Huo Yaoyuan
9ddfdab27a
Remove meaningless Convert calls.
2019-12-03 20:47:00 +08:00
Albie
7864899249
Merge branch 'master' into cinema-mod
2019-11-28 16:42:01 +00:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen
2019-11-27 17:09:11 +09:00
Huo Yaoyuan
9425e80a5d
Unify to use double in performance calculators.
2019-11-26 18:34:23 +08:00
Albie Spriddell
3b9f59cb33
add cinema mod support
2019-11-23 17:34:53 +00:00
Albie Spriddell
20edaf4ba6
add cinema mod support
2019-11-23 17:32:16 +00:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83
Merge branch 'master' into sharpen
2019-11-20 17:30:58 +08:00
Huo Yaoyuan
608785b99a
Update .Net Standard projects to 2.1
2019-11-18 18:35:58 +08:00
Huo Yaoyuan
e5e8e70704
Use pattern matching.
2019-11-12 19:55:19 +08:00
Huo Yaoyuan
bbeab6fa76
Use auto property.
2019-11-12 19:53:25 +08:00
Dean Herbert
b37bf4ea01
Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition
2019-11-12 10:44:53 +09:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
Huo Yaoyuan
bcf8e3a9d4
Remove redundant properties from desktop projects.
...
While OutputType=Library maybe doubtful, PlatformTarget=AnyCPU should be clearly the default.
2019-10-30 22:56:33 +08:00
Huo Yaoyuan
31595159be
Normalize .props
2019-10-30 21:54:14 +08:00
Dean Herbert
e987db37ec
Add grouping of ControlPoints
2019-10-25 19:52:02 +09:00
smoogipoo
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b
Make taiko use the new nested hitobject structure
2019-10-17 11:57:00 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Bartłomiej Dach
8efab559c8
Remove unused using directives
2019-09-25 01:13:42 +02:00
Bartłomiej Dach
9323df26a1
Decouple bar line hitobjects from generator
...
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.
This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Dean Herbert
624e5644a4
Change osu!catch key trigger to occur on frame before positional change
2019-09-13 23:06:35 +09:00
Dan Balasescu
125b3fda6c
Merge branch 'master' into improve-catch-replay-frames
2019-09-13 19:23:15 +09:00
Dean Herbert
9fc60aeefc
Merge branch 'master' into reset-dho-lifetimes
2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
acdfeef1dc
Improve how osu!catch stores and replays key actions
2019-09-12 18:33:46 +09:00
Dean Herbert
af3bb5a2cd
Centralise and share bar line generation code between rulesets
2019-09-10 13:30:54 +09:00
Dean Herbert
6cdc87bd29
Fix allowed results omissions
2019-09-06 15:37:20 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
5efd455ce4
Fix taiko sample namespace
2019-09-04 12:47:10 +09:00
Dean Herbert
40c61894ef
Update some case sensitive resources lookups in-line with resources
2019-09-04 10:44:24 +09:00
Dean Herbert
05ed9d3802
Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
2019-09-03 13:07:58 +09:00
Dean Herbert
0261456d5a
Merge branch 'master' into play-to-gameplay
2019-09-03 11:42:15 +09:00
smoogipoo
8302658186
Fix other potential nullref cases that rider missed
2019-09-02 18:31:33 +09:00
smoogipoo
4c150839c0
Fix potential diffcalc hitwindow nullref
2019-09-02 17:38:58 +09:00
smoogipoo
f3656475de
Return null hitwindows for non-time-based objects
2019-09-02 16:10:30 +09:00
Dean Herbert
f9fcf1562f
Merge remote-tracking branch 'upstream/master' into iskincomponent
2019-09-02 14:21:02 +09:00
Dean Herbert
13bb0676b1
Merge branch 'master' into fix-taiko-swell-tick-display
2019-09-02 13:47:04 +09:00
smoogipoo
1df422e591
Hide taiko swell ticks
2019-09-02 13:30:55 +09:00
smoogipoo
5b685c4cd2
Fix swell ticks having non-zero time offsets
2019-09-02 13:25:39 +09:00
Dean Herbert
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
Dean Herbert
720908ba22
Merge pull request #5865 from peppy/fix-osu-hitobject-fade-in
...
