mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 11:42:54 +08:00
Merge remote-tracking branch 'upstream/master' into android
This commit is contained in:
commit
6fd1eb5e08
11
.github/ISSUE_TEMPLATE.md
vendored
11
.github/ISSUE_TEMPLATE.md
vendored
@ -1,11 +0,0 @@
|
||||
osu!lazer is currently still under heavy development!
|
||||
|
||||
Please ensure that you are making an issue for one of the following:
|
||||
|
||||
- A bug with currently implemented features (not features that don't exist)
|
||||
- A feature you are considering adding, so we can collaborate on feedback and design.
|
||||
- Discussions about technical design decisions
|
||||
|
||||
If your issue qualifies, replace this text with a detailed description of your issue with as much relevant information as you can provide.
|
||||
|
||||
Screenshots and log files are highly welcomed.
|
11
.github/ISSUE_TEMPLATE/bug-issues.md
vendored
11
.github/ISSUE_TEMPLATE/bug-issues.md
vendored
@ -1,14 +1,11 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: For issues regarding encountered game bugs
|
||||
about: Issues regarding encountered bugs.
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
**Describe the bug:**
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
**osu!lazer version:**
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
||||
**Logs:**
|
||||
|
13
.github/ISSUE_TEMPLATE/crash-issues.md
vendored
13
.github/ISSUE_TEMPLATE/crash-issues.md
vendored
@ -1,16 +1,13 @@
|
||||
---
|
||||
name: Crash Report
|
||||
about: For issues regarding game crashes or permanent freezes
|
||||
about: Issues regarding crashes or permanent freezes.
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
**Describe the crash:**
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
**osu!lazer version:**
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
||||
**Logs:**
|
||||
|
||||
**Computer Specifications:** <!-- Attach your computer specifications, you can find them by using System Information in Windows, System Monitor in Linux, or About This Mac in macOS -->
|
||||
**Computer Specifications:**
|
||||
|
@ -1,10 +1,7 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Let us know what you would like to see in the game!
|
||||
about: Features you would like to see in the game!
|
||||
---
|
||||
**Describe the new feature:**
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the feature you would like to see in the game -->
|
||||
|
||||
**Proposal designs of the feature:** <!-- Attach screenshots of how the feature should look like according to you -->
|
||||
**Proposal designs of the feature:**
|
||||
|
@ -1,10 +1,7 @@
|
||||
---
|
||||
name: Missing for Live
|
||||
about: Let us know the features you need which are available in osu-stable but not lazer
|
||||
about: Features which are available in osu!stable but not yet in osu!lazer.
|
||||
---
|
||||
**Describe the missing feature:**
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the missing game feature -->
|
||||
|
||||
**Designs:** <!-- Attach screenshots of how the feature is supposed to look like. For illustrative purpose only; final designs are usually re-imagined from scratch. -->
|
||||
**Proposal designs of the feature:**
|
||||
|
@ -1,6 +1,6 @@
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
image: Previous Visual Studio 2017
|
||||
test: off
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
|
@ -1,5 +1,5 @@
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.1.1"
|
||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||
|
||||
@ -46,7 +46,9 @@ Task("InspectCode")
|
||||
OutputFile = "inspectcodereport.xml",
|
||||
});
|
||||
|
||||
StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
|
||||
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
|
||||
if (returnCode != 0)
|
||||
throw new Exception($"inspectcode failed with return code {returnCode}");
|
||||
});
|
||||
|
||||
Task("CodeFileSanity")
|
||||
|
@ -14,6 +14,7 @@ using osuTK.Input;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Updater;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform.Windows;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
@ -35,12 +36,15 @@ namespace osu.Desktop
|
||||
{
|
||||
try
|
||||
{
|
||||
return new StableStorage();
|
||||
if (Host is DesktopGameHost desktopHost)
|
||||
return new StableStorage(desktopHost);
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
return null;
|
||||
Logger.Error(e, "Error while searching for stable install");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -73,6 +77,7 @@ namespace osu.Desktop
|
||||
if (versionManager != null)
|
||||
versionManager.State = Visibility.Visible;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (versionManager != null)
|
||||
versionManager.State = Visibility.Hidden;
|
||||
@ -83,6 +88,7 @@ namespace osu.Desktop
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
|
||||
if (host.Window is DesktopGameWindow desktopWindow)
|
||||
{
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
@ -139,8 +145,8 @@ namespace osu.Desktop
|
||||
return null;
|
||||
}
|
||||
|
||||
public StableStorage()
|
||||
: base(string.Empty, null)
|
||||
public StableStorage(DesktopGameHost host)
|
||||
: base(string.Empty, host)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -95,6 +95,7 @@ namespace osu.Desktop.Overlays
|
||||
|
||||
