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Commit Graph

554 Commits

Author SHA1 Message Date
Dean Herbert
a8824c8c8a Remove flaky test documentation for fixed test 2023-08-16 14:30:10 +09:00
Bartłomiej Dach
d91798271d
Add test case covering exit block
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-08-08 22:06:49 +02:00
Dean Herbert
f06b203067
Merge branch 'master' into edit-nodesample 2023-07-31 14:06:38 +09:00
Bartłomiej Dach
ebe5dd2ac9
Interface with SelectionRotationHandler via DI rather than explicit passing 2023-07-30 20:21:41 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler a Component 2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor 2023-07-30 19:29:06 +02:00
Bartłomiej Dach
d75e6f78d6
Adjust cyclic selection test to hitcircle lifetime adjustments
As it turns out, the tightening of hitcircle lifetimes in editor caused
the test to fail, since the objects were too far apart and at the
starting time of the test, the first object was fully faded out and as
such not alive, therefore leading cyclic selection to fail to select it.

To fix, bring all three objects closer together time-wise so that this
does not happen and the test can continue to exercise its original
behaviour.
2023-07-25 18:54:13 +02:00
Bartłomiej Dach
21df0e2d60
Migrate test to SelectionRotationHandler 2023-07-23 20:56:22 +02:00
Bartłomiej Dach
2ef843261b
Adjust failing test after metrics changes 2023-07-21 19:08:40 +02:00
Dean Herbert
ca3d1538ae Merge branch 'master' into editor-metrics 2023-07-21 14:26:32 +09:00
Bartłomiej Dach
48024cd17f
Add test coverage of double click behaviour 2023-07-20 20:51:17 +02:00
Bartłomiej Dach
f60a6e9893
Fix test step descriptions 2023-07-20 20:47:33 +02:00
Dean Herbert
94c5b8ed32 Apply NRT to TestSceneComposerSelection 2023-07-19 17:22:25 +09:00
Dean Herbert
d33b174243 Add test coverage of beatmap editor cyclic selection 2023-07-19 17:21:20 +09:00
Dean Herbert
4e4dcc9846 Add test coverage of selection preferring closest objects 2023-07-19 16:56:16 +09:00
Dean Herbert
56acc9e3dd Change BeatDivisorControl to retrive bindable divisor via DI 2023-07-14 14:03:25 +09:00
Bartłomiej Dach
0940ab1e11
Add failing tests covering correct flip handling 2023-06-28 20:48:02 +02:00
Dean Herbert
bc26d52dbd
Merge pull request #24067 from bdach/fix-difficulties-not-deleting-from-db
Fix delete difficulty flow not actually deleting the difficulty from realm
2023-06-28 12:06:01 +09:00
Bartłomiej Dach
d72a8da295
Add test coverage for deleted difficulties staying in realm 2023-06-27 23:40:12 +02:00
Bartłomiej Dach
444f71541a
Add test coverage for rotate hotkeys 2023-06-27 22:10:53 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults 2023-06-08 20:35:03 +02:00
Dean Herbert
0875fc6233 Update tests in line with new behaviour 2023-06-09 02:28:38 +09:00
Bartłomiej Dach
35e41d816a
Cover clamping to max beat divisor in test 2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys 2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789 Use existing next/previous methods (and remove looping behaviour) 2023-06-08 01:01:29 +09:00
Bartłomiej Dach
46ec250d34
Fix test failures due to cross-test state pollution
`TestSceneEditorTestGameplay` is not isolated from database, and one of
the tests exiting editor when seeked to 60000 milliseconds
(`TestClockTimeTransferIsOneDirectional()`) ended up changing
`EditorTimestamp` to the same value, causing
`TestSaveChangesBeforeGameplayTest()` to fail due to changing initial
state.

