sh0ckR6
93ca615c02
Add tests for clearing HitErrorMeter
...
Works with both `BarHitErrorMeter` and `ColourHitErrorMeter`
2021-09-19 14:15:22 -04:00
Opelkuh
366dbf5c3d
Add test for time jumps
2021-09-19 15:35:03 +02:00
Opelkuh
761da45f6a
Revert af4c3727d77a16e2534df9bbf452336b5c544342
2021-09-19 14:00:56 +02:00
Opelkuh
1d7d779f66
Merge branch 'master' into add-legacy-star-particles
2021-09-19 04:34:35 +02:00
Opelkuh
3f8454cb76
Remove abstract from ParticleSpewer
2021-09-19 03:19:16 +02:00
Opelkuh
ef530ed87c
Normalize particle velocity based on max duration
2021-09-18 23:45:58 +02:00
Opelkuh
846cde53b3
Add RelativePositionAxes
support
2021-09-18 22:54:12 +02:00
Dean Herbert
45caeb84d3
Fix incorrect type specification when restoring bindable value
2021-09-17 16:28:47 +09:00
Dean Herbert
2c071a4d22
Add test coverage of pausing with a large audio offset
2021-09-17 15:43:38 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
2df4073946
SpawnParticle
-> CreateParticle
(and set time outside of virtual
call)
...
Allows easier overriding (no need to call the `base.CreateParticle` call
and worry about overwriting the time value.
2021-09-16 16:52:46 +09:00
Dean Herbert
a2dcef7c0a
Use local (or barebones BeatmapInfo
) where feasible
2021-09-15 13:40:05 +09:00
smoogipoo
4b3ab42ffd
Ensure beatmap is populated
2021-09-15 13:18:46 +09:00
Opelkuh
b009772206
Fix code inspect failure
2021-09-13 21:44:28 +02:00
Opelkuh
224244801f
Remove Particles namespace
2021-09-13 21:44:27 +02:00
Opelkuh
7327603fc8
Fix outdated test step description
2021-09-13 21:44:26 +02:00
Opelkuh
cfcb46034c
Remove ParticleJet
2021-09-13 21:44:23 +02:00
Opelkuh
328c9a5dd0
Change ParticleSpewer.Active
to a Bindable
2021-09-13 21:44:18 +02:00
Opelkuh
1a60ce164e
Add ParticleJet
2021-09-13 21:44:16 +02:00
Dean Herbert
9cf79a80c2
Replace many more calls to CreateAllMods
with more specific calls
2021-09-10 12:04:55 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
766d789845
Rename ApproachRate
to ScrollSpeed
for now (to reduce complexity/confusion)
2021-09-06 21:06:13 +09:00
Dean Herbert
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
4dd60e3299
Merge branch 'master' into taiko-drum-refacor
2021-08-30 14:12:52 +09:00
Dean Herbert
f078a9d2bf
Fix incorrect step type
2021-08-26 17:17:39 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
7e6e2a7e29
Remove unused assignment
2021-08-25 17:39:06 +09:00
Dean Herbert
fc85ae0e34
Add test coverage
2021-08-25 16:56:44 +09:00
smoogipoo
342f2d756d
Fix test not working intermittently
2021-08-24 15:18:05 +09:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat
2021-08-20 11:54:42 +09:00
Salman Ahmed
6ed3e469f7
Fix wrong attribute used for setup method
2021-08-18 06:50:01 +03:00
Salman Ahmed
f592350856
Fix config pollution in HUD overlay test scene
2021-08-18 04:59:08 +03:00
Dean Herbert
0d283aa6a3
Expose LocalUserPlaying
from Player
2021-08-17 16:16:49 +09:00
Dean Herbert
8555a465ac
Merge pull request #14318 from bdach/editor-colours-save
...
Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
Salman Ahmed
9d99741663
Add failing test case
2021-08-16 06:56:59 +03:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
Dean Herbert
e84224f64c
Rename AddPlayer
method now that there's no conflict
2021-08-12 16:20:37 +09:00
Dean Herbert
68dbbc17e8
Add support for automatic scrolling in gameplay leaderboard
2021-08-12 16:20:37 +09:00
Dean Herbert
f4591b01d7
Add test step to show leaderboard in expanded state by default
2021-08-12 15:21:00 +09:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
smoogipoo
11b9ba86cb
Fix TestSceneSpectator reusing cached spectator client
2021-08-03 18:28:08 +09:00
Salman Ahmed
6b8de2a10b
Add test coverage for excluded cases in score submission
2021-07-11 03:35:35 +03:00
Dean Herbert
6ae631b03a
Remove previous seek testing logic from common test scene
2021-07-09 16:52:03 +09:00
Dean Herbert
9083b28114
Add test coverage of seeking and pausing
2021-07-09 14:47:11 +09:00
Dean Herbert
e612d7568c
Merge pull request #13771 from LumpBloom7/volume-meter-switch
...
Add ability to navigate between volume meters via Alt+Left/Right arrows
2021-07-07 21:50:44 +09:00
Dan Balasescu
09a5516cc6
Merge pull request #13811 from smoogipoo/remove-unused-using
...
Remove unused usings
2021-07-07 16:30:07 +09:00
Dan Balasescu
05c4e0254b
Merge pull request #13796 from peppy/fix-skin-providing-container
...
Rewrite `SkinProvidingContainer`
2021-07-07 15:43:24 +09:00
smoogipoo
faf95c7161
Remove unused usings
2021-07-07 15:35:14 +09:00
Dean Herbert
35672f372a
Shorten test beatmap to avoid timeouts in score submission test
2021-07-07 14:58:01 +09:00
Derrick Timmermans
4451598bcf
Fix remaining quality complaints
2021-07-06 15:17:19 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors
2021-07-06 14:11:46 +02:00
Dean Herbert
d75d67577a
Fix regressed tests
2021-07-06 17:37:34 +09:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay
2021-07-05 19:22:55 +02:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Bartłomiej Dach
19f02dc3d9
Ensure tests with no token have at least one hit
...
Because submission can be prevented by both not having been issued a
correct submission token, and by not actually registering any hits in
gameplay, ensure that tests that don't receive a token register at least
one hit, to avoid potentially having test cases that test the "no token"
flow pass erroneously because they never had any hits in the first
place.
2021-07-04 14:34:52 +02:00
Dean Herbert
2a74b1c539
Add test coverage of new scenarios
2021-07-04 17:27:02 +09:00
Dean Herbert
30467191b2
Remove local handling of NoFail
addition
2021-07-02 14:21:48 +09:00
Dean Herbert
a6323b7d87
Use APIException
2021-07-01 17:54:59 +09:00
Dean Herbert
74c63e15be
Mark score failed on fail and exit
2021-07-01 17:48:09 +09:00
Dean Herbert
6e8d4e382e
Add test coverage of token failure scenarios
2021-07-01 17:20:40 +09:00
Dean Herbert
397d2491b3
Update test scenes to actually cover submission logic
2021-07-01 16:55:44 +09:00
Dean Herbert
4a54e7cdb8
Add tests covering score preparation flow
2021-06-30 20:23:24 +09:00
smoogipoo
8e04d73b67
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
2021-06-29 17:06:57 +09:00
smoogipoo
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
smoogipoo
7aefbe3da1
Move UserLookupCache inside dependencies
2021-06-25 17:37:02 +09:00
Salman Ahmed
37f7486fb1
Fix potential null reference in LINQ method
2021-06-22 12:25:29 +03:00
Salman Ahmed
31cbb36a64
Implement FindProvider
and AllSources
properly on all test ISkinSource
s
2021-06-22 12:03:14 +03:00
Dean Herbert
0ad189e357
Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
2021-06-22 16:19:55 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
246ab41cc6
Remove special casing for user exit during storyboard outro
2021-06-17 18:11:15 +09:00
smoogipoo
58d71e4aea
Remove local "next frame" storage
2021-06-10 22:41:38 +09:00
Salman Ahmed
6538d44708
Make SkinProvidingContainer
able to perform lookup on multiple skins
...
Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`.
2021-06-09 22:49:31 +03:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
smoogipoo
c8e14d7710
Ignore non-scorable and bonus judgements
2021-06-08 23:09:23 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Bartłomiej Dach
1b4771655a
Adjust test scene to avoid cross-test interference
...
* Move steps from ctor to a separate basic test.