Fix osu! approach circles fading in too late
2019-08-28 20:25:49 +09:00
Dean Herbert
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
smoogipoo
7cc92e2fad
Make taiko proxy containers use LifetimeManagementContainer
2019-08-28 13:20:28 +09:00
smoogipoo
3723c441d2
Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo
2b22fd799d
Use constant value for offset
2019-08-27 15:33:53 +09:00
smoogipoo
bc7a81e733
Add initial fade transform
2019-08-27 15:33:53 +09:00
smoogipoo
dba3679817
Fix DrawableSwell not proxying its content in time/correctly
2019-08-27 15:33:28 +09:00
smoogipoo
b85e62a6e2
Fix taiko proxies being removed on rewind
2019-08-27 15:24:49 +09:00
iiSaLMaN
0eef398ca7
Remove redundant using directive
2019-08-27 05:19:21 +03:00
iiSaLMaN
cd68d030bd
Remove unnecessary UpdateState overrides
2019-08-27 05:04:34 +03:00
iiSaLMaN
843da26dba
Use transform management for taiko hit objects
2019-08-27 05:03:56 +03:00
smoogipoo
d4a296f911
Slight refactoring
2019-08-26 17:45:12 +09:00
smoogipoo
fd4c6e08ca
Merge remote-tracking branch 'origin/master'
2019-08-26 17:37:06 +09:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Desconocidosmh
77e9e89fec
Refactoring
2019-08-19 20:45:23 +02:00
Desconocidosmh
9bd844bf4d
Make comment more informative
2019-08-19 19:54:22 +02:00
Desconocidosmh
9732f5d622
Add Swell to GetNextObject() check
2019-08-19 17:28:32 +02:00
Desconocidosmh
eb83e36e0f
Make TaikoAutoGenerator unpress sooner
2019-08-19 17:15:08 +02:00
Desconocidosmh
b3556403aa
Make GetNextObject() a virtual method
2019-08-19 16:18:25 +02:00
Desconocidosmh
aa3651f65e
Change the logic so the last button gets unpressed instead of staying pressed forever
2019-08-15 19:45:10 +02:00
Desconocidosmh
386d788813
Change if-else to ternary if
2019-08-15 18:32:45 +02:00
Desconocidosmh
ba539abac7
Refactoring
2019-08-14 21:05:24 +02:00
Desconocidosmh
e567e81981
Refactoring
2019-08-14 20:10:52 +02:00
Desconocidosmh
f849b4ce54
Make autoplay unpress sooner, if needed
2019-08-14 19:49:32 +02:00
smoogipoo
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
Dean Herbert
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
Dean Herbert
9bed0094de
Merge remote-tracking branch 'upstream/master' into android
2019-07-02 19:40:50 +09:00
Unknown
665da09ed7
disable HD for taiko
2019-07-01 09:45:14 +02:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Shane Woolcock
17d103181c
Merge branch 'master' into android
2019-06-18 20:05:14 +09:30
HoLLy
7e9f5a0939
Add Skills to DifficultyAttributes
2019-05-29 11:22:51 +02:00
tangalbert919
6fd1eb5e08
Merge remote-tracking branch 'upstream/master' into android
2019-05-08 08:15:03 -05:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability
2019-04-27 18:41:19 +09:00
smoogipoo
aeae759fcd
Rename method + add xmldoc
2019-04-22 18:08:15 +09:00
smoogipoo
4edb17a88a
Make hp work + cleanup
2019-04-22 18:02:49 +09:00
smoogipoo
b59f23d094
Implement hp increase for taiko
2019-04-22 17:04:46 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
42eaabe24c
Fix editor blueprints being misplaced
...
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
3e8952b087
Merge pull request #4521 from peppy/hitobject-drawable-representation
...
Fix DrawableRuleset drawable creation method's name
2019-03-29 14:08:23 +09:00
Dean Herbert
c72705217a
Merge branch 'master' into framed-replay-handler-fixes
2019-03-29 12:59:51 +09:00
Dean Herbert
14cef94a53
Merge remote-tracking branch 'upstream/master' into hitobject-drawable-representation
2019-03-29 12:59:26 +09:00
Dean Herbert
785433bb74
Merge branch 'master' into universal-playfield-adjust
2019-03-29 11:25:54 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility
2019-03-29 11:15:34 +09:00
Dean Herbert
8642886ffa
Merge branch 'sprite-icon-compatibility' into universal-playfield-adjust
2019-03-29 00:39:51 +09:00
Dean Herbert
09a7950a3b
Fix handlers for other rulesets
2019-03-28 15:09:06 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
ed3746e166
Make PlayfieldAdjustmentContainer universal
2019-03-26 13:32:44 +09:00
Dean Herbert
39df8cce19
Fix incorrect usage of InternalChildren
...
