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Add comments to GetNextToSelect()
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@ -110,18 +110,19 @@ namespace osu.Game.Screens.Select.Carousel
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while (true)
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{
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// check if a direction has been exhausted and an item (or null) from the other direction should be returned
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if (forwardsIndex >= Children.Count)
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return Children.Reverse().Skip(Children.Count - backwardsIndex - 1).FirstOrDefault(item => !item.Filtered.Value);
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if (backwardsIndex < 0)
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return Children.Skip(forwardsIndex).FirstOrDefault(item => !item.Filtered.Value);
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// check if an unfiltered item has been reached
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if (!Children[forwardsIndex].Filtered.Value)
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return Children[forwardsIndex];
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if (!Children[backwardsIndex].Filtered.Value)
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return Children[backwardsIndex];
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// increment the indices
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forwardsIndex++;
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backwardsIndex--;
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}
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