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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Reduce unnecessary container nesting and adjust empty state opacity slightly

This commit is contained in:
Dean Herbert 2022-01-30 14:14:50 +09:00
parent 2ee0db0ebf
commit 8917ab78f4
3 changed files with 14 additions and 23 deletions

View File

@ -894,10 +894,8 @@ namespace osu.Game.Screens.Select
// child items (difficulties) are still visible.
item.Header.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0);
// We are applying a multiplicative alpha (which is internally done by nesting an
// additional container and setting that container's alpha) such that we can
// layer alpha transformations on top.
item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
// We are applying alpha to the header here such that we can layer alpha transformations on top.
item.Header.Alpha = Math.Clamp(1.75f - 1.5f * dist, 0, 1);
}
private enum PendingScrollOperation

View File

@ -21,8 +21,6 @@ namespace osu.Game.Screens.Select.Carousel
{
public class CarouselHeader : Container
{
public Container BorderContainer;
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
private readonly HoverLayer hoverLayer;
@ -37,17 +35,14 @@ namespace osu.Game.Screens.Select.Carousel
RelativeSizeAxes = Axes.X;
Height = DrawableCarouselItem.MAX_HEIGHT;
InternalChild = BorderContainer = new Container
Masking = true;
CornerRadius = corner_radius;
BorderColour = new Color4(221, 255, 255, 255);
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = corner_radius,
BorderColour = new Color4(221, 255, 255, 255),
Children = new Drawable[]
{
Content,
hoverLayer = new HoverLayer()
}
Content,
hoverLayer = new HoverLayer()
};
}
@ -66,21 +61,21 @@ namespace osu.Game.Screens.Select.Carousel
case CarouselItemState.NotSelected:
hoverLayer.InsetForBorder = false;
BorderContainer.BorderThickness = 0;
BorderContainer.EdgeEffect = new EdgeEffectParameters
BorderThickness = 0;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),
Radius = 10,
Colour = Color4.Black.Opacity(100),
Colour = Color4.Black.Opacity(0.5f),
};
break;
case CarouselItemState.Selected:
hoverLayer.InsetForBorder = true;
BorderContainer.BorderThickness = border_thickness;
BorderContainer.EdgeEffect = new EdgeEffectParameters
BorderThickness = border_thickness;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),

View File

@ -85,8 +85,6 @@ namespace osu.Game.Screens.Select.Carousel
};
}
public void SetMultiplicativeAlpha(float alpha) => Header.BorderContainer.Alpha = alpha;
protected override void LoadComplete()
{
base.LoadComplete();