var version = game.Version;
|
||||
var lastVersion = config.Get<string>(OsuSetting.Version);
|
||||
|
||||
if (game.IsDeployedBuild && version != lastVersion)
|
||||
{
|
||||
config.Set(OsuSetting.Version, version);
|
||||
@ -110,7 +111,7 @@ namespace osu.Desktop.Overlays
|
||||
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
|
||||
{
|
||||
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
|
||||
Icon = FontAwesome.fa_check_square;
|
||||
Icon = FontAwesome.Solid.CheckSquare;
|
||||
Activated = delegate
|
||||
{
|
||||
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
|
||||
|
@ -31,6 +31,7 @@ namespace osu.Desktop
|
||||
var importer = new ArchiveImportIPCChannel(host);
|
||||
// Restore the cwd so relative paths given at the command line work correctly
|
||||
Directory.SetCurrentDirectory(cwd);
|
||||
|
||||
foreach (var file in args)
|
||||
{
|
||||
Console.WriteLine(@"Importing {0}", file);
|
||||
|
@ -7,10 +7,10 @@ using Newtonsoft.Json;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
@ -54,7 +54,7 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
|
||||
+ "Click here to download the new version, which can be installed over the top of your existing installation",
|
||||
Icon = FontAwesome.fa_upload,
|
||||
Icon = FontAwesome.Solid.Upload,
|
||||
Activated = () =>
|
||||
{
|
||||
host.OpenUrlExternally(getBestUrl(latest));
|
||||
@ -78,6 +78,7 @@ namespace osu.Desktop.Updater
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe"));
|
||||
break;
|
||||
|
||||
case RuntimeInfo.Platform.MacOsx:
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
|
||||
break;
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Graphics;
|
||||
@ -158,7 +159,7 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_upload,
|
||||
Icon = FontAwesome.Solid.Upload,
|
||||
Colour = Color4.White,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
@ -174,7 +175,7 @@ namespace osu.Desktop.Updater
|
||||
|
||||
public SquirrelLogger()
|
||||
{
|
||||
var file = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location), "SquirrelSetupUpdater.log");
|
||||
var file = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly()?.Location ?? Directory.GetCurrentDirectory()), "SquirrelSetupUpdater.log");
|
||||
if (File.Exists(file)) File.Delete(file);
|
||||
path = file;
|
||||
}
|
||||
|
@ -26,9 +26,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -36,11 +36,13 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
yield return new ConvertValue((CatchHitObject)nested);
|
||||
|
||||
break;
|
||||
|
||||
case BananaShower shower:
|
||||
foreach (var nested in shower.NestedHitObjects)
|
||||
yield return new ConvertValue((CatchHitObject)nested);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return new ConvertValue((CatchHitObject)hitObject);
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return base.CreatePlayer(ruleset);
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
Name = @"Fruit Count",
|
||||
Content = fruits.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Juice Stream Count",
|
||||
Content = juiceStreams.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Banana Shower Count",
|
||||
Content = bananaShowers.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
int index = 0;
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
obj.IndexInBeatmap = index++;
|
||||
@ -58,6 +59,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects)
|
||||
{
|
||||
@ -103,6 +105,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
|
||||
|
||||
if (distanceToHyper < 0)
|
||||
{
|
||||
currentObject.HyperDashTarget = nextObject;
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
@ -17,12 +18,13 @@ using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||
|
||||
@ -85,6 +87,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
new CatchModNoFail(),
|
||||
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
@ -94,17 +97,20 @@ namespace osu.Game.Rulesets.Catch
|
||||
new CatchModHidden(),
|
||||
new CatchModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new CatchModAutoplay(), new ModCinema()),
|
||||
new CatchModRelax(),
|
||||
};
|
||||
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
@ -114,10 +120,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override int? LegacyID => 2;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
@ -73,6 +73,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
lastObject = hitObject;
|
||||
break;
|
||||
|
||||
case JuiceStream _:
|
||||
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)))
|
||||
{
|
||||
|
104
osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
Normal file
104
osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
private int fruitsHit;
|
||||
private int ticksHit;
|
||||
private int tinyTicksHit;
|
||||
private int tinyTicksMissed;
|
||||
private int misses;
|
||||
|
||||
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
var legacyScore = Score as LegacyScoreInfo;
|
||||
|
||||
fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
|
||||
ticksHit = legacyScore?.Count100 ?? 0;
|
||||
tinyTicksHit = legacyScore?.Count50 ?? 0;
|
||||
tinyTicksMissed = legacyScore?.CountKatu ?? 0;
|
||||
misses = Score.Statistics[HitResult.Miss];
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// We are heavily relying on aim in catch the beat
|
||||
