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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Remove local handling of NoFail addition

This commit is contained in:
Dean Herbert 2021-07-02 14:21:48 +09:00
parent a6323b7d87
commit 30467191b2

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
@ -9,7 +8,6 @@ using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Ranking;
@ -17,22 +15,15 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
{
protected override bool AllowFail => false;
protected override bool AllowFail => allowFail;
private bool allowFail;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
protected override bool HasCustomSteps => true;
private bool allowFail;
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = !allowFail
? new[] { ruleset.GetAllMods().OfType<ModNoFail>().First() }
: Array.Empty<Mod>();
return new TestPlayer(false);
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
[Test]
public void TestNoSubmissionOnResultsWithNoToken()