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Replace SkipWhile()
LINQ with a while loop
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@ -99,31 +99,32 @@ namespace osu.Game.Screens.Select.Carousel
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PerformSelection();
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}
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/// <summary>
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/// Finds the item this group would select next if it attempted selection
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/// </summary>
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/// <returns>An unfiltered item nearest to the last selected one or null if all items are filtered</returns>
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protected virtual CarouselItem GetNextToSelect()
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{
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// our return value should be the item (that is not filtered and) that is nearest to the previously selected one
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int forwardsIndex = lastSelectedIndex;
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int backwardsIndex = lastSelectedIndex;
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// find nearest such item going forwards in selection
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int forwardsDistance = 0;
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var forwards = Children.Skip(lastSelectedIndex).SkipWhile(item =>
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while (true)
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{
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forwardsDistance++;
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return item.Filtered.Value;
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}).FirstOrDefault();
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// and backwards
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int backwardsDistance = 0;
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var backwards = Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex - 1).SkipWhile(item =>
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{
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backwardsDistance++;
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return item.Filtered.Value;
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}).FirstOrDefault();
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if (forwardsIndex >= Children.Count)
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return Children.Reverse().Skip(Children.Count - backwardsIndex).FirstOrDefault(item => !item.Filtered.Value);
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// if only one direction had such an item, return that
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if (forwards == null || backwards == null)
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return forwards ?? backwards;
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if (backwardsIndex < 0)
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return Children.Skip(forwardsIndex).FirstOrDefault(item => !item.Filtered.Value);
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// else return the closest item
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return forwardsDistance < backwardsDistance ? forwards : backwards;
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if (!Children[forwardsIndex].Filtered.Value)
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return Children[forwardsIndex];
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if (!Children[backwardsIndex].Filtered.Value)
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return Children[backwardsIndex];
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forwardsIndex++;
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backwardsIndex--;
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}
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}
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protected virtual void PerformSelection()
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