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
|
||||
|
||||
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
|
||||
int numTotalHits = totalComboHits();
|
||||
|
||||
// Longer maps are worth more
|
||||
float lengthBonus =
|
||||
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
|
||||
(numTotalHits > 3000 ? (float)Math.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
value *= Math.Pow(0.97f, misses);
|
||||
|
||||
// Combo scaling
|
||||
float beatmapMaxCombo = Attributes.MaxCombo;
|
||||
if (beatmapMaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
float approachRate = (float)Attributes.ApproachRate;
|
||||
float approachRateFactor = 1.0f;
|
||||
if (approachRate > 9.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||
else if (approachRate < 8.0f)
|
||||
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
value *= 1.35f * lengthBonus;
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
value *= Math.Pow(accuracy(), 5.5f);
|
||||
|
||||
// Custom multipliers for NoFail. SpunOut is not applicable.
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
value *= 0.90f;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
|
||||
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
|
||||
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
|
||||
private int totalComboHits() => misses + ticksHit + fruitsHit;
|
||||
}
|
||||
}
|
@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 1100;
|
||||
}
|
||||
@ -27,8 +28,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 8;
|
||||
return 0.008;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 30;
|
||||
}
|
||||
@ -23,9 +24,10 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
return base.HealthIncreaseFor(result);
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 7;
|
||||
return 0.007;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 300;
|
||||
}
|
||||
@ -27,9 +28,10 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
return -0.02;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 10.2;
|
||||
return 0.01;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 10;
|
||||
}
|
||||
@ -26,8 +27,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 4;
|
||||
return 0.004;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
private readonly Container bananaContainer;
|
||||
|
||||
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
|
||||
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||
AddNested(getVisualRepresentation?.Invoke(b));
|
||||
AddNested(createDrawableRepresentation?.Invoke(b));
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
|
@ -84,6 +84,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut().Expire();
|
||||
break;
|
||||
|
@ -26,10 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = pulp = new Pulp
|
||||
{
|
||||
Size = Size
|
||||
};
|
||||
AddInternal(pulp = new Pulp { Size = Size });
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
|
||||
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
createPulp(HitObject.VisualRepresentation),
|
||||
border = new Circle
|
||||
@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
@ -105,6 +106,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
default:
|
||||
return new Container();
|
||||
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Container
|
||||
{
|
||||
@ -143,6 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Container
|
||||
{
|
||||
@ -181,6 +184,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Container
|
||||
{
|
||||
@ -213,6 +217,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Container
|
||||
{
|
||||
@ -245,6 +250,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
case FruitVisualRepresentation.Banana:
|
||||
return new Container
|
||||
{
|
||||
@ -282,19 +288,25 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
default:
|
||||
case FruitVisualRepresentation.Pear:
|
||||
return new Color4(17, 136, 170, 255);
|
||||
|
||||
case FruitVisualRepresentation.Grape:
|
||||
return new Color4(204, 102, 0, 255);
|
||||
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
return new Color4(121, 9, 13, 255);
|
||||
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
return new Color4(102, 136, 0, 255);
|
||||
|
||||
case FruitVisualRepresentation.Banana:
|
||||
switch (RNG.Next(0, 3))
|
||||
{
|
||||
default:
|
||||
return new Color4(255, 240, 0, 255);
|
||||
|
||||
case 1:
|
||||
return new Color4(255, 192, 0, 255);
|
||||
|
||||
case 2:
|
||||
return new Color4(214, 221, 28, 255);
|
||||
}
|
||||
|
@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
private readonly Container dropletContainer;
|
||||
|
||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
|
||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
||||
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
||||
|
||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddNested(getVisualRepresentation?.Invoke(o));
|
||||
AddNested(createDrawableRepresentation?.Invoke(o));
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
@ -95,6 +95,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
});
|
||||
break;
|
||||
|
||||
case SliderEventType.Head:
|
||||
case SliderEventType.Tail:
|
||||
case SliderEventType.Repeat:
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Replays;
|
||||
@ -22,10 +23,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -27,20 +26,16 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||
}
|
||||
|
||||
private const double harshness = 0.01;
|
||||
|
||||
protected override void ApplyResult(JudgementResult result)
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
{
|
||||
base.ApplyResult(result);
|
||||
|
||||
if (result.Type == HitResult.Miss)
|
||||
switch (result.Type)
|
||||
{
|
||||
if (!result.Judgement.IsBonus)
|
||||
Health.Value -= hpDrainRate * (harshness * 2);
|
||||
return;
|
||||
}
|
||||
case HitResult.Miss:
|
||||
return hpDrainRate;
|
||||
|
||||
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
|
||||
default:
|
||||
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
|
||||
}
|
||||
}
|
||||
|
||||
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -20,33 +19,24 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
internal readonly CatcherArea CatcherArea;
|
||||
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
|
||||
{
|
||||
Container explodingFruitContainer;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
CatcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
GetVisualRepresentation = getVisualRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
HitObjectContainer
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
CatcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
CreateDrawableRepresentation = createDrawableRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
HitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -3,17 +3,23 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public PlayfieldAdjustmentContainer()
|
||||
public CatchPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected internal readonly Catcher MovableCatcher;
|
||||
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
{
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (result.IsHit && fruit.CanBePlated)
|
||||
{
|
||||
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
|
||||
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
|
||||
|
||||
if (caughtFruit == null) return;
|
||||
|
||||
@ -292,6 +292,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
const float hyper_dash_transition_length = 180;
|
||||
|
||||
bool previouslyHyperDashing = HyperDashing;
|
||||
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
hyperDashModifier = 1;
|
||||
@ -325,9 +326,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
@ -343,9 +346,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
return true;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -23,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
|
||||
@ -34,24 +36,31 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case Banana banana:
|
||||
return new DrawableBanana(banana);
|
||||
|
||||
case Fruit fruit:
|
||||
return new DrawableFruit(fruit);
|
||||
|
||||
case JuiceStream stream:
|
||||
return new DrawableJuiceStream(stream, GetVisualRepresentation);
|
||||
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
|
||||
|
||||
case BananaShower shower:
|
||||
return new DrawableBananaShower(shower, GetVisualRepresentation);
|
||||
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
|
||||
|
||||
case TinyDroplet tiny:
|
||||
return new DrawableTinyDroplet(tiny);
|
||||
|
||||
case Droplet droplet:
|
||||
return new DrawableDroplet(droplet);
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -8,6 +10,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -21,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
private readonly Column column;
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
protected ManiaPlacementBlueprintTestCase()
|
||||
{
|
||||
Add(column = new Column(0)
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
typeof(ColumnHitObjectArea)
|
||||
};
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
private readonly List<Column> columns = new List<Column>();
|
||||
|
||||
public TestCaseColumn()
|
||||
|
@ -168,11 +168,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
foreach (var nested in obj.NestedHitObjects)
|
||||
{
|
||||
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
nested.Y = (float)(finalPosition * content.DrawHeight);
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
||||
break;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -13,6 +14,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
private const int columns = 4;
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
private FillFlowContainer<ScrollingTestContainer> fill;
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
Name = @"Note Count",
|
||||
Content = notes.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Note Count",
|
||||
Content = holdnotes.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -48,6 +48,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
if (IsForCurrentRuleset)
|
||||
{
|
||||
TargetColumns = (int)Math.Max(1, roundedCircleSize);
|
||||
|
||||
if (TargetColumns >= 10)
|
||||
{
|
||||
TargetColumns = TargetColumns / 2;
|
||||
|
@ -179,6 +179,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
|
||||
int nextColumn = GetRandomColumn();
|
||||
|
||||
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
|
||||
{
|
||||
// Find available column
|
||||
@ -217,6 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
int lastColumn = nextColumn;
|
||||
|
||||
for (int i = 0; i < noteCount; i++)
|
||||
{
|
||||
addToPattern(pattern, nextColumn, startTime, startTime);
