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osu-lazer/osu.Game/Screens/Select/Carousel
2022-01-12 16:57:27 +09:00
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CarouselBeatmap.cs Update FilterMatchingTest and filter code to use ruleset's OnlineID 2022-01-10 12:30:34 +09:00
CarouselBeatmapSet.cs Various updates to ruleset and primary key usages to move closer to realm support 2022-01-12 16:57:13 +09:00
CarouselGroup.cs Remove direct drawable storage from carousel models 2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs Avoid performing eager selection constantly on adding ranges of new children 2020-10-13 17:37:33 +09:00
CarouselHeader.cs Use default hover sample instead of song-ping (they're the same sample anyway) 2021-11-10 17:14:20 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
DrawableCarouselBeatmapSet.cs Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
DrawableCarouselItem.cs Locallise ChildItems to DrawableCarouselBeatmapSet for clarity 2020-10-13 19:31:29 +09:00
FilterableDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
FilterableGroupedDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
SetPanelBackground.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
SetPanelContent.cs Various updates to ruleset and primary key usages to move closer to realm support 2022-01-12 16:57:13 +09:00
TopLocalRank.cs Reimplement all query methods 2022-01-12 16:57:27 +09:00