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
Dean Herbert
9bf48863b0
Fix DrawableRuleset drawable creation method's name
2019-03-25 00:00:29 +09:00
tangalbert919
00c659a5ca
Merge all changes from 2019.321.0 to android
2019-03-20 11:00:27 -05:00
Dean Herbert
7b6d882ce6
Remove double-generic type
2019-03-20 11:29:16 +09:00
Dean Herbert
3b7a76aa4e
Fix typo
2019-03-20 11:22:34 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
Dean Herbert
68f28326a2
Refactor RulesetContainer for readability
2019-03-19 20:21:31 +09:00
tangalbert919
e865ac2086
Merge remote-tracking branch 'origin/master' into android
2019-03-17 09:39:34 -05:00
Dean Herbert
1617e2a729
Merge branch 'master' into mania-judgemetns
2019-03-13 18:17:42 +09:00
David Zhao
527b77b07d
Make all inheritors of drawablejudgement use new method
2019-03-12 19:52:44 +09:00
Albert Tang
7f30fce3fe
Merge branch 'master' into android
2019-03-08 10:39:24 -06:00
Dean Herbert
48e54c84c1
Merge branch 'master' into mod-wind
2019-03-08 20:23:02 +09:00
Dean Herbert
1f44dde96b
Fix autoplay tests not working
2019-03-07 18:34:56 +09:00
tangalbert919
1e6cb3e7d8
Merge remote-tracking branch 'upstream/master' into android
2019-03-05 17:56:13 -06:00
LeNitrous
c271a3a781
remove ruleset specific mods
2019-03-04 17:36:44 +08:00
LeNitrous
ecc2c28a62
mod rule changes
2019-03-03 16:22:00 +08:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
Dean Herbert
2c76a039ca
Remove unnecessary folder reference
2019-02-20 10:46:25 +09:00
smoogipoo
5ff890434c
Add beatmap argument
2019-02-19 17:57:29 +09:00
smoogipoo
c264a9cc74
Fix mods not being populated
2019-02-19 17:46:40 +09:00
smoogipoo
0ef15f5bd5
Update with PopulateAttributes() removal
2019-02-19 17:45:16 +09:00
smoogipoo
7ba0d090fc
Fix post-merge errors
2019-02-19 16:40:52 +09:00
smoogipoo
7f4643a83d
Adjust naming
2019-02-18 14:55:39 +09:00
smoogipoo
46b979a412
Fix colour changes not being reset
2019-02-18 14:55:20 +09:00
smoogipoo
cb17cbcdc4
Fix taiko nullrefing
2019-02-18 14:54:35 +09:00
smoogipoo
25d85b6eb4
Implement new difficulty calculator for Rulesets.Taiko
2019-02-18 14:54:21 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
smoogipoo
aa0bb7ca11
Add taiko difficulty calculator tests
2019-02-15 14:44:26 +09:00
tangalbert919
7349a6c527
Merge remote-tracking branch 'upstream/master' into android
2019-02-12 20:41:54 -06:00
HoLLy
ae9d5f999c
Use correct DifficultyAttributes where possible
2019-02-06 21:28:42 +01:00
Dean Herbert
2d7c23dd9f
Merge remote-tracking branch 'upstream/master' into fix-replay-import-statistics
2019-02-04 12:15:53 +09:00
tangalbert919
80006109a2
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
LeNitrous
03e57d0423
fix codefactor warnings and derive ModWindUp and ModWindDown to ModTimeRamp
2019-01-26 20:15:19 +08:00
LeNitrous
0f8c5bcbd7
actually the last whitespace
2019-01-26 13:50:27 +08:00
LeNitrous
73dbf5712d
add license headers
2019-01-26 13:43:27 +08:00
LeNitrous
1427c9f576
trim whitespaces
2019-01-26 13:11:08 +08:00
LeNitrous
c6e26a92ec
add wind up and wind down mods
2019-01-26 12:15:45 +08:00
Dean Herbert
014ea972d9
Merge remote-tracking branch 'origin/master' into samah-ios
2019-01-25 11:51:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
tangalbert919
5835ccc04c
Merge changes up to 2019.108.0
2019-01-08 17:53:57 -06:00
Shane Woolcock
a267a1a085
Merge branch 'master' into samah-ios
2019-01-08 17:09:26 +10:30
Dean Herbert
8edec10e5f
Merge branch 'master' into fix-replay-import-statistics
2019-01-08 11:26:12 +09:00
tangalbert919
47268898be
Expose internals for Android test projects
2019-01-06 00:04:25 -06:00
Roman Kapustin
4b5fc85875
Use Find instead of FirstOrDefault
2019-01-05 19:35:33 +03:00
Dean Herbert
aec3753863
Fix imported replays having excess statistics
2019-01-03 14:01:20 +09:00
Shane Woolcock
32ffcb9865
Merge branch 'master' into samah-ios
...
