1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 18:53:51 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay
2021-05-08 21:08:53 +02:00
..
OsuPlayerTestScene.cs Rename abstract TestScene 2020-06-12 19:40:54 +09:00
TestSceneAllRulesetPlayers.cs Add regression test 2020-03-29 23:29:46 +09:00
TestSceneAutoplay.cs Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
TestSceneBreakTracker.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneComboCounter.cs Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
TestSceneCompletionCancellation.cs Remove GotoRanking 2020-12-18 17:47:33 +09:00
TestSceneDrawableScrollingRuleset.cs Move private functions in line with others 2020-11-30 15:39:43 +09:00
TestSceneDrawableStoryboardSprite.cs Add basic test coverage 2020-10-20 23:01:25 +02:00
TestSceneFailAnimation.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneFailingLayer.cs Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
TestSceneFailJudgement.cs Fix broken fail judgement test 2020-11-14 01:49:48 +09:00
TestSceneFrameStabilityContainer.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneGameplayLeaderboard.cs Fix potential nullref in test scene 2020-12-28 20:48:14 +09:00
TestSceneGameplayMenuOverlay.cs Remove necessity for nested PassThroughInputManger 2021-04-08 15:18:31 +09:00
TestSceneGameplayRewinding.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneGameplaySamplePlayback.cs Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
TestSceneHitErrorMeter.cs Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
TestSceneHoldForMenuButton.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneHUDOverlay.cs Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
TestSceneKeyBindings.cs Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
TestSceneKeyCounter.cs Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
TestSceneLeadIn.cs Fix tests failing intermittently 2021-04-20 18:41:09 +09:00
TestSceneMedalOverlay.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneNightcoreBeatContainer.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneOverlayActivation.cs Ensure we assert after the seek has completed 2020-10-07 18:50:02 +10:30
TestSceneParticleExplosion.cs Add test coverage of animation restarting 2020-11-19 18:08:54 +09:00
TestScenePause.cs Add failing test for pausing when pause support is disabled 2021-02-20 14:20:13 +09:00
TestScenePauseWhenInactive.cs Add assert ensuring player resumed properly 2021-02-19 11:45:45 +03:00
TestScenePlayerLoader.cs Merge pull request #12330 from Cublibre/master 2021-04-15 19:21:04 +09:00
TestScenePlayerReferenceLeaking.cs Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
TestScenePoolingRuleset.cs Add failing test case 2021-01-21 00:04:15 +01:00
TestSceneReplay.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
TestSceneReplayDownloadButton.cs Fix potential nullref 2020-05-28 21:46:02 +09:00
TestSceneReplayRecorder.cs Apply fixes to tests 2021-04-19 17:02:59 +09:00
TestSceneReplayRecording.cs Update some missed usages of KeyBindingContainer in tests 2021-01-15 14:57:01 +09:00
TestSceneReplaySettingsOverlay.cs Move title specification for settings groups to constructor 2020-09-09 18:50:31 +09:00
TestSceneScrollingHitObjects.cs Demonstrate failure case in visual test scene 2020-05-21 21:56:55 +02:00
TestSceneSkinEditor.cs Allow skin editor to be invoked from any context 2021-04-29 16:12:15 +09:00
TestSceneSkinEditorMultipleSkins.cs Update skin editor test scene to cache a ScoreProcessor 2021-05-07 17:10:31 +09:00
TestSceneSkinnableAccuracyCounter.cs Update AccuracyCounter components to use DI to attach data source 2021-05-07 16:27:25 +09:00
TestSceneSkinnableDrawable.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
TestSceneSkinnableHealthDisplay.cs move SkinnableHealthDisplay 2020-12-31 20:23:13 +08:00
TestSceneSkinnableHUDOverlay.cs Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
TestSceneSkinnableScoreCounter.cs Update ScoreCounter components to bind outwards 2021-05-07 16:16:48 +09:00
TestSceneSkinnableSound.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
TestSceneSkipOverlay.cs Abstractify GameplayClockContainer 2021-04-14 17:47:11 +09:00
TestSceneSliderPath.cs General cleanups 2019-12-09 16:44:19 +09:00
TestSceneSongProgress.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneSpectator.cs Remove now unnecessary (duplicating) test 2021-04-16 18:21:56 +09:00
TestSceneSpectatorPlayback.cs Throw when getting a frame of an empty replay 2021-04-12 11:17:56 +09:00
TestSceneStarCounter.cs Add slider test step for visual inspection purposes 2020-11-28 20:32:08 +01:00
TestSceneStoryboard.cs Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
TestSceneStoryboardSamplePlayback.cs Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
TestSceneStoryboardWithOutro.cs Actually check for correct state of fade content in rewind test 2021-05-05 17:49:33 +09:00