|
||||
@ -299,6 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
addToPattern(pattern, nextColumn, startTime, startTime);
|
||||
@ -341,16 +344,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
p3 = 0;
|
||||
p4 = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
p2 = Math.Min(p2, 0.1);
|
||||
p3 = 0;
|
||||
p4 = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
p2 = Math.Min(p2, 0.3);
|
||||
p3 = Math.Min(p3, 0.04);
|
||||
p4 = 0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
p2 = Math.Min(p2, 0.34);
|
||||
p3 = Math.Min(p3, 0.1);
|
||||
@ -440,6 +446,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
|
||||
|
||||
var rowPattern = new Pattern();
|
||||
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
{
|
||||
if (!(ignoreHead && startTime == HitObject.StartTime))
|
||||
|
@ -38,9 +38,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
|
||||
addToPattern(pattern, 0, generateHold);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (TotalColumns > 0)
|
||||
addToPattern(pattern, GetRandomColumn(), generateHold);
|
||||
|
@ -233,6 +233,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
|
||||
for (int i = 0; i < noteCount; i++)
|
||||
{
|
||||
nextColumn = allowStacking
|
||||
@ -303,6 +304,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
|
||||
int nextColumn = GetRandomColumn(upperBound: columnLimit);
|
||||
|
||||
for (int i = 0; i < noteCount; i++)
|
||||
{
|
||||
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
|
||||
@ -340,18 +342,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
p4 = 0;
|
||||
p5 = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
p2 = Math.Min(p2, 0.1);
|
||||
p3 = 0;
|
||||
p4 = 0;
|
||||
p5 = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
p2 = Math.Min(p2, 0.23);
|
||||
p3 = Math.Min(p3, 0.04);
|
||||
p4 = 0;
|
||||
p5 = 0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
p3 = Math.Min(p3, 0.15);
|
||||
p4 = Math.Min(p4, 0.03);
|
||||
@ -384,20 +389,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
p2 = 0;
|
||||
p3 = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
centreProbability = Math.Min(centreProbability, 0.03);
|
||||
p2 = 0;
|
||||
p3 = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
centreProbability = 0;
|
||||
p2 = Math.Min(p2 * 2, 0.2);
|
||||
p3 = 0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
centreProbability = Math.Min(centreProbability, 0.03);
|
||||
p3 = 0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
centreProbability = 0;
|
||||
p2 = Math.Min(p2 * 2, 0.5);
|
||||
|
@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
// Ensure that we have at least one free column, so that an endless loop is avoided
|
||||
bool hasValidColumns = false;
|
||||
|
||||
for (int i = lowerBound.Value; i < upperBound.Value; i++)
|
||||
{
|
||||
hasValidColumns = isValid(i);
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
|
||||
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
|
||||
@ -65,6 +66,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
case DrawableNote note:
|
||||
return new NoteSelectionBlueprint(note);
|
||||
|
||||
case DrawableHoldNote holdNote:
|
||||
return new HoldNoteSelectionBlueprint(holdNote);
|
||||
}
|
||||
|
@ -10,5 +10,17 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 20;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return 0;
|
||||
|
||||
default:
|
||||
return 0.040;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,16 +14,47 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Meh:
|
||||
return 50;
|
||||
|
||||
case HitResult.Ok:
|
||||
return 100;
|
||||
|
||||
case HitResult.Good:
|
||||
return 200;
|
||||
|
||||
case HitResult.Great:
|
||||
case HitResult.Perfect:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return -0.125;
|
||||
|
||||
case HitResult.Meh:
|
||||
return 0.005;
|
||||
|
||||
case HitResult.Ok:
|
||||
return 0.010;
|
||||
|
||||
case HitResult.Good:
|
||||
return 0.035;
|
||||
|
||||
case HitResult.Great:
|
||||
return 0.055;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 0.065;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
@ -116,6 +117,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModNoFail(),
|
||||
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
@ -125,6 +127,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
|
||||
new ManiaModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
return new Mod[]
|
||||
{
|
||||
@ -141,16 +144,19 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
|
||||
};
|
||||
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
@ -160,7 +166,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string ShortName => "mania";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||
|
||||
@ -213,6 +219,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
SpecialAction = ManiaAction.Special1,
|
||||
NormalActionStart = ManiaAction.Key1,
|
||||
}.GenerateKeyBindingsFor(variant, out _);
|
||||
|
||||
case PlayfieldType.Dual:
|
||||
int keys = getDualStageKeyCount(variant);
|
||||
|
||||
@ -270,6 +277,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
default:
|
||||
return $"{variant}K";
|
||||
|
||||
case PlayfieldType.Dual:
|
||||
{
|
||||
var keys = getDualStageKeyCount(variant);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override string Name => "Fade In";
|
||||
