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TestSceneBeatDivisorControl.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneBlueprintOrdering.cs
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made PathControlPointVisualiser generic
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2022-12-07 10:13:40 +01:00 |
TestSceneComposerSelection.cs
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made PathControlPointVisualiser generic
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2022-12-07 10:13:40 +01:00 |
TestSceneComposeScreen.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneComposeSelectBox.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneDesignSection.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneDifficultyDelete.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneDifficultySwitching.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneDistanceSnapGrid.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorBeatmapCreation.cs
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Don't transfer MD5 hashes in collections when copying beatmaps
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2023-01-22 01:14:18 +09:00 |
TestSceneEditorBindings.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorChangeStates.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorClipboard.cs
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removed all usage of hitobject's DifficultyControlPoint
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2023-04-26 18:17:02 +02:00 |
TestSceneEditorClock.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorComposeRadioButtons.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorMenuBar.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorNavigation.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorSamplePlayback.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorSaving.cs
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remove all test usages of SampleControlPoint
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2023-04-26 14:21:52 +02:00 |
TestSceneEditorScreenModes.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorSeeking.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
TestSceneEditorSeekSnapping.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneEditorSummaryTimeline.cs
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Add all possible timeline elements to test for demonstrative purposes
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2023-01-01 19:42:46 +01:00 |
TestSceneEditorTestGameplay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneHitObjectComposer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneHitObjectDifficultyPointAdjustments.cs
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removed all usage of hitobject's DifficultyControlPoint
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2023-04-26 18:17:02 +02:00 |
TestSceneHitObjectSamplePointAdjustments.cs
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fix usings
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2023-04-26 17:34:02 +02:00 |
TestSceneLabelledTimeSignature.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneMetadataSection.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestScenePlaybackControl.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestScenePreviewTime.cs
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Rewrite visualisation piece to bind once and without potential event leak
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2023-01-07 14:40:15 +03:00 |
TestSceneRectangularPositionSnapGrid.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneSelectionBlueprintDeselection.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneSetupScreen.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTapButton.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTapTimingControl.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTimelineBlueprintContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTimelineHitObjectBlueprint.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTimelineSelection.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTimelineTickDisplay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTimelineZoom.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneTimingScreen.cs
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Add test to verify selected timing point will be scrolled into view
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2022-11-27 02:48:15 +00:00 |
TestSceneWaveform.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TestSceneZoomableScrollContainer.cs
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Add failing test case
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2022-12-23 00:56:38 +03:00 |
TimelineTestScene.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |