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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing
Bartłomiej Dach d75e6f78d6
Adjust cyclic selection test to hitcircle lifetime adjustments
As it turns out, the tightening of hitcircle lifetimes in editor caused
the test to fail, since the objects were too far apart and at the
starting time of the test, the first object was fully faded out and as
such not alive, therefore leading cyclic selection to fail to select it.

To fix, bring all three objects closer together time-wise so that this
does not happen and the test can continue to exercise its original
behaviour.
2023-07-25 18:54:13 +02:00
..
TestSceneBeatDivisorControl.cs Change BeatDivisorControl to retrive bindable divisor via DI 2023-07-14 14:03:25 +09:00
TestSceneBlueprintOrdering.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneComposerSelection.cs Adjust cyclic selection test to hitcircle lifetime adjustments 2023-07-25 18:54:13 +02:00
TestSceneComposeScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneComposeSelectBox.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDesignSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDifficultyDelete.cs Add test coverage for deleted difficulties staying in realm 2023-06-27 23:40:12 +02:00
TestSceneDifficultySwitching.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDistanceSnapGrid.cs Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
TestSceneEditorBeatmapCreation.cs Don't transfer MD5 hashes in collections when copying beatmaps 2023-01-22 01:14:18 +09:00
TestSceneEditorBindings.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorChangeStates.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorClipboard.cs removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
TestSceneEditorClock.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorComposeRadioButtons.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorMenuBar.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorSamplePlayback.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSaving.cs remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
TestSceneEditorScreenModes.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorSeeking.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorSeekSnapping.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSummaryTimeline.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneEditorTestGameplay.cs Fix test failures due to cross-test state pollution 2023-06-06 20:21:55 +02:00
TestSceneHitObjectComposer.cs Adjust failing test after metrics changes 2023-07-21 19:08:40 +02:00
TestSceneHitObjectDifficultyPointAdjustments.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHitObjectSampleAdjustments.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
TestSceneLabelledTimeSignature.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLocallyModifyingOnlineBeatmaps.cs Remove no longer needed API call mocking 2023-05-01 19:08:41 +02:00
TestSceneMetadataSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePlacementBlueprint.cs Add test coverage 2023-05-14 12:29:24 +02:00
TestScenePlaybackControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePreviewTime.cs Rewrite visualisation piece to bind once and without potential event leak 2023-01-07 14:40:15 +03:00
TestSceneRectangularPositionSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSelectionBlueprintDeselection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSetupScreen.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTapButton.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTapTimingControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineBlueprintContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTimelineHitObjectBlueprint.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTimelineSelection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineTickDisplay.cs Change BeatDivisorControl to retrive bindable divisor via DI 2023-07-14 14:03:25 +09:00
TestSceneTimelineZoom.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTimingScreen.cs Add test to verify selected timing point will be scrolled into view 2022-11-27 02:48:15 +00:00
TestSceneWaveform.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneZoomableScrollContainer.cs Add failing test case 2022-12-23 00:56:38 +03:00
TimelineTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00