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Merge pull request #22147 from Feodor0090/forbid-negative-snap
Forbid negative time snap in editor
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commit
a1152fa0db
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
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[Test]
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public void TestPlacement()
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{
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AddStep("Seek to 0", () => EditorClock.Seek(0));
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AddStep("Select note", () => InputManager.Key(Key.Number2));
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AddStep("Hover negative span", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
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});
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AddStep("Click", () => InputManager.Click(MouseButton.Left));
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AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
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}
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}
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}
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79
osu.Game.Tests/Editing/TestSceneSnappingNearZero.cs
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79
osu.Game.Tests/Editing/TestSceneSnappingNearZero.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Tests.Editing
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{
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[TestFixture]
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public class TestSceneSnappingNearZero
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{
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private readonly ControlPointInfo cpi = new ControlPointInfo();
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[Test]
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public void TestOnZero()
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{
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test(0, 500, 0, 0);
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test(0, 500, 100, 0);
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test(0, 500, 250, 500);
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test(0, 500, 600, 500);
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test(0, 500, -600, 0);
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}
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[Test]
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public void TestAlmostOnZero()
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{
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test(50, 500, 0, 50);
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test(50, 500, 50, 50);
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test(50, 500, 100, 50);
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test(50, 500, 299, 50);
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test(50, 500, 300, 550);
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test(50, 500, -500, 50);
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}
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[Test]
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public void TestAlmostOnOne()
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{
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test(499, 500, -1, 499);
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test(499, 500, 0, 499);
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test(499, 500, 1, 499);
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test(499, 500, 499, 499);
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test(499, 500, 600, 499);
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test(499, 500, 800, 999);
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}
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[Test]
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public void TestOnOne()
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{
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test(500, 500, -500, 0);
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test(500, 500, 0, 0);
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test(500, 500, 200, 0);
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test(500, 500, 400, 500);
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test(500, 500, 500, 500);
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test(500, 500, 600, 500);
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test(500, 500, 900, 1000);
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}
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[Test]
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public void TestNegative()
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{
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test(-600, 500, -600, 400);
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test(-600, 500, -100, 400);
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test(-600, 500, 0, 400);
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test(-600, 500, 200, 400);
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test(-600, 500, 400, 400);
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test(-600, 500, 600, 400);
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test(-600, 500, 1000, 900);
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}
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private void test(double pointTime, double beatLength, double from, double expected)
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{
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cpi.Clear();
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cpi.Add(pointTime, new TimingControlPoint { BeatLength = beatLength });
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Assert.That(cpi.GetClosestSnappedTime(from, 1), Is.EqualTo(expected), $"From: {from}");
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}
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Tests.NonVisual
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public void TestExactDivisors()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
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cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
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double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
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@ -47,7 +47,7 @@ namespace osu.Game.Tests.NonVisual
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public void TestExactDivisorsHighBPMStream()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(-50, new TimingControlPoint { BeatLength = 50 }); // 1200 BPM 1/4 (limit testing)
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cpi.Add(0, new TimingControlPoint { BeatLength = 50 }); // 1200 BPM 1/4 (limit testing)
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// A 1/4 stream should land on 1/1, 1/2 and 1/4 divisors.
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double[] divisors = { 4, 4, 4, 4, 4, 4, 4, 4 };
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@ -60,7 +60,7 @@ namespace osu.Game.Tests.NonVisual
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public void TestApproximateDivisors()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
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cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
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double[] divisors = { 3.03d, 0.97d, 14, 13, 7.94d, 6.08d, 3.93d, 2.96d, 2.02d, 64 };
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double[] closestDivisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.NonVisual
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assertClosestDivisors(divisors, closestDivisors, cpi);
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}
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private void assertClosestDivisors(IReadOnlyList<double> divisors, IReadOnlyList<double> closestDivisors, ControlPointInfo cpi, double step = 1)
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private static void assertClosestDivisors(IReadOnlyList<double> divisors, IReadOnlyList<double> closestDivisors, ControlPointInfo cpi, double step = 1)
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{
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List<HitObject> hitobjects = new List<HitObject>();
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double offset = cpi.TimingPoints[0].Time;
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@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Editing
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double lastStarRating = 0;
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double lastLength = 0;
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AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(500, new TimingControlPoint()));
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AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(200, new TimingControlPoint { BeatLength = 600 }));
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AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
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AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
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AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
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@ -183,9 +183,15 @@ namespace osu.Game.Beatmaps.ControlPoints
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private static double getClosestSnappedTime(TimingControlPoint timingPoint, double time, int beatDivisor)
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{
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double beatLength = timingPoint.BeatLength / beatDivisor;
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int beatLengths = (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero);
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double beats = (Math.Max(time, 0) - timingPoint.Time) / beatLength;
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return timingPoint.Time + beatLengths * beatLength;
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int roundedBeats = (int)Math.Round(beats, MidpointRounding.AwayFromZero);
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double snappedTime = timingPoint.Time + roundedBeats * beatLength;
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if (snappedTime >= 0)
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return snappedTime;
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return snappedTime + beatLength;
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}
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/// <summary>
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