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Fix TestSceneSkinnableSound not doing DI correctly

This commit is contained in:
Dean Herbert 2021-05-27 15:39:35 +09:00
parent b13b732e02
commit c39ea85701

View File

@ -29,14 +29,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("setup hierarchy", () =>
{
Children = new Drawable[]
Child = skinSource = new TestSkinSourceContainer
{
skinSource = new TestSkinSourceContainer
{
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide"))
},
RelativeSizeAxes = Axes.Both,
};
// has to be added after the hierarchy above else the `ISkinSource` dependency won't be cached.
skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide")));
});
}