To fix, perform a direct deletion of imported beatmaps in realm to avert
this scenario, contrary to the soft-deletion via `BeatmapManager` done
previously.
2023-06-06 20:21:55 +02:00
OliBomby
acd8ff9a24 revert add sample point piece tests 2023-06-02 00:42:36 +02:00
OliBomby
035163a792 add new behaviour tests to TestSceneHitObjectSampleAdjustments 2023-06-02 00:40:00 +02:00
OliBomby
3110f87831 Revert "Add PopoverContainer to TimelineTestScene"
This reverts commit 8acfe6b58b.
2023-06-01 18:48:12 +02:00
Dean Herbert
bcde2cbc73 Apply NRT to BeatDivisorControl 2023-06-01 16:58:14 +09:00
OliBomby
e709390052 reset popover at the end of sample tests 2023-06-01 09:00:59 +02:00
OliBomby
aa52d86ea3 add nodesample piece test 2023-06-01 08:12:39 +02:00
OliBomby
2812b23457 Add sample point piece test 2023-06-01 08:03:41 +02:00
OliBomby
8acfe6b58b Add PopoverContainer to TimelineTestScene 2023-06-01 07:41:30 +02:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap 2023-05-26 19:52:54 +02:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls 2023-05-25 21:58:16 +02:00
Dean Herbert
804671ca74 Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements 2023-05-24 22:28:26 +02:00
Dean Herbert
663cec1ff6 Combine editor navigation test scenes 2023-05-24 23:51:28 +09:00
Dean Herbert
8e5ba2208d Add test coverage of new hotkeys 2023-05-24 17:33:48 +09:00
Dean Herbert
e68ba6366c Update new usages of "soft" to use the new constant 2023-05-24 14:04:10 +09:00
Dean Herbert
298989ffd2 Merge branch 'master' into sample-set-controls 2023-05-24 14:03:04 +09:00
Gyoshi
b5f8093941 Use RangePadding to align mouse with slider 2023-05-23 18:16:14 +02:00
Gyoshi
fa00f8b92a replace manual code with existing method 2023-05-23 18:16:12 +02:00
Gyoshi
921d7e4d89 More fitting tests for new layout 2023-05-23 18:16:10 +02:00
Bartłomiej Dach
2ce150ba2b
Add failing test case for sample undo 2023-05-22 22:23:05 +02:00
Bartłomiej Dach
843d2903d2
Add failing test case for slider velocity undo 2023-05-22 22:18:15 +02:00
Dean Herbert
ec2b9165d5 Adjust BeatDivisorControl test to show control mmuch larger 2023-05-17 16:33:58 +09:00
Dean Herbert
ebce39cd1c Add test coverage of failing sample bank transfer 2023-05-16 18:52:52 +09:00
Dean Herbert
8528fcaedc Rename editor sample adjustment test scene to increase scope of tests 2023-05-16 18:52:52 +09:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
Bartłomiej Dach
a99bf0fc5a
Add test coverage 2023-05-14 12:29:24 +02:00
Bartłomiej Dach
9a327d95b8
Add test coverage 2023-05-14 11:24:24 +02:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Bartłomiej Dach
95badb9455
Adjust composer tests to new screen layout
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.

The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
Dean Herbert
e3c384c6b5 Merge branch 'master' into sample-control-points 2023-05-02 14:38:39 +09:00
Dean Herbert
983a8f7dfe
Merge branch 'master' into fix-reverse-crash 2023-05-02 13:14:34 +09:00
Dean Herbert
87db891143 Adjust test to reliabily fail 2023-05-02 13:12:11 +09:00
Bartłomiej Dach
1fb4c814f4
Remove no longer needed API call mocking
The online ID will be reset unconditionally after any local change is
made to any beatmap. That behaviour no longer depends on online lookups
succeeding or failing.

This may change at a later date when beatmap submission is integrated
into lazer - the idea is that online IDs would get re-populated on local
beatmaps once they are submitted to web.
2023-05-01 19:08:41 +02:00
Bartłomiej Dach
8ab3a87b13
Add failing test case covering online ID reset on save
This test scene passes at e58e1151f3 and
fails at current master, due to an inadvertent regression caused by
e72f103c17.