public override string Acronym => "FI";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||
public override IconUsage Icon => OsuIcon.ModHidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Keys appear out of nowhere!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Random";
|
||||
public override string Acronym => "RD";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
||||
public override IconUsage Icon => OsuIcon.Dice;
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
bodyPiece = new BodyPiece
|
||||
{
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
foreach (var tick in tickContainer)
|
||||
AddNested(tick);
|
||||
|
@ -7,6 +7,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1);
|
||||
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
glowContainer = new CircularContainer
|
||||
{
|
||||
@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -65,6 +65,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(150, Easing.In).Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(150, Easing.OutQuint).Expire();
|
||||
break;
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = headPiece = new NotePiece();
|
||||
AddInternal(headPiece = new NotePiece());
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
|
@ -7,6 +7,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@ -144,6 +145,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
const float animation_length = 50;
|
||||
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
|
||||
if (hitting)
|
||||
{
|
||||
// wait for the next sync point
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
var normalAction = ManiaAction.Key1;
|
||||
var specialAction = ManiaAction.Special1;
|
||||
int totalCounter = 0;
|
||||
|
||||
foreach (var stage in Beatmap.Stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns; i++)
|
||||
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||
|
||||
var actions = new List<ManiaAction>();
|
||||
|
||||
foreach (var group in pointGroups)
|
||||
{
|
||||
foreach (var point in group)
|
||||
@ -60,6 +62,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
case HitPoint _:
|
||||
actions.Add(columnActions[point.Column]);
|
||||
break;
|
||||
|
||||
case ReleasePoint _:
|
||||
actions.Remove(columnActions[point.Column]);
|
||||
break;
|
||||
|
@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
|
||||
}
|
||||
}
|
||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
|
||||
int counter = 0;
|
||||
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
var isSpecial = stage.IsSpecialColumn(counter);
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -28,36 +27,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
/// </summary>
|
||||
private const double hp_multiplier_max = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The default BAD hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_bad = 0.005;
|
||||
|
||||
/// <summary>
|
||||
/// The default OK hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_ok = 0.010;
|
||||
|
||||
/// <summary>
|
||||
/// The default GOOD hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_good = 0.035;
|
||||
|
||||
/// <summary>
|
||||
/// The default tick hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_tick = 0.040;
|
||||
|
||||
/// <summary>
|
||||
/// The default GREAT hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_great = 0.055;
|
||||
|
||||
/// <summary>
|
||||
/// The default PERFECT hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_perfect = 0.065;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier at OD = 0.
|
||||
/// </summary>
|
||||
@ -73,11 +42,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
/// </summary>
|
||||
private const double hp_multiplier_miss_max = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The default MISS HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_miss = -0.125;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
|
||||
/// </summary>
|
||||
@ -88,10 +52,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
/// </summary>
|
||||
private double hpMultiplier = 1;
|
||||
|
||||
public ManiaScoreProcessor()
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
@ -122,42 +82,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ApplyResult(JudgementResult result)
|
||||
{
|
||||
base.ApplyResult(result);
|
||||
|
||||
bool isTick = result.Judgement is HoldNoteTickJudgement;
|
||||
|
||||
if (isTick)
|
||||
{
|
||||
if (result.IsHit)
|
||||
Health.Value += hpMultiplier * hp_increase_tick;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
Health.Value += hpMissMultiplier * hp_increase_miss;
|
||||
break;
|
||||
case HitResult.Meh:
|
||||
Health.Value += hpMultiplier * hp_increase_bad;
|
||||
break;
|
||||
case HitResult.Ok:
|
||||
Health.Value += hpMultiplier * hp_increase_ok;
|
||||
break;
|
||||
case HitResult.Good:
|
||||
Health.Value += hpMultiplier * hp_increase_good;
|
||||
break;
|
||||
case HitResult.Great:
|
||||
Health.Value += hpMultiplier * hp_increase_great;
|
||||
break;
|
||||
case HitResult.Perfect:
|
||||
Health.Value += hpMultiplier * hp_increase_perfect;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -19,6 +18,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
|
||||
|
||||
int index = 0;
|
||||
|
||||
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
||||
{
|
||||
barLines.Add(new BarLine
|
||||