* Wait for barrage to complete in basic test, as not doing so polluted
state of other tests.
* Reset score processor after every test.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
122a624b7f
Remove bogus CatchHitWindows
...
`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dean Herbert
d26c9a66c2
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-07 12:01:19 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
smoogipoo
3bc81fbb06
Fix spectator tests
2021-06-03 17:27:24 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback
2021-06-02 19:08:52 +09:00
Dean Herbert
5366e7f61e
Merge branch 'master' into remove-hud-component-lookup
2021-06-02 16:10:06 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
45984f035b
Make autoplay tests test via the ReplayPlayer
code path
2021-06-02 11:49:06 +09:00
Salman Ahmed
cb38abab35
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
Salman Ahmed
cd8e3f3a04
Revert "Group all skinnable test scenes to one TestSceneSkinnableHUDComponents
"
...
This reverts commit d1272d5e13
.
2021-06-01 09:57:43 +03:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
3ff9f9c89d
Make FindProvider
non-default
2021-05-31 21:29:47 +09:00
smoogipoo
c787c008a5
Fix test potentially not waiting for player to load
2021-05-31 20:21:26 +09:00
Dean Herbert
de0e51a81d
Merge branch 'master' into fix-skin-sample-lookup
2021-05-31 15:27:39 +09:00
Salman Ahmed
02d18c7a49
Merge branch 'master' into remove-hud-component-lookup
2021-05-31 09:23:04 +03:00
ekrctb
771f3c48c0
Add failing test showing lifetime not recomputed with pooled objects
2021-05-31 14:48:52 +09:00
Dean Herbert
dac1a98d8a
Merge branch 'master' into fix-skin-sample-lookup
2021-05-30 15:19:47 +09:00
Salman Ahmed
200fecc774
Fix missing using directive
2021-05-29 21:22:39 +03:00
Salman Ahmed
42618c713f
Merge branch 'master' into legacy-beatmap-skin-hud-fallback
2021-05-29 20:56:05 +03:00
Dean Herbert
951fc5ef6e
Remove misleading comment and misplaced bug fix
...
This shouldn't be fixed in a test scene; the underlying issue should be
fixed in actual game code.
2021-05-29 15:39:13 +09:00
Dean Herbert
9b239e308b
Merge branch 'master' into beatmap-skin
2021-05-29 15:36:43 +09:00
Dean Herbert
6268bbea85
Merge branch 'master' into fix-skin-sample-lookup
2021-05-28 14:47:35 +09:00
Dan Balasescu
1a0ace8d58
Merge branch 'master' into fix-slow-load-test-failure
2021-05-27 23:15:42 +09:00
Dean Herbert
bcf1e3db1e
Fix test failures in TestSceneStoryboardWithOutro
...
Test was not accounting for the fact that the results may not have
loaded in time.
2021-05-27 19:45:55 +09:00
Dean Herbert
c39ea85701
Fix TestSceneSkinnableSound
not doing DI correctly
2021-05-27 15:42:25 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
8e923a5d8f
Instantiate immediately, rather than waiting for instantiation
2021-05-26 22:24:51 +09:00
Dean Herbert
878079d3d7
Fix correct beatmap not being set if running test alone
2021-05-26 19:08:00 +09:00
Dean Herbert
a77de24746
Fix SlowLoadPlayer
potentially not being instantiated in time for test
2021-05-26 18:58:18 +09:00
Dean Herbert
14a4095140
Merge branch 'master' into beatmap-skin
2021-05-26 18:39:47 +09:00
Salman Ahmed
afb33f1641
Remove no longer necessary test case
2021-05-21 20:21:50 +03:00
Salman Ahmed
c0dfe37965
Remove unused using directive
2021-05-20 21:08:36 +03:00
Salman Ahmed
eaae9a1b67
Remove unrequired null conditional
2021-05-20 21:08:31 +03:00
Salman Ahmed
262a27610c
Improve components assertion logic
2021-05-20 20:47:40 +03:00
smoogipoo
9d07749959
Improve implementation of TestSpectatorClient
...