# Conflicts:
# osu.Game/osu.Game.csproj
2018-12-29 20:09:00 +10:30
Shane Woolcock
a83bee9461
Add ruleset visual tests
2018-12-29 20:05:37 +10:30
smoogipoo
b64932f6db
Implement hit windows
2018-12-27 22:39:15 +09:00
Ivan Pavluk
d8b409f81f
Merge branch 'master' of https://github.com/pavlukivan/osu
2018-12-12 17:18:32 +07:00
Ivan Pavluk
28b033bd99
Autodetect LowestSuccessfulHitResult
2018-12-12 17:15:59 +07:00
Ivan Pavluk
77e0d7ed8e
Fix formatting
2018-12-12 07:57:37 +00:00
Ivan Pavluk
e49e2fda9e
Rename SuccessfulHitResult->LowestSuccessfulHitResult
2018-12-12 13:24:58 +07:00
Ivan Pavluk
a2d1c2c096
Fix formatting
2018-12-10 05:05:03 +00:00
Ivan Pavluk
839e177d2a
Docstring change
2018-12-10 04:59:35 +00:00
Ivan Pavluk
8457324044
SuccessfulHitWindow->SuccessfulHitResult
2018-12-10 09:04:12 +07:00
Ivan Pavluk
94f01b6678
Remove unused using directives
2018-12-06 20:05:03 +07:00
Ivan Pavluk
394c038c33
Removed unnecessary JudgementResult casts
2018-12-06 19:52:16 +07:00
Ivan Pavluk
407f9d2e78
Comment cleanup
2018-12-06 19:33:42 +07:00
Ivan Pavluk
cb2444e01c
Remove Meh from TaikoHitWindows
2018-12-06 19:04:54 +07:00
Ivan Pavluk
8cae549541
Remove unused TaikoScoreProcessor constants
2018-12-06 15:58:03 +07:00
Ivan Pavluk
1b6658f4ee
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
Ivan Pavluk
b5277de3f4
Remove extra newline
2018-12-06 14:08:32 +07:00
Ivan Pavluk
6d7e71c003
Fix switch stetement order 2
2018-12-05 16:28:36 +07:00
Ivan Pavluk
6c38db04ee
Fix switch statement order in taiko judgements
2018-12-04 21:48:22 +07:00
Ivan Pavluk
f2b806d303
Remove swell miss HP from TaikoScoreProcessor
2018-12-04 21:36:43 +07:00
Ivan Pavluk
1975e11fcc
Yet Another Whitespace Fix
2018-12-04 21:28:36 +07:00
Ivan Pavluk
7d692939fc
Fixed being able to miss taiko objects by hitting them too early
...