@ -89,11 +90,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
@ -101,14 +100,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case HoldNote holdNote:
|
||||
return new DrawableHoldNote(holdNote);
|
||||
|
||||
case Note note:
|
||||
return new DrawableNote(note);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
AddInternal(playfieldGrid = new GridContainer
|
||||
{
|
||||
@ -40,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
var normalColumnAction = ManiaAction.Key1;
|
||||
var specialColumnAction = ManiaAction.Special1;
|
||||
int firstColumnIndex = 0;
|
||||
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
@ -94,6 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private ManiaStage getStageByColumn(int column)
|
||||
{
|
||||
int sum = 0;
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
sum = sum + stage.Columns.Count;
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
public ManiaPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
yield return createConvertValue(nested);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return createConvertValue(hitObject);
|
||||
|
||||
|
@ -1,11 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
using (var reader = new StreamReader(stream))
|
||||
{
|
||||
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
|
||||
|
||||
var objects = converted.HitObjects.ToList();
|
||||
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseHitCircle()
|
||||
{
|
||||
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestCaseHitCircleHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
19
osu.Game.Rulesets.Osu.Tests/TestCaseOsuFlashlight.cs
Normal file
19
osu.Game.Rulesets.Osu.Tests/TestCaseOsuFlashlight.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseOsuFlashlight : TestCaseOsuPlayer
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
|
||||
|
||||
return base.CreatePlayer(ruleset);
|
||||
}
|
||||
}
|
||||
}
|
70
osu.Game.Rulesets.Osu.Tests/TestCaseResumeOverlay.cs
Normal file
70
osu.Game.Rulesets.Osu.Tests/TestCaseResumeOverlay.cs
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseResumeOverlay : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OsuResumeOverlay),
|
||||
};
|
||||
|
||||
public TestCaseResumeOverlay()
|
||||
{
|
||||
ManualOsuInputManager osuInputManager;
|
||||
CursorContainer cursor;
|
||||
ResumeOverlay resume;
|
||||
|
||||
bool resumeFired = false;
|
||||
|
||||
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursor = new CursorContainer(),
|
||||
resume = new OsuResumeOverlay
|
||||
{
|
||||
GameplayCursor = cursor
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
resume.ResumeAction = () => resumeFired = true;
|
||||
|
||||
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("show", () => resume.Show());
|
||||
|
||||
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
|
||||
AddStep("click", () => osuInputManager.GameClick());
|
||||
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
|
||||
|
||||
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => osuInputManager.GameClick());
|
||||
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private class ManualOsuInputManager : OsuInputManager
|
||||
{
|
||||
public ManualOsuInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
public void GameClick()
|
||||
{
|
||||
KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
|
||||
KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseSlider()
|
||||
{
|
||||
@ -292,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
drawable.OnNewResult += onNewResult;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestCaseSliderHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -297,11 +297,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
{
|
||||
// Empty frame to be added as a workaround for first frame behavior.
|
||||
// If an input exists on the first frame, the input would apply to the entire intro lead-in
|
||||
// Likely requires some discussion regarding how first frame inputs should be handled.
|
||||
frames.Insert(0, new OsuReplayFrame());
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
@ -330,12 +325,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
}, Clock);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
|
||||
{
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false
|
||||
};
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
@ -364,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score)
|
||||
: base(score, false, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseSpinner()
|
||||
{
|
||||
@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestCaseSpinnerHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -44,12 +44,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (endIndex < 0) throw new ArgumentOutOfRangeException(nameof(endIndex), $"{nameof(endIndex)} cannot be less than 0.");
|
||||
|
||||
int extendedEndIndex = endIndex;
|
||||
|
||||
if (endIndex < beatmap.HitObjects.Count - 1)
|
||||
{
|
||||
// Extend the end index to include objects they are stacked on
|
||||
for (int i = endIndex; i >= startIndex; i--)
|
||||
{
|
||||
int stackBaseIndex = i;
|
||||
|
||||
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
|
||||
{
|
||||
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
|
||||
@ -87,6 +89,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
//Reverse pass for stack calculation.
