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Add all possible timeline elements to test for demonstrative purposes

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Bartłomiej Dach 2023-01-01 19:37:19 +01:00
parent a82f1a6abd
commit 656bf12b3d
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@ -6,6 +6,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
@ -21,7 +22,13 @@ namespace osu.Game.Tests.Visual.Editing
public TestSceneEditorSummaryTimeline()
{
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
var beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = 100 });
beatmap.ControlPointInfo.Add(50000, new DifficultyControlPoint { SliderVelocity = 2 });
beatmap.BeatmapInfo.Bookmarks = new[] { 75000, 125000 };
editorBeatmap = new EditorBeatmap(beatmap);
}
protected override void LoadComplete()