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osu-lazer/osu.Game/Screens/Select/Carousel
Dean Herbert c3a98b6ad1 Fix carousel items' borders getting blown out when selected and hovered
I tried restructuring the hierarchy to avoid needing this added property
(moving the hover layer out of the border container) but this leads to
some subpixel leakage outside the borders which looks even worse.

Closes #6915.
2021-02-18 16:59:44 +09:00
..
CarouselBeatmap.cs Resolve CA2249 inspections 2020-11-01 18:54:44 +01:00
CarouselBeatmapSet.cs Select recommended beatmap if last selection is filtered 2020-12-03 23:13:14 +02:00
CarouselGroup.cs Remove direct drawable storage from carousel models 2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs Avoid performing eager selection constantly on adding ranges of new children 2020-10-13 17:37:33 +09:00
CarouselHeader.cs Fix carousel items' borders getting blown out when selected and hovered 2021-02-18 16:59:44 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
DrawableCarouselBeatmapSet.cs Add some nullability annotations for good measure 2021-01-06 13:15:15 +01:00
DrawableCarouselItem.cs Locallise ChildItems to DrawableCarouselBeatmapSet for clarity 2020-10-13 19:31:29 +09:00
FilterableDifficultyIcon.cs Disable difficulty calculation for set-level difficulty icons 2020-10-14 14:16:22 +09:00
FilterableGroupedDifficultyIcon.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelBackground.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelContent.cs Split content out into own class 2020-10-13 18:01:12 +09:00
TopLocalRank.cs Change event flow to avoid firing store delete events on update 2020-05-27 16:08:47 +09:00