficulties at song select
2022-01-12 17:00:17 +09:00
Dean Herbert
de3a338d02
Update realm queries to use Filter
to allow for indirect property filtering
2022-01-12 17:00:16 +09:00
Dean Herbert
3811bd8520
Fix some null inspections
2022-01-12 17:00:16 +09:00
Dean Herbert
6d60aa7d9c
Replace TopLocalRank
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
4f6a05ce3d
Reimplement all query methods
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dean Herbert
02d8a6359a
Update FilterMatchingTest
and filter code to use ruleset's OnlineID
...
The tests were relying on the `RulesetID` being set to 0 in the example
beatmap, even though the ruleset *instance* was set to ID 5.
This explicitly adds that 0 value to show intent, and also removes the
incorrect specification of 5 (which would cause the convert filter tests
to fail).
Also updates the filter code to use `OnlineID`, which is required in
realm changes.
2022-01-10 12:30:34 +09:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Dean Herbert
d2d66766d4
Merge branch 'master' into songselect-audio-improvements
2021-11-12 19:40:04 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Jamie Taylor
6dc13ef396
Use default hover sample instead of song-ping (they're the same sample anyway)
2021-11-10 17:14:20 +09:00
Dean Herbert
78aef9ce86
Merge branch 'master' into remove-stupid-weak-reference-bindable-events
2021-11-08 13:35:49 +09:00
Dean Herbert
62600b47b1
Merge branch 'master' into user-class-cleanup
2021-11-08 12:51:12 +09:00
Dean Herbert
54f72d68ca
Revert weird event flow in model manager/importers
2021-11-05 19:12:49 +09:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
86540d1fb6
Update existing usages of Author
as string
to access Username
directly
2021-11-04 18:57:54 +09:00
Dean Herbert
d1e6d1cb98
Update some other missed incorrect null/empty usages
2021-11-04 14:50:43 +09:00
Dean Herbert
67d9590a79
Fix new inspections
2021-11-04 14:02:09 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Bartłomiej Dach
6802e9ec10
Remove FixedWidth
and add AutoSizeAxes
specs to all usages
2021-10-25 20:24:48 +02:00
Dean Herbert
d3b9660148
Move common interface implementations to extension methods
2021-10-05 14:41:14 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
973c31132b
Rename BeatmapInfo
variables which were named beatmap
for clarity
2021-10-02 12:45:34 +09:00
Endrik Tombak
43e8e3e922
Add comments to GetNextToSelect()
2021-08-27 18:16:53 +03:00
Endrik Tombak
8bd7837bf7
Fix off-by-one skip amount
2021-08-26 19:29:58 +03:00
Endrik Tombak
a8d869c31c
Replace SkipWhile()
LINQ with a while loop
2021-08-26 18:31:19 +03:00
Endrik Tombak
b484bd1af3
Rename parameter and remove redundant parentheses
2021-08-25 22:43:58 +03:00
Endrik Tombak
52a243afca
Don't select random beatmap when previous was filtered
2021-08-25 22:03:07 +03:00
Gagah Pangeran Rosfatiputra
2b1d3c8e9c
add od filter in search filter
2021-06-26 21:05:01 +07:00
Dean Herbert
046087a367
Fix access to AliveChildren
before IsLoaded
2021-05-27 16:58:01 +09:00
Dean Herbert
b3b39c4c13
Fix BeatmapCarousel
accessing ScreenSpaceDrawQuad
of non-loaded children
...
Fixes failure seen at
https://ci.appveyor.com/project/peppy/osu/builds/39302762/tests .
2021-05-26 15:42:27 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Joseph Madamba
a21718f1cd
Move source case to a better spot
2021-05-09 14:26:45 -07:00
Joseph Madamba
8964d51de9
Add ability to sort by source in song select
2021-05-09 14:10:38 -07:00
Jamie Taylor
ffacd38e57
Reduce the randomised pitch range of hover sounds
2021-04-09 23:03:14 +09:00
Bartłomiej Dach
42c3309d49
Use ruleset criteria in parsing and filtering
2021-03-02 20:11:21 +01:00
Dan Balasescu
46ea0f44eb
Merge branch 'master' into beatmap-difficulty-cache-nullable
2021-02-25 22:52:15 +09:00
Dean Herbert
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Dean Herbert
b713eb2eae
Make field readonly
2021-02-18 17:13:48 +09:00
Dean Herbert
c3a98b6ad1
Fix carousel items' borders getting blown out when selected and hovered
...
