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Fix mods not being populated
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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if (beatmap.HitObjects.Count == 0)
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return new TaikoDifficultyAttributes();
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return new TaikoDifficultyAttributes { Mods = mods };
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return new TaikoDifficultyAttributes
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{
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