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OsuPlayerTestScene.cs
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Rename abstract TestScene
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2020-06-12 19:40:54 +09:00 |
TestSceneAllRulesetPlayers.cs
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Add regression test
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2020-03-29 23:29:46 +09:00 |
TestSceneAutoplay.cs
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Simplify input buttons/keys in tests
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2020-11-09 14:18:20 -08:00 |
TestSceneBreakTracker.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneComboCounter.cs
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Update ComboCounter components to use DI to attach data source
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2021-05-03 17:43:00 +09:00 |
TestSceneCompletionCancellation.cs
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Remove GotoRanking
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2020-12-18 17:47:33 +09:00 |
TestSceneDrawableScrollingRuleset.cs
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Move private functions in line with others
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2020-11-30 15:39:43 +09:00 |
TestSceneDrawableStoryboardSprite.cs
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Add basic test coverage
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2020-10-20 23:01:25 +02:00 |
TestSceneFailAnimation.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneFailingLayer.cs
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Fix drain start time being weirdly incorrect
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2021-05-07 17:47:33 +09:00 |
TestSceneFailJudgement.cs
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Fix broken fail judgement test
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2020-11-14 01:49:48 +09:00 |
TestSceneFrameStabilityContainer.cs
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Rename test cases to test scenes inline with the framework change
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2019-05-14 22:37:25 +03:00 |
TestSceneGameplayLeaderboard.cs
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Fix potential nullref in test scene
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2020-12-28 20:48:14 +09:00 |
TestSceneGameplayMenuOverlay.cs
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Remove necessity for nested PassThroughInputManger
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2021-04-08 15:18:31 +09:00 |
TestSceneGameplayRewinding.cs
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Revert some test scene changes to use Beatmap.Track where relevant
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2020-08-21 17:21:08 +09:00 |
TestSceneGameplaySamplePlayback.cs
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Fix test failures and general discrepancies
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2021-01-20 14:05:35 +09:00 |
TestSceneHitErrorMeter.cs
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Add support for bottom-anchored hit error display
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2020-10-15 19:14:02 +09:00 |
TestSceneHoldForMenuButton.cs
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Rename base test class to help avoid incorrect reference
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2020-03-23 10:01:33 +09:00 |
TestSceneHUDOverlay.cs
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Remove unnecessary binding logic from HUDOverlay
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2021-05-07 17:51:46 +09:00 |
TestSceneKeyBindings.cs
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Simplify input buttons/keys in tests
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2020-11-09 14:18:20 -08:00 |
TestSceneKeyCounter.cs
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Simplify input buttons/keys in tests
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2020-11-09 14:18:20 -08:00 |
TestSceneLeadIn.cs
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Fix tests failing intermittently
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2021-04-20 18:41:09 +09:00 |
TestSceneMedalOverlay.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneNightcoreBeatContainer.cs
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Revert some test scene changes to use Beatmap.Track where relevant
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2020-08-21 17:21:08 +09:00 |
TestSceneOverlayActivation.cs
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Ensure we assert after the seek has completed
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2020-10-07 18:50:02 +10:30 |
TestSceneParticleExplosion.cs
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Add test coverage of animation restarting
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2020-11-19 18:08:54 +09:00 |
TestScenePause.cs
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Add failing test for pausing when pause support is disabled
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2021-02-20 14:20:13 +09:00 |
TestScenePauseWhenInactive.cs
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Add assert ensuring player resumed properly
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2021-02-19 11:45:45 +03:00 |
TestScenePlayerLoader.cs
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Merge pull request #12330 from Cublibre/master
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2021-04-15 19:21:04 +09:00 |
TestScenePlayerReferenceLeaking.cs
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Centralise screen exit logic to ScreenTestScene
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2020-01-31 14:19:29 +09:00 |
TestScenePoolingRuleset.cs
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Add failing test case
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2021-01-21 00:04:15 +01:00 |
TestSceneReplay.cs
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Allow autoplay score generation to access mod list
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2021-02-07 18:35:34 +01:00 |
TestSceneReplayDownloadButton.cs
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Fix potential nullref
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2020-05-28 21:46:02 +09:00 |
TestSceneReplayRecorder.cs
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Apply fixes to tests
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2021-04-19 17:02:59 +09:00 |
TestSceneReplayRecording.cs
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Update some missed usages of KeyBindingContainer in tests
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2021-01-15 14:57:01 +09:00 |
TestSceneReplaySettingsOverlay.cs
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Move title specification for settings groups to constructor
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2020-09-09 18:50:31 +09:00 |
TestSceneScrollingHitObjects.cs
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Demonstrate failure case in visual test scene
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2020-05-21 21:56:55 +02:00 |
TestSceneSkinEditor.cs
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Allow skin editor to be invoked from any context
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2021-04-29 16:12:15 +09:00 |
TestSceneSkinEditorMultipleSkins.cs
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Remove unnecessary binding logic from HUDOverlay
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2021-05-07 17:51:46 +09:00 |
TestSceneSkinnableAccuracyCounter.cs
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Update AccuracyCounter components to use DI to attach data source
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2021-05-07 16:27:25 +09:00 |
TestSceneSkinnableDrawable.cs
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
TestSceneSkinnableHealthDisplay.cs
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Add missing cache rules
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2021-05-07 17:50:44 +09:00 |
TestSceneSkinnableHUDOverlay.cs
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Remove unnecessary binding logic from HUDOverlay
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2021-05-07 17:51:46 +09:00 |
TestSceneSkinnableScoreCounter.cs
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Update ScoreCounter components to bind outwards
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2021-05-07 16:16:48 +09:00 |
TestSceneSkinnableSound.cs
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Use ISample everywhere in Skin GetSample lookup path
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2021-02-18 18:32:28 +09:00 |
TestSceneSkipOverlay.cs
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
TestSceneSliderPath.cs
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General cleanups
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2019-12-09 16:44:19 +09:00 |
TestSceneSongProgress.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneSpectator.cs
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Remove now unnecessary (duplicating) test
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2021-04-16 18:21:56 +09:00 |
TestSceneSpectatorPlayback.cs
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Throw when getting a frame of an empty replay
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2021-04-12 11:17:56 +09:00 |
TestSceneStarCounter.cs
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Add slider test step for visual inspection purposes
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2020-11-28 20:32:08 +01:00 |
TestSceneStoryboard.cs
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Fix storyboard test not actually working due to incorrect track referencing
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2020-08-21 18:44:14 +09:00 |
TestSceneStoryboardSamplePlayback.cs
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Update usages of config with framework changes
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2021-03-17 16:10:16 +09:00 |
TestSceneStoryboardWithOutro.cs
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Actually check for correct state of fade content in rewind test
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2021-05-05 17:49:33 +09:00 |