..
TestSceneBeatDivisorControl.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneBlueprintOrdering.cs
made PathControlPointVisualiser generic
2022-12-07 10:13:40 +01:00
TestSceneComposerSelection.cs
made PathControlPointVisualiser generic
2022-12-07 10:13:40 +01:00
TestSceneComposeScreen.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneComposeSelectBox.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneDesignSection.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneDifficultyDelete.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneDifficultySwitching.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneDistanceSnapGrid.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorBeatmapCreation.cs
Don't transfer MD5 hashes in collections when copying beatmaps
2023-01-22 01:14:18 +09:00
TestSceneEditorBindings.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorChangeStates.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorClipboard.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorClock.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorComposeRadioButtons.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorMenuBar.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorNavigation.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorSamplePlayback.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorSaving.cs
Fix unrelated tests
2023-01-12 03:39:27 +03:00
TestSceneEditorScreenModes.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorSeeking.cs
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
TestSceneEditorSeekSnapping.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneEditorSummaryTimeline.cs
Add all possible timeline elements to test for demonstrative purposes
2023-01-01 19:42:46 +01:00
TestSceneEditorTestGameplay.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneHitObjectComposer.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneHitObjectDifficultyPointAdjustments.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneHitObjectSamplePointAdjustments.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneLabelledTimeSignature.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneLocallyModifyingOnlineBeatmaps.cs
Add failing test case covering online ID reset on save
2023-05-01 18:17:35 +02:00
TestSceneMetadataSection.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestScenePlaybackControl.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestScenePreviewTime.cs
Rewrite visualisation piece to bind once and without potential event leak
2023-01-07 14:40:15 +03:00
TestSceneRectangularPositionSnapGrid.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneSelectionBlueprintDeselection.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneSetupScreen.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTapButton.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTapTimingControl.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTimelineBlueprintContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTimelineHitObjectBlueprint.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTimelineSelection.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTimelineTickDisplay.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTimelineZoom.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneTimingScreen.cs
Add test to verify selected timing point will be scrolled into view
2022-11-27 02:48:15 +00:00
TestSceneWaveform.cs
Partial everything
2022-11-27 00:00:27 +09:00
TestSceneZoomableScrollContainer.cs
Add failing test case
2022-12-23 00:56:38 +03:00
TimelineTestScene.cs
Partial everything
2022-11-27 00:00:27 +09:00