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
Salman Ahmed
97c8499884
Add test coverage
2021-05-19 23:01:41 +03:00
Salman Ahmed
71da960000
Extract assert step addition out of assertion method
2021-05-19 22:53:22 +03:00
Salman Ahmed
21ca9c8431
Merge branch 'master' into beatmap-skin
2021-05-19 22:39:32 +03:00
Salman Ahmed
6fc06a10a1
Add extensible test scene for beatmap skins fallback instead
2021-05-19 21:52:29 +03:00
Salman Ahmed
d1272d5e13
Group all skinnable test scenes to one TestSceneSkinnableHUDComponents
2021-05-18 12:38:06 +03:00
Dean Herbert
c885ad87d5
Update HitErrorDisplay
tests
2021-05-18 15:12:29 +09:00
Dean Herbert
da0913ca2d
Make SongProgress
a skinnable component
2021-05-17 18:52:56 +09:00
Dean Herbert
c8b7cfc753
Merge branch 'skin-serialisation' into remove-skinnable-hud-classes
2021-05-13 19:05:08 +09:00
Dean Herbert
e0e9106921
Enable autoplay in skin editor tests
2021-05-13 14:55:11 +09:00
Dean Herbert
8b9ac86d4b
Merge branch 'master' into skin-serialisation
2021-05-13 12:35:06 +09:00
Dean Herbert
55e1f97f59
Remove unused using statement
2021-05-12 19:06:40 +09:00
Dean Herbert
0a895fff15
Remove remaining test usage of SkinnableXXX
HUD components
2021-05-12 18:53:25 +09:00
Dean Herbert
c6f0a6aed3
Merge pull request #12538 from smoogipoo/multiplayer-spectator-screen
...
Implement the multiplayer spectator screen
2021-05-12 17:24:35 +09:00
smoogipoo
21fc0ba43b
Combine test spectator streaming client implementations
2021-05-12 13:05:02 +09:00
Dean Herbert
048677846b
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 23:10:30 +09:00
Dean Herbert
61ea3f2e64
Remove unnecessary test step creating needless skins
2021-05-11 18:39:15 +09:00
Dean Herbert
2396ba42a6
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
Dean Herbert
97e72849af
Fix regressed HitErrorDisplay
behaviour (and localise binding to meter implementations)
2021-05-10 15:24:13 +09:00
Dean Herbert
3c3500d070
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-10 12:23:18 +09:00
Dean Herbert
1d38fa29b5
Remove unused using statement
2021-05-10 12:23:04 +09:00
Dean Herbert
1bbbe80420
Fix missing instances of HealthProcessor
caching
2021-05-10 12:22:24 +09:00
Dean Herbert
132bb7832d
Fix some regressions when updating test scenes
2021-05-10 12:06:33 +09:00
Dean Herbert
b274fdf20d
Merge branch 'master' into skin-components-bind-outwards-health
2021-05-10 11:13:44 +09:00
Dean Herbert
2bcf1ed306
Merge pull request #12715 from Cublibre/fix-early-exit-crash
...
Fix InvalidOperationException when exiting a map at the end
2021-05-09 23:21:19 +09:00
Christine Chen
ae2b5a0806
Actually test that player was exited
2021-05-08 22:42:14 -04:00
Bartłomiej Dach
efb9164658
Restore previous test scene logic
2021-05-08 21:35:12 +02:00
Bartłomiej Dach
0bc6a026eb
Merge branch 'master' into skin-components-bind-outwards-accuracy
2021-05-08 21:08:53 +02:00
Christine Chen
25312b3e88
Don't restart completion delegate on exit, revert exit behavior to lazer
2021-05-08 11:47:44 -04:00
Christine Chen
8c564a69ed
Fix InvalidOperationException when exiting a map at the end
2021-05-07 21:11:03 -04:00
Dean Herbert
1cb10c2a22
Remove unnecessary binding logic from HUDOverlay
2021-05-07 17:51:46 +09:00
Dean Herbert
a7acecc52b
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-07 17:51:41 +09:00
Dean Herbert
3044b1c432
Add missing cache rules
2021-05-07 17:50:44 +09:00
Dean Herbert
6c255a0572
Fix drain start time being weirdly incorrect
2021-05-07 17:47:33 +09:00
Dean Herbert
8e78cac058
Fix HealthProcessor
cached as derived type in test
2021-05-07 17:31:29 +09:00
Dean Herbert
04d35826a3
Merge branch 'skin-components-bind-outwards-accuracy' into remove-hud-overlay-unused-pieces
2021-05-07 17:25:39 +09:00
Dean Herbert
84a4ff333e
Update skin editor test scene to cache a ScoreProcessor
2021-05-07 17:22:56 +09:00
Dean Herbert
755588258e
Update HealthDisplay
components to use DI to attach data source
2021-05-07 17:22:45 +09:00
Dean Herbert
4ac234bf7f
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy
