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osu-lazer/osu.Game/Screens/Select/Carousel
2020-10-13 17:37:33 +09:00
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CarouselBeatmap.cs Refactor how drawable carousel items are constructed 2020-10-13 17:37:33 +09:00
CarouselBeatmapSet.cs Add back difficulty panel spacing 2020-10-13 17:37:33 +09:00
CarouselGroup.cs Remove direct drawable storage from carousel models 2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs Avoid performing eager selection constantly on adding ranges of new children 2020-10-13 17:37:33 +09:00
CarouselHeader.cs Extract header element from base DrawableCarouselItem class 2020-10-13 17:37:33 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Extract header element from base DrawableCarouselItem class 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmapSet.cs Avoid reconstructing beatmap difficulties that were recently displayed 2020-10-13 17:37:33 +09:00
DrawableCarouselItem.cs Calculate content height automatically 2020-10-13 17:37:33 +09:00
FilterableDifficultyIcon.cs Split classes out to reduce loc burder on DrawableCarouselBeatmapSet 2020-10-13 17:37:33 +09:00
FilterableGroupedDifficultyIcon.cs Split classes out to reduce loc burder on DrawableCarouselBeatmapSet 2020-10-13 17:37:33 +09:00
PanelBackground.cs Split classes out to reduce loc burder on DrawableCarouselBeatmapSet 2020-10-13 17:37:33 +09:00
TopLocalRank.cs Change event flow to avoid firing store delete events on update 2020-05-27 16:08:47 +09:00