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Add test coverage for excluded cases in score submission
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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@ -10,6 +11,7 @@ using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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@ -17,17 +19,26 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
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public class TestScenePlayerScoreSubmission : PlayerTestScene
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{
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protected override bool AllowFail => allowFail;
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private bool allowFail;
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private Func<RulesetInfo, IBeatmap> createCustomBeatmap;
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private Func<Ruleset> createCustomRuleset;
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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protected override bool HasCustomSteps => true;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
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protected override Ruleset CreatePlayerRuleset() => createCustomRuleset?.Invoke() ?? new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => createCustomBeatmap?.Invoke(ruleset) ?? createTestBeatmap(ruleset);
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private IBeatmap createTestBeatmap(RulesetInfo ruleset)
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{
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var beatmap = (TestBeatmap)base.CreateBeatmap(ruleset);
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@ -36,14 +47,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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return beatmap;
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}
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
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[Test]
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public void TestNoSubmissionOnResultsWithNoToken()
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{
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prepareTokenResponse(false);
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CreateTest(() => allowFail = false);
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createPlayerTest();
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -63,7 +72,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = false);
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createPlayerTest();
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -82,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(false);
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CreateTest(() => allowFail = false);
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createPlayerTest();
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -99,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = true);
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createPlayerTest(true);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -114,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = true);
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createPlayerTest(true);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -131,7 +140,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = false);
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createPlayerTest();
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -144,7 +153,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = false);
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createPlayerTest();
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -154,18 +163,49 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
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}
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private void addFakeHit()
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[Test]
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public void TestNoSubmissionOnLocalBeatmap()
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{
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AddUntilStep("wait for first result", () => Player.Results.Count > 0);
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prepareTokenResponse(true);
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AddStep("force successfuly hit", () =>
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createPlayerTest(false, r =>
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{
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Player.ScoreProcessor.RevertResult(Player.Results.First());
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Player.ScoreProcessor.ApplyResult(new OsuJudgementResult(Beatmap.Value.Beatmap.HitObjects.First(), new OsuJudgement())
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{
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Type = HitResult.Great,
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});
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var beatmap = createTestBeatmap(r);
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beatmap.BeatmapInfo.OnlineBeatmapID = null;
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return beatmap;
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});
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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addFakeHit();
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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public void TestNoSubmissionOnCustomRuleset()
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{
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prepareTokenResponse(true);
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createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = 10 } });
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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addFakeHit();
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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private void createPlayerTest(bool allowFail = false, Func<RulesetInfo, IBeatmap> createBeatmap = null, Func<Ruleset> createRuleset = null)
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{
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CreateTest(() => AddStep("set up requirements", () =>
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{
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this.allowFail = allowFail;
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createCustomBeatmap = createBeatmap;
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createCustomRuleset = createRuleset;
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}));
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}
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private void prepareTokenResponse(bool validToken)
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@ -188,5 +228,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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});
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}
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private void addFakeHit()
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{
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AddUntilStep("wait for first result", () => Player.Results.Count > 0);
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AddStep("force successfuly hit", () =>
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{
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Player.ScoreProcessor.RevertResult(Player.Results.First());
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Player.ScoreProcessor.ApplyResult(new OsuJudgementResult(Beatmap.Value.Beatmap.HitObjects.First(), new OsuJudgement())
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{
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Type = HitResult.Great,
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});
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});
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}
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}
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}
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