2021-05-07 17:15:57 +09:00
Dean Herbert
6dc591fc44
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display
2021-05-07 17:15:37 +09:00
Dean Herbert
9d27b11e49
Update skin editor test scene to cache a ScoreProcessor
2021-05-07 17:10:31 +09:00
Dean Herbert
01eff7f316
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display
2021-05-07 16:30:08 +09:00
Dean Herbert
93f10330e3
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy
2021-05-07 16:29:10 +09:00
Dean Herbert
ad398165a2
Update AccuracyCounter
components to use DI to attach data source
2021-05-07 16:27:25 +09:00
Dean Herbert
17b93361d5
Merge branch 'master' into skin-components-bind-outwards
2021-05-07 16:20:24 +09:00
Dean Herbert
a2e4fb5b6b
Update ScoreCounter
components to bind outwards
2021-05-07 16:16:48 +09:00
Dean Herbert
aff32b0d19
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
Bartłomiej Dach
3cac837acf
Merge branch 'master' into skin-bindables
2021-05-05 20:16:27 +02:00
Dean Herbert
3cc9bad979
Actually check for correct state of fade content in rewind test
2021-05-05 17:49:33 +09:00
Christine Chen
1d4a8bc0ae
Add visual test for rewinding
2021-05-04 22:23:36 -04:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro
2021-05-04 14:01:34 +09:00
Dean Herbert
625890381f
Update ComboCounter
components to use DI to attach data source
2021-05-03 17:43:00 +09:00
Dean Herbert
a1e64f4e3c
Use the existing toolbox design
2021-04-30 14:41:06 +09:00
Dean Herbert
ae9d1dc40b
Add component list to main editor interface and enable basic placement
2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f
Split out component from test scene and fix SongProgress
2021-04-30 13:10:42 +09:00
Dean Herbert
4770a64709
Add proof of concept components list
2021-04-30 13:10:42 +09:00
Dean Herbert
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
74c6fdc4b8
Add DrawableRuleset
to the skin editor test to get a hit error meter to display
2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7
Set defaults on SkinnableHUDComponent to cancel out relative size default
...
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180
Extract storable attributes to bindables
2021-04-29 16:12:15 +09:00
Dean Herbert
99b428ee4b
Add very basic skin editor test
2021-04-29 16:12:14 +09:00
Dean Herbert
fca173225a
Refactor editor selection/blueprint components to be generic
2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f
Setup basic test and classes for scale adjustment
2021-04-29 16:12:14 +09:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
Dean Herbert
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-22 16:22:04 +09:00
smoogipoo
e78ef05fcf
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-21 17:11:14 +09:00
smoogipoo
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
smoogipoo
c5d6b6ea8d
Fix tests failing intermittently
...
This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.
The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
smoogipoo
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
smoogipoo
c12848ce4d
Apply fixes to tests
2021-04-19 17:02:59 +09:00
Christine Chen
fd1241cc85
Added tests
...
New tests:
- storyboard ending during the failing animation
- showResults = false
- storyboard ending before score processor completion
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:26:50 -04:00
Christine Chen
98460c8feb
Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field
2021-04-18 20:20:14 -04:00
Christine Chen
7b1d40db7d
Remove redundant string interpolation
2021-04-17 22:13:28 -04:00
Christine Chen
e9f8fa64b8
Added a test for toggling the storyboard after the map is loaded
2021-04-17 21:49:29 -04:00
Christine Chen
7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
...
- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
smoogipoo
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
smoogipoo
65a6f9f8a4
Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen
2021-04-16 18:26:46 +09:00
smoogipoo
46d2181d42
Remove now unnecessary (duplicating) test
2021-04-16 18:21:56 +09:00