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Fix test potentially not waiting for player to load

This commit is contained in:
smoogipoo 2021-05-31 20:21:26 +09:00
parent 7f24518004
commit c787c008a5

View File

@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private double currentFrameStableTime
=> player.ChildrenOfType<FrameStabilityContainer>().First().FrameStableClock.CurrentTime;
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));