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Fix remaining quality complaints
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@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
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AddStep("Hide overlay", () => failOverlay.Hide());
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AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.State == SelectionState.Selected));
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AddAssert("Overlay state is reset", () => failOverlay.Buttons.All(b => b.State == SelectionState.NotSelected));
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}
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/// <summary>
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@ -3,7 +3,6 @@
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using System;
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using osu.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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