I tried restructuring the hierarchy to avoid needing this added property
(moving the hover layer out of the border container) but this leads to
some subpixel leakage outside the borders which looks even worse.
Closes #6915 .
2021-02-18 16:59:44 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
cd01591dda
Consume new debounce logic in carousel header
2021-02-12 12:22:35 +09:00
Jamie Taylor
bc7f4a4f88
Use a single sample for CarouselHeader on-hover with randomised pitch instead of multiple samples
2021-02-10 17:53:47 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Bartłomiej Dach
43b9fde457
Add some nullability annotations for good measure
2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b
Add null check on beatmapContainer for safety
2021-01-06 21:06:33 +09:00
Dean Herbert
83dbba3cbf
Fix carousel beatmap set panels applying transforms to difficulties while they are loading
2021-01-05 18:41:45 +09:00
Endrik Tombak
c25e2c3dd5
Select recommended beatmap if last selection is filtered
2020-12-03 23:13:14 +02:00
smoogipoo
31f7f7072d
Fix song select panels not loading if partially offscreen
2020-12-03 15:13:20 +09:00
Dean Herbert
6058c66edb
Move drawable carousel set movement logic into panels themselves
2020-11-26 18:32:43 +09:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Bartłomiej Dach
3090b6ccb5
Resolve CA2249 inspections
...
"Use `string.Contains` instead of `string.IndexOf` to improve
readability"
2020-11-01 18:54:44 +01:00
Dean Herbert
8b04cd2cb0
Fix a potential null reference when loading carousel difficulties
2020-10-25 20:28:24 +09:00
Dan Balasescu
1fe987d4b3
Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
...
Disable difficulty calculation for set-level difficulty icons
2020-10-20 14:57:34 +09:00
Dean Herbert
30e1fce7a4
Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
2020-10-14 15:10:50 +09:00
Dean Herbert
07e6609e6d
Disable difficulty calculation for set-level difficulty icons
2020-10-14 14:16:22 +09:00
Dean Herbert
e662dc5342
Add missing licence headers
2020-10-13 20:57:26 +09:00
Dean Herbert
8057ea1097
Fix formatting issues
2020-10-13 20:50:36 +09:00
Dean Herbert
3d416f4d64
Clean up beatmapSet resolution in DrawableCarouselBeatmapSet
2020-10-13 19:31:29 +09:00
Dean Herbert
75b6a5e17e
Remove unnecessary hack (fixed via framework update)
2020-10-13 19:31:29 +09:00
Dean Herbert
5d11db7753
Locallise ChildItems to DrawableCarouselBeatmapSet for clarity
2020-10-13 19:31:29 +09:00
Dean Herbert
37daefc2b5
Remove outdated comment
2020-10-13 19:12:33 +09:00
Dean Herbert
834b0186f4
Adjust fade duration to be slightly shorter
2020-10-13 18:50:10 +09:00
Dean Herbert
2346644c04
Switch DelayedLoadUnloadWrappers to DelayedLoadWrappers
...
Due to pooling usage, there is no time we need to unload. Switching to
DelayedLoadWrapper cleans up the code and reduces overhead
substantially.