As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
OliBomby
dbb2a8980b add test 2023-05-01 15:56:23 +02:00
OliBomby
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
OliBomby
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
OliBomby
9f8d7bccba fix usings 2023-04-26 17:34:02 +02:00
OliBomby
c6fc180659 remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
Dean Herbert
13937cf555
Merge branch 'master' into stream-tool-2 2023-01-26 16:08:20 +09:00
naoey
a1b5c9d910
Don't transfer MD5 hashes in collections when copying beatmaps
Fixes #22306.

Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.

Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641.
2023-01-22 01:14:18 +09:00
Dean Herbert
a1152fa0db
Merge pull request #22147 from Feodor0090/forbid-negative-snap
Forbid negative time snap in editor
2023-01-17 17:35:45 +09:00
Bartłomiej Dach
3102044d00
Add failing test for new difficulty creation 2023-01-14 18:46:14 +01:00
ansel
e8029e6390 Fix unrelated tests 2023-01-12 03:39:27 +03:00
Salman Ahmed
abca13eb6c Rewrite visualisation piece to bind once and without potential event leak 2023-01-07 14:40:15 +03:00
Bartłomiej Dach
656bf12b3d
Add all possible timeline elements to test for demonstrative purposes 2023-01-01 19:42:46 +01:00
Bartłomiej Dach
a82f1a6abd
Adjust method naming and copy 2023-01-01 18:50:47 +01:00
Bartłomiej Dach
0e59b55a12
Merge branch 'master' into previewTime 2023-01-01 18:38:19 +01:00
Salman Ahmed
a665013626 Add failing test case 2022-12-23 00:56:38 +03:00
cdwcgt
a4d28aff6d
fix typo 2022-12-16 10:48:56 +09:00
cdwcgt
79e27c2d9d
PreviewTimePart will not show if preview time is -1 2022-12-16 10:44:07 +09:00
cdwcgt
984f0b5fa9
Add test for set preview point 2022-12-16 01:35:54 +09:00
OliBomby
10b5900710 made PathControlPointVisualiser generic 2022-12-07 10:13:40 +01:00
Jai Sharma
8dcd1a2067 Add test to verify selected timing point will be scrolled into view 2022-11-27 02:48:15 +00:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
fca3e7e39f
Merge branch 'master' into editor-seek-control-points 2022-11-24 21:53:47 +01:00
Dean Herbert
37f725bfa2 Reverse directionality of up/down traversal keys to match scroll 2022-11-24 13:55:58 +09:00
Bartłomiej Dach
cf5f5a4de3
Extend tap timing control test coverage in no point selected case 2022-11-23 17:25:34 +01:00
Bartłomiej Dach
06449b62f1
Add test coverage for crash scenario 2022-11-23 16:11:57 +01:00
Dean Herbert
9b9b8a5977 Add ability to seek between control points in editor using down/up arrows
Matches stable. Addresses #21376.
2022-11-23 15:59:32 +09:00
Bartłomiej Dach
1269afd0c5
Merge pull request #21307 from frenzibyte/disable-scroll-speed-on-osu
Hide scroll speed control from effects section on rulesets which don't support it
2022-11-20 16:17:55 +01:00
Salman Ahmed
