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Refactoring

This commit is contained in:
Desconocidosmh 2019-08-14 21:05:24 +02:00
parent e567e81981
commit ba539abac7

View File

@ -113,21 +113,23 @@ namespace osu.Game.Rulesets.Taiko.Replays
else
throw new InvalidOperationException("Unknown hit object type.");
TaikoHitObject nextHitObject;
if (i < Beatmap.HitObjects.Count - 1)
nextHitObject = Beatmap.HitObjects[i + 1];
else
nextHitObject = null;
bool canDelayKeyUp = nextHitObject != null && nextHitObject.StartTime > endTime + KEY_UP_DELAY;
if (canDelayKeyUp)
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
if (nextHitObject != null)
{
var nextHitObject = Beatmap.HitObjects[i + 1];
if (nextHitObject.StartTime > endTime + KEY_UP_DELAY)
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
double waitTime = nextHitObject.StartTime - 1000;
if (waitTime > endTime)
Frames.Add(new TaikoReplayFrame(waitTime));
}
else
{
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
}
hitButton = !hitButton;
}