2020-10-13 18:47:40 +09:00
Dean Herbert
4f4f222514
Remove unnecessary fade (already applied by base DrawableCarouselItem)
2020-10-13 18:28:28 +09:00
Dean Herbert
83358d487f
Remove logging
2020-10-13 18:18:22 +09:00
Dean Herbert
3d9ea852ec
Remove masking override (no longer needed as our size is now correct)
2020-10-13 18:14:23 +09:00
Dean Herbert
69650c16fc
Simplify vertical position calculations by including spacing in height definition
2020-10-13 18:13:36 +09:00
Dean Herbert
b1ddb08a4e
Fix right click context menus appearing in incorrect locations
2020-10-13 18:01:12 +09:00
Dean Herbert
d9a6a6b245
Split content out into own class
2020-10-13 18:01:12 +09:00
Dean Herbert
9b2ebb8f0f
Fix main content DelayedLoadUnloadWrapper not getting a valid size before load
2020-10-13 17:45:41 +09:00
Dean Herbert
f3b937e358
Fix masking issues with certain aspect ratio displays
2020-10-13 17:37:33 +09:00
Dean Herbert
fdd4d95cdc
Fix difficulties being at incorrect vertical positions after filter is applied
2020-10-13 17:37:33 +09:00
Dean Herbert
b536f571fd
Move header height propagation to update for safety
2020-10-13 17:37:33 +09:00
Dean Herbert
ded09b78cb
Avoid usage of AutoSize for DrawableCarouselItems in general
2020-10-13 17:37:33 +09:00
Dean Herbert
cecdf14f53
Avoid reconstructing beatmap difficulties that were recently displayed
2020-10-13 17:37:33 +09:00
Dean Herbert
1da49073ab
Calculate content height automatically
2020-10-13 17:37:33 +09:00
Dean Herbert
c08b5e8d03
Align beatmap difficulties correctly
2020-10-13 17:37:33 +09:00
Dean Herbert
cfec4f4fc1
Extract header element from base DrawableCarouselItem class
2020-10-13 17:37:33 +09:00
Dean Herbert
20b54fb904
Move transform clean-up to pooling free call
2020-10-13 17:37:33 +09:00
Dean Herbert
f6aa448523
Store y positions inside items rather than in a separate array
2020-10-13 17:37:33 +09:00
Dean Herbert
b92c22ad42
Add logging
2020-10-13 17:37:33 +09:00
Dean Herbert
9814e9ba7f
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
Dean Herbert
975cd5a840
Add back beatmap difficulty appear/disappear movement
2020-10-13 17:37:33 +09:00
Dean Herbert
fd8654cff3
Add back difficulty panel spacing
2020-10-13 17:37:33 +09:00
Dean Herbert
82f9ca3de9
Bind to filter event changes in base drawable item
2020-10-13 17:37:33 +09:00
Dean Herbert
813ee19728
Use existing event flow for rendering beatmap difficulties
2020-10-13 17:37:33 +09:00
Dean Herbert
bb03c5d77c
Temporarily disable masking temporarily to fix panels disappearing at extents
2020-10-13 17:37:33 +09:00
Dean Herbert
524419d5e4
Fix filtered items being considered for height calculation
2020-10-13 17:37:33 +09:00
Dean Herbert
0a144a1388
Correctly free panels after use to avoid finalizer disposal of subtree
2020-10-13 17:37:33 +09:00
Dean Herbert
5c29aa8cce
Fix multiple difficulties being expanded at once
2020-10-13 17:37:33 +09:00
Dean Herbert
5c2f134665
Add back left offset for selected set
2020-10-13 17:37:33 +09:00
Dean Herbert
3cfc0dc82d
Add safeties to beatmap panel loading code
2020-10-13 17:37:33 +09:00
Dean Herbert
954d43ef56
Debounce state application events
2020-10-13 17:37:33 +09:00
Dean Herbert
0400b34349
Load more components asynchronously after pool resolution
2020-10-13 17:37:33 +09:00
Dean Herbert
f3b24b9bb5
Avoid performing eager selection constantly on adding ranges of new children
2020-10-13 17:37:33 +09:00
Dean Herbert
0a978c6131
Add basic pooling setup
2020-10-13 17:37:33 +09:00
Dean Herbert
3143224e5b
Refactor how drawable carousel items are constructed
2020-10-13 17:37:33 +09:00
Dean Herbert
9193f5b0ba
Expose panel height from non-drawable models
2020-10-13 17:37:33 +09:00
Dean Herbert
a393bbe8f7
Remove direct drawable storage from carousel models
2020-10-13 17:37:33 +09:00
Dean Herbert
73c238fae3
Add the ability to search for local beatmaps via online IDs
...
Closes #10470 .
2020-10-10 21:34:11 +09:00
smoogipoo
43525614ad
Store raw BeatmapCollection in filter control
2020-09-09 23:10:21 +09:00
smoogipoo
0360f7d845
Move CollectionManager to OsuGame
2020-09-09 15:39:15 +09:00
smoogipoo
4ddf5f054b
Rename BeatmapCollectionManager -> CollectionManager
2020-09-09 15:31:08 +09:00
smoogipoo
a5e1e8d043
Rename More... to Manage...
2020-09-08 18:57:18 +09:00
smoogipoo
ae022d7559
Show all items in dropdown, set global max height
2020-09-08 18:55:53 +09:00