793d5b117e Fix timing screen test scene not creating editor beatmap properly 2022-11-20 15:20:35 +03:00
Bartłomiej Dach
d587f29351
Update tests to reflect desired behaviour 2022-11-18 21:03:30 +01:00
Dean Herbert
0e502de8b4 Rename field to match usage 2022-11-02 18:04:42 +09:00
Dean Herbert
c3eb0c6330 Merge branch 'master' into editor-background 2022-11-02 17:43:38 +09:00
Dean Herbert
2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
cdwcgt
6991195d69
let editor dim different from gameplay dim 2022-10-26 15:22:57 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts 2022-10-25 22:17:08 +02:00
Bartłomiej Dach
bcdf24b972
Merge branch 'master' into add-editor-object-clone 2022-10-25 21:33:52 +02:00
Dean Herbert
8e4f5381e3 Add top level test coverage of editor shortcuts 2022-10-25 12:03:46 +09:00
Dean Herbert
1b42f5ec6e Add test coverage of BeatDivisorControl key bindings 2022-10-25 11:51:31 +09:00
Dean Herbert
4d4f6e25ba Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
Dean Herbert
da74690ec9 Add test coverage of clone operations 2022-10-25 11:38:58 +09:00
Dean Herbert
bea136ce50 Adjust test assert ordering to read better 2022-10-19 23:59:40 +09:00
Dean Herbert
579d5b51eb Add and consume sample bank constants 2022-10-19 20:47:58 +09:00
Salman Ahmed
ba72f13f54 Merge branch 'master' into hide-mouse-on-keyboard-input 2022-10-14 22:26:30 +03:00
Dean Herbert
6608ada925 Fix test failures due to missing colour provider dependency 2022-10-13 17:05:11 +09:00
Salman Ahmed
9b45a9cf76 Rename various cursor symbols
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
 - `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
ekrctb
0ade049252 Add test for selected hit object blueprint 2022-10-06 14:02:49 +09:00
ekrctb
2a7476cc4a Add test for timeline drag selection 2022-10-05 23:29:45 +09:00
Drison64
c075d3de08 Create a test and a check if initial zoom value of ZoomableScrollContainer is in range 2022-09-17 22:43:40 +02:00
Dean Herbert
608c893b23 Add basic test guarantees 2022-09-13 15:03:13 +09:00
OliBomby
a1f4724685 moved the location of the tests 2022-09-13 01:38:29 +02:00
andy840119
e62999fb16 Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Osu/OsuRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
#	osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
579e7e1f17 Fix deleting a difficulty not updating the beatmap set hash 2022-09-06 18:12:47 +09:00
Dean Herbert
dc02b59a05 Add extra coverage to tests
Also fixes a potential failure due to test beatmap having two difficulties with same name.
2022-09-02 17:57:20 +09:00
Dean Herbert
65baf73d97 Add test scene 2022-09-02 16:50:28 +09:00
Dean Herbert
e9463f3c19 Test editor ComposeScreen tests not adding beatmap to hierarchy
Makes it hard to test anything because `EditorBeatmap`'s `Update` method
updates whether a beatmap has timing or not (enabling the placement
controls).

