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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing
Bartłomiej Dach 95badb9455
Adjust composer tests to new screen layout
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.

The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
..
TestSceneBeatDivisorControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneBlueprintOrdering.cs made PathControlPointVisualiser generic 2022-12-07 10:13:40 +01:00
TestSceneComposerSelection.cs made PathControlPointVisualiser generic 2022-12-07 10:13:40 +01:00
TestSceneComposeScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneComposeSelectBox.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDesignSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDifficultyDelete.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDifficultySwitching.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneDistanceSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorBeatmapCreation.cs Don't transfer MD5 hashes in collections when copying beatmaps 2023-01-22 01:14:18 +09:00
TestSceneEditorBindings.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorChangeStates.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorClipboard.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorClock.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorComposeRadioButtons.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorMenuBar.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorNavigation.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSamplePlayback.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSaving.cs Fix unrelated tests 2023-01-12 03:39:27 +03:00
TestSceneEditorScreenModes.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSeeking.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
TestSceneEditorSeekSnapping.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneEditorSummaryTimeline.cs Add all possible timeline elements to test for demonstrative purposes 2023-01-01 19:42:46 +01:00
TestSceneEditorTestGameplay.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitObjectComposer.cs Adjust composer tests to new screen layout 2023-05-02 18:45:45 +02:00
TestSceneHitObjectDifficultyPointAdjustments.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneHitObjectSamplePointAdjustments.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLabelledTimeSignature.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneLocallyModifyingOnlineBeatmaps.cs Remove no longer needed API call mocking 2023-05-01 19:08:41 +02:00
TestSceneMetadataSection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePlaybackControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestScenePreviewTime.cs Rewrite visualisation piece to bind once and without potential event leak 2023-01-07 14:40:15 +03:00
TestSceneRectangularPositionSnapGrid.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSelectionBlueprintDeselection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneSetupScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTapButton.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTapTimingControl.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineBlueprintContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineHitObjectBlueprint.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineSelection.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineTickDisplay.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimelineZoom.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTimingScreen.cs Add test to verify selected timing point will be scrolled into view 2022-11-27 02:48:15 +00:00
TestSceneWaveform.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneZoomableScrollContainer.cs Add failing test case 2022-12-23 00:56:38 +03:00
TimelineTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00