Revamped taiko HP system
2018-12-04 21:20:44 +07:00
Ivan Pavluk
fbb7dc4507
Merge branch 'master' into master
2018-12-01 00:38:24 +07:00
smoogipoo
8eff49bccd
Remove User from Replay
2018-11-30 18:25:14 +09:00
Dean Herbert
831cd3ed59
ScoreInfo scoreInfo -> ScoreInfo score
2018-11-30 15:18:52 +09:00
Ivan Pavluk
743598a1ac
Decrease taiko swell HP drain
2018-11-30 01:33:04 +07:00
Ivan Pavluk
6b07d4581a
Fixed too strong HP drain
2018-11-30 01:07:15 +07:00
Ivan Pavluk
4184f17709
...Revert AffectsHP->AffectsHp, add HP abbrev
2018-11-29 23:12:02 +07:00
Ivan Pavluk
13a166a645
rename TaikoJudgement.AffectsHP to AffectsHp
2018-11-29 22:26:23 +07:00
Ivan Pavluk
d30ab4f77c
fixed whitespace
2018-11-29 22:12:01 +07:00
Ivan Pavluk
2ca9864301
Fixed taiko swell hp and scoring
2018-11-29 22:05:13 +07:00
Ivan Pavluk
a378c50544
Fix TaikoDrumRollJudgement visibilityy
2018-11-29 09:47:12 +07:00
Ivan Pavluk
ce1e6d93e4
Update TaikoScoreProcessor.cs
2018-11-29 09:45:57 +07:00
Ivan Pavluk
00a243f7f2
Add license header
2018-11-29 09:19:41 +07:00
Ivan Pavluk
17337e05a1
Fixed whitespace
2018-11-29 09:06:40 +07:00
Ivan Pavluk
36b458bdee
Fixed #3777
2018-11-29 08:56:19 +07:00
smoogipoo
b8e60afa69
Move replays to an wrapping Score class
2018-11-28 18:45:17 +09:00
smoogipoo
219929eb47
Score -> ScoreInfo
2018-11-28 18:33:01 +09:00
smoogipoo
2ee181daf7
Re-namespace replay-related classes
2018-11-28 17:20:37 +09:00
smoogipoo
09b79d736b
Remove unused usings
2018-11-28 16:33:42 +09:00
smoogipoo
5fd6e6ca77
Re-namespacing
2018-11-28 16:12:57 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
08ffa18936
Fix nullref
2018-11-19 17:05:51 +09:00
Dean Herbert
a57f98ed4d
Merge branch 'master' into fix-taiko-lifetimes
2018-11-19 08:41:19 +09:00
jorolf
80bd98bb9d
apply suggestions
2018-11-15 17:38:38 +01:00
smoogipoo
e207dd728b
Fix taiko proxies not receiving the correct lifetimes
2018-11-15 20:26:12 +09:00
jorolf
f0f7b15edc
remove unused using
2018-11-15 00:45:27 +01:00
jorolf
41a0f9896e
Merge branch 'master' into flashlight-mod
2018-11-15 00:35:42 +01:00
jorolf
7d2958b7b0
split shader, remove unnecessary clutter and fix some bugs
2018-11-15 00:33:13 +01:00
smoogipoo
d8e7ad8241
Fix post-rebase issues
2018-11-12 17:36:19 +09:00
smoogipoo
10543cf1b6
Move rest of ScrollingPlayfield into ScrollingRulesetContainer
2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666
Move scroll direction to scrollinginfo
2018-11-12 17:34:35 +09:00
smoogipoo
7f0f143a1b
Move IScrollAlgorithm to ScrollingRulesetContainer + use DI
2018-11-12 17:34:35 +09:00
smoogipoo
aee7a80e71
ScrollAlgorithm -> ScrollVisualisationMethod
2018-11-12 17:26:37 +09:00
jorolf
023924396d
Move flashlight code from OsuModFlashlight to ModFlashlight and implement other modes and break time
2018-11-11 18:38:12 +01:00
smoogipoo
f66a9f4f1e
Rename IScrollChangeVisualiser -> IScrollAlgorithm
2018-11-08 14:04:21 +09:00
smoogipoo
a4caaf56ef
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
smoogipoo
70f1d17b7e
Merge remote-tracking branch 'origin/master' into editor-mask-placement
...
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
# osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
# osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2018-10-16 17:28:16 +09:00
smoogipoo
47be95ce0b
Fix slider nodes using the wrong samples
2018-10-16 17:10:24 +09:00
Dean Herbert
468f7fd1ea
Merge remote-tracking branch 'upstream/master' into playfield-scaling-rework
2018-10-12 19:25:08 +09:00
Dean Herbert
e09e38148b
Merge branch 'master' into fix-scroll-speeds
2018-10-12 18:25:24 +09:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format
2018-10-10 19:19:36 +09:00
smoogipoo
ff559a3a1b
Merge remote-tracking branch 'origin/master' into playfield-scaling-rework
...
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
# osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
2018-10-05 10:40:16 +09:00
smoogipoo
d0007c047a
PlayfieldLayer -> PlayfieldAdjustmentContainer
2018-10-05 10:39:18 +09:00
smoogipoo
540a010fbb
Implement an intermediary EditRulesetContainer
2018-10-03 15:36:24 +09:00
Dan Balasescu
0f51007867
Merge branch 'master' into judgement-cleanup
2018-10-02 09:37:04 +09:00
smoogipoo
08bd363827
Adjust taiko scrolling speed
2018-10-01 18:15:55 +09:00
Hanamuke
b983e20067
Merge branch 'master' into AR_Catch
2018-09-30 16:01:55 +02:00
Kyle Chang
88b0c234cc
Move judgement text to internal container
2018-09-30 04:01:33 -04:00
smoogipoo
3479bfa409
Rename variable
2018-09-28 17:18:34 +09:00
smoogipoo
5f61faa2d9
Fix multiple hits in the same frame pressing multiple hitobjects
2018-09-25 18:37:25 +09:00
smoogipoo
0bc2bcaf14
Remove GetAspectAdjustedSize() and PlayfieldArea
2018-09-21 15:14:49 +09:00
smoogipoo
368ceec47c
Simplify creation of a playfield
2018-09-21 14:35:50 +09:00
Hanamuke
309d8c8cb4
CI
2018-09-19 18:43:39 +02:00
Hanamuke
e7d78b94ae
Remove ScrollingVisualisation from settings
2018-09-19 18:30:25 +02:00
Joehu
f99eff1192
Use consistent terminology format
2018-09-15 07:30:11 -07:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
smoogipoo
2bc827fa0c
Fix taiko beatmap conversion attempting to make strong swells
2018-08-22 11:32:00 +09:00
smoogipoo
7c3556baf8
Throw exception when Swell.IsStrong is set
2018-08-15 09:12:29 +09:00
smoogipoo
8be5a606bf
Fix swells possibly being strong hitobjects
2018-08-14 18:33:07 +09:00
smoogipoo
b045f5c9b6
Adjust filename
2018-08-14 14:32:06 +09:00
smoogipoo
1a35506386
Cleanup strong hit construction
2018-08-14 14:29:49 +09:00
smoogipoo
732dfde8ed
DrawableStrongHandler -> DrawableNestedStrongHit
2018-08-14 14:28:40 +09:00
smoogipoo
7971d06df1
Remove AlwaysPresent
2018-08-14 14:27:47 +09:00
smoogipoo
5c4c2dff09
Fix strong hits not being visualised
2018-08-06 13:01:27 +09:00
Dan Balasescu
c1517e1521
Merge branch 'master' into judgement-rework
2018-08-06 12:30:46 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
5fd4ed2f4e
Rename judgement-related methods/events + commenting
2018-08-06 10:55:25 +09:00
smoogipoo
38263714a1
Cleanups
2018-08-03 16:56:46 +09:00
smoogipoo
412e4ff681
Fix display of swells
2018-08-03 16:49:24 +09:00
smoogipoo
e6775c7a16
Fix playfield display
2018-08-03 16:46:03 +09:00
smoogipoo
19c541dbf5
Migrate swells to use nested hitobjects for ticks
2018-08-03 16:35:29 +09:00
smoogipoo
e8a140930e
Migrate drum roll to use nested hitobjects for strong hits
2018-08-03 16:35:12 +09:00
smoogipoo
4494853446
Migrate DrawableDrumRoll to use a nested hitobject for strong hits
2018-08-03 16:20:08 +09:00
smoogipoo
fdf889359f
Migrate DrawableHit to use a nested hitobject for strong hits
2018-08-03 16:19:37 +09:00
smoogipoo
2dff04392e
Re-implement strong judgements via hitobject
2018-08-03 16:12:12 +09:00
smoogipoo
fa3c919e2e
Fix up taiko judgement creation
2018-08-03 16:11:38 +09:00
smoogipoo
0da6c8c1a7
Remove unnecessary local variables
2018-08-02 22:20:07 +09:00