Also adds a basic timing point to allow for better testing.
2022-08-31 14:07:56 +09:00
Dean Herbert
2dafa041a7 Account for offset being applied to editor clock time in TestSceneEditorClock 2022-08-29 16:42:50 +09:00
Dean Herbert
9c9238d6e8 Fix TimelineTestScene's beatmap getting overwritten by EditorClockTestScene 2022-08-26 18:38:52 +09:00
Dean Herbert
4b72e55770 Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
Dean Herbert
553ae4781f Remove unnecessary local implementation in TestScenePlaybackControl 2022-08-17 19:21:54 +09:00
Dean Herbert
4ef4d66f49 Add some extra initial state checks to TestSceneEditorSeekSnapping 2022-08-17 19:21:46 +09:00
Dean Herbert
58146598c8 Update TestSceneEditorClock to use constraint-based assertions 2022-08-15 18:08:05 +09:00
Dan Balasescu
2de9e5f40f
Fix test failure 2022-08-09 20:23:45 +09:00
Dean Herbert
1270ee9624 Update multiple tests to use new assert output for easier to understand failures 2022-08-09 19:19:54 +09:00
Dean Herbert
7c952f8069 Add more test coverage of locally-modified state change 2022-08-05 14:25:10 +09:00
Dean Herbert
bacbf5b7f0 Update existing test expectations 2022-08-03 20:20:06 +09:00
Dean Herbert
2519706ad6 Add test coverage of editor crash 2022-08-01 16:53:49 +09:00
Salman Ahmed
bc2b629ee7 Let tests wait until track load before testing zoom 2022-07-25 12:07:50 +03:00
Salman Ahmed
123930306b Refactor ZoomableScrollContainer to allow setting up zoom range and initial zoom after load 2022-07-25 12:07:50 +03:00
Salman Ahmed
93175eaf6e Re-enable timeline zoom test and remove flaky attribute 2022-07-25 11:39:23 +03:00
Dan Balasescu
0226b358ee Disable timeline test for now 2022-07-25 13:20:33 +09:00
Dean Herbert
e20458421a Update flaky timeline zoom test to output something useful 2022-07-22 16:05:20 +09:00
Dean Herbert
2e86e7ccee Add extra steps to TestExitWithoutSave to guarantee track type 2022-07-13 19:41:46 +09:00
為什麼
079fcf13a6 Add missing import. 2022-07-12 09:41:03 +08:00
andy
3dbd0c9055
Update osu.Game.Tests/Visual/Editing/TimelineTestScene.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-12 09:37:16 +08:00
Joseph Madamba
6220650ea3 Fix dialog overlay not loading in time for headless test 2022-07-11 02:29:56 -07:00
為什麼
8e1ed1c621 Mark CreateHitObjectComposer() accept null.
And add the null check in the test case.
2022-07-10 10:15:27 +08:00
Joseph Madamba
5fcc4bf713 Add failing sample playback disabled check 2022-07-09 12:10:18 -07:00
Dean Herbert
c53dd4a703 Fix editor saving not updating BeatmapSetInfo's hash 2022-07-08 02:33:14 +09:00
Dean Herbert
dd5b127fb5 Update various tests to enable NRT to avoid new inspection failures 2022-07-07 17:51:49 +09:00
Dan Balasescu
385bd5a1b2
Merge pull request #18965 from peppy/mark-flaky-tests
Mark, document and silence remaining flaky tests on standard CI runs
2022-07-03 21:41:14 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dean Herbert
98938821e5 Merge branch 'master' into beatmap-update-flow 2022-06-30 16:44:17 +09:00
Bartłomiej Dach
8171deec49
Attempt to fix editor navigation test failures again
First of all, stop relying that `InputManager` will successfully press
the gameplay test button, because it won't if it's obscured by the
notification overlay. Closing the overlay in a loop doesn't work because
there's a chance that a notification is posted, then all overlays are
closed, then another notification is posted, and so the button still
isn't clickable. Instead, use the `TestGameplay()` method directly.

Secondly, the notifications will still block `EditorPlayerLoader` from
transitioning to `EditorPlayer`. Here we have no other choice than to
aggressively dismiss notifications every spin of the relevant until
step and hope we eventually progress to `EditorPlayer`.
2022-06-29 22:45:56 +02:00
Bartłomiej Dach
1a0228415d
Wait for and dismiss notification in editor navigation test 2022-06-27 22:29:47 +02:00
Dean Herbert
5a7d339cc8 Centralise and harden editor-ready-for-use check
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:

```csharp
05:19:07     osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07       Failed TestAddAudioTrack [161 ms]
05:19:07       Error Message:
05:19:07        TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07       Stack Trace:
05:19:07       --TearDown
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07        at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07        at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07        at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07        at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07        at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07        at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07        at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
b70b365411 Ensure files are cleaned up even on test step failure in TestAddAudioTrack 2022-06-27 15:53:05 +09:00
Dean Herbert
b5a8889fb8 Attempt to fix flaky EditorNavigation test
Conditionals taken from
f8830c6850/osu.Game/Tests/Visual/EditorTestScene.cs (L61-L62)
where it seemed to resolve other similar cases.
2022-06-27 03:04:50 +09:00