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osu-lazer/osu.Game/Screens/Select/Carousel
2021-11-05 15:54:49 +09:00
..
CarouselBeatmap.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
CarouselBeatmapSet.cs Fix new inspections 2021-11-04 14:02:09 +09:00
CarouselGroup.cs Remove direct drawable storage from carousel models 2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs Avoid performing eager selection constantly on adding ranges of new children 2020-10-13 17:37:33 +09:00
CarouselHeader.cs Reduce the randomised pitch range of hover sounds 2021-04-09 23:03:14 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
DrawableCarouselBeatmapSet.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DrawableCarouselItem.cs Locallise ChildItems to DrawableCarouselBeatmapSet for clarity 2020-10-13 19:31:29 +09:00
FilterableDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
FilterableGroupedDifficultyIcon.cs Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
SetPanelBackground.cs Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
SetPanelContent.cs Remove FixedWidth and add AutoSizeAxes specs to all usages 2021-10-25 20:24:48 +02:00
TopLocalRank.cs Rename all remaining cases 2021-10-03 00:55:29 +09:00