|
||||
int extendedStartIndex = startIndex;
|
||||
|
||||
for (int i = extendedEndIndex; i > startIndex; i--)
|
||||
{
|
||||
int n = i;
|
||||
@ -138,6 +141,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
|
||||
{
|
||||
int offset = objectI.StackHeight - objectN.StackHeight + 1;
|
||||
|
||||
for (int j = n + 1; j <= i; j++)
|
||||
{
|
||||
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
|
@ -16,15 +16,16 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(OsuRulesetSetting.SnakingInSliders, true);
|
||||
Set(OsuRulesetSetting.SnakingOutSliders, true);
|
||||
Set(OsuRulesetSetting.ShowCursorTrail, true);
|
||||
}
|
||||
}
|
||||
|
||||
public enum OsuRulesetSetting
|
||||
{
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders
|
||||
SnakingOutSliders,
|
||||
ShowCursorTrail
|
||||
}
|
||||
}
|
||||
|
@ -109,6 +109,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
|
||||
if (Attributes.ApproachRate > 10.33f)
|
||||
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
|
||||
else if (Attributes.ApproachRate < 8.0f)
|
||||
|
@ -56,6 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
|
||||
|
||||
if (BaseObject.Radius < 30)
|
||||
{
|
||||
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
|
||||
|
@ -42,9 +42,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
speedBonus = 1 + Math.Pow((min_speed_bonus - deltaTime) / speed_balancing_factor, 2);
|
||||
|
||||
double angleBonus = 1.0;
|
||||
|
||||
if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin)
|
||||
{
|
||||
angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - osuCurrent.Angle.Value)), 2) / 3.57;
|
||||
|
||||
if (osuCurrent.Angle.Value < pi_over_2)
|
||||
{
|
||||
angleBonus = 1.28;
|
||||
|
@ -37,6 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
case SliderPosition.Start:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(0);
|
||||
break;
|
||||
|
||||
case SliderPosition.End:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(1);
|
||||
break;
|
||||
|
@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
case PlacementState.Initial:
|
||||
HitObject.Position = e.MousePosition;
|
||||
return true;
|
||||
|
||||
case PlacementState.Body:
|
||||
cursor = e.MousePosition - HitObject.Position;
|
||||
return true;
|
||||
@ -77,6 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
case PlacementState.Initial:
|
||||
beginCurve();
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
switch (e.Button)
|
||||
{
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
@ -10,19 +12,18 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||
{
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
|
||||
|
||||
private class OsuPlayfieldNoCursor : OsuPlayfield
|
||||
{
|
||||
public OsuPlayfieldNoCursor()
|
||||
{
|
||||
Cursor?.Expire();
|
||||
}
|
||||
protected override GameplayCursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,18 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -26,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap);
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
@ -38,16 +36,16 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
|
||||
|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
return new HitCircleSelectionBlueprint(circle);
|
||||
|
||||
case DrawableSlider slider:
|
||||
return new SliderSelectionBlueprint(slider);
|
||||
|
||||
case DrawableSpinner spinner:
|
||||
return new SpinnerSelectionBlueprint(spinner);
|
||||
}
|
||||
|
@ -16,13 +16,33 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
|
||||
case HitResult.Meh:
|
||||
return 50;
|
||||
|
||||
case HitResult.Good:
|
||||
return 100;
|
||||
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return -0.02;
|
||||
|
||||
case HitResult.Meh:
|
||||
case HitResult.Good:
|
||||
case HitResult.Great:
|
||||
return 0.01;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Autopilot";
|
||||
public override string Acronym => "AP";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
|
||||
public override IconUsage Icon => OsuIcon.ModAutopilot;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
@ -8,11 +8,11 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
public override string Acronym => "BL";
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_adjust;
|
||||
public override IconUsage Icon => FontAwesome.Solid.Adjust;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override bool Ranked => false;
|
||||
@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
scoreProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); };
|
||||
}
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
/// <summary>
|
||||
/// Element for the Blinds mod drawing 2 black boxes covering the whole screen which resize inside a restricted area with some leniency.
|
||||
/// </summary>
|
||||
|
@ -1,23 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
private const float default_flashlight_size = 180;
|
||||
|
||||
public override Flashlight CreateFlashlight() => new OsuFlashlight();
|
||||
private OsuFlashlight flashlight;
|
||||
|
||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var s in drawables.OfType<DrawableSlider>())
|
||||
{
|
||||
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
@ -26,6 +40,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
FlashlightSize = new Vector2(0, getSizeFor(0));
|
||||
}
|
||||
|
||||
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
|
||||
{
|
||||
// If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield over a brief duration.
|
||||
this.TransformTo(nameof(FlashlightDim), e.NewValue ? 0.8f : 0.0f, 50);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
FlashlightPosition = e.MousePosition;
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override string Acronym => "GR";
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_arrows_v;
|
||||
public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV;
|
||||
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
continue;
|
||||
|
||||
default:
|
||||
drawable.ApplyCustomUpdateState += ApplyCustomState;
|
||||
break;
|
||||
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
case DrawableSliderTail _:
|
||||
// special cases we should *not* be scaling.
|
||||
break;
|
||||
|
||||
case DrawableSlider _:
|
||||
case DrawableHitCircle _:
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user