Dean Herbert
0272c4b559
Add StarDifficulty property and correct colouring of difficulty icons.
2017-01-30 15:26:28 +09:00
Dean Herbert
2ed5cf7c91
Hook up icons better.
2017-01-30 13:35:40 +09:00
Dean Herbert
3125fa89ee
Fix method which should be class.
2017-01-29 15:06:44 +09:00
Dean Herbert
77558abf58
Merge branch 'master' into more-beatmap-info
...
# Conflicts:
# osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
Drew DeVault
10897486ba
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-27 15:41:46 -05:00
Drew DeVault
f3c5c1f0b8
Fixes following recent updates upstream
2017-01-26 21:31:28 -05:00
Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Drew DeVault
678f0aaa16
Implement filtering with strings
2017-01-17 19:18:15 -05:00
Dean Herbert
ee0b6be84b
Merge pull request #266 from kizayoi/master
...
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
Drew DeVault
fa007e632d
Refactor colors to palette based design
2017-01-12 16:38:27 -05:00
Drew DeVault
70ecf48ca7
Add central color class
...
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
2017-01-09 17:20:31 -05:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
柯十六夜
e578e50721
Add support for old beatmaps
2016-12-21 16:29:57 +08:00
Dean Herbert
1d5dc77c4d
Keep reference to reader to avoid early disposal.
2016-12-18 20:47:00 +09:00
Dean Herbert
f14a9e7d6b
Remove unused beatmap reference in BeatmapGroup.
2016-12-18 17:06:56 +09:00
Dean Herbert
5ac9402d5f
Adjust fade out transform of difficulty panels to avoid overlap.
2016-12-18 17:06:03 +09:00
Dean Herbert
6e10a9bb29
Allow starting maps by clicking an active panel a second time.
2016-12-18 16:59:13 +09:00
n4b3l
73532b9172
small code improvements
2016-12-17 19:57:58 +01:00
Dean Herbert
8ce18e8986
Improve song select startup time via better database querying. Also fix difficulty displays.
2016-12-15 22:58:32 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Thomas Müller
a0131b8b25
Fix slider velocity not being applied.
2016-12-03 14:52:51 +01:00
Dean Herbert
11f958030f
Make Triangles more flexible and more random.
2016-12-01 18:53:13 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
a506e91b7c
Fix compile issues.
2016-11-28 23:05:05 +09:00
Dean Herbert
49470318f2
Remove silly static using statement.
2016-11-28 22:48:28 +09:00
Dean Herbert
187a8bbfa7
Don't store beatmap reference in hitobjects.
2016-11-28 18:45:50 +09:00
Dean Herbert
bf63be0602
Add better slider duration calculation using bpm and difficulty information.
2016-11-28 15:31:54 +09:00
Dean Herbert
a5651427f6
Add basic ControlPoint parsing.
2016-11-28 15:12:11 +09:00
Thomas Müller
724f849543
Fix incorrect BeatmapPanel border caused by triangles.
2016-11-27 11:49:51 +01:00
Dean Herbert
5764bf8093
Improve IsAlive logic.
2016-11-26 17:22:58 +09:00
Dean Herbert
a1c3d15e6c
Add triangles to difficulty panels.
2016-11-26 17:10:13 +09:00
Dean Herbert
e36a51acf0
Custom LifetimeList (experimental).
2016-11-25 18:30:13 +09:00
Dean Herbert
f540bf3765
Ensure set headers are above difficulties.
2016-11-25 12:48:59 +09:00
Dean Herbert
35a02aa972
Fade in headers but not difficulties by default.
2016-11-25 12:48:41 +09:00
Dean Herbert
12c74b1b0b
Don't set hidden; make it based on alpha value.
2016-11-25 12:47:58 +09:00
Dean Herbert
ece3bc0e01
Refactor BeatmapInfoWedge to be async.
2016-11-24 13:48:48 +09:00
Dean Herbert
611619fd9c
Fix some namespaces.
2016-11-23 12:00:17 +09:00
Thomas Müller
030a20a3f2
Fix minor issues with alpha fading at edges.
2016-11-22 21:58:46 +01:00
Thomas Müller
9bf23bc4ad
Only handle beatmap panels that are visible in song select.
2016-11-22 21:41:48 +01:00
Thomas Müller
2596e71494
Improve smooth movement in beatmap carousel.
2016-11-22 20:10:04 +01:00
Dean Herbert
4cf2dd90d6
Standardise and simplify the amount of beatmap information passed around song select.
2016-11-22 22:07:15 +09:00
Dean Herbert
b73cdba08c
Change the structure of BeatmapSetHeader to allow for bufferedcontainer invalidation.
2016-11-22 21:38:46 +09:00
Dean Herbert
3bc38268a0
Make MusicController more async.
2016-11-22 20:47:28 +09:00
Dean Herbert
f576b4bf82
Don't use texture atlases for beatmap backgrounds.
2016-11-22 20:14:58 +09:00
Dean Herbert
0109c79cae
Async load of panel backgrounds (failing for on-screen panels).
2016-11-22 19:48:51 +09:00
Dean Herbert
7df8324957
Explicit disposal via using() to WorkingBeatmap.
2016-11-22 14:57:53 +09:00
Dean Herbert
41a84ba00c
Add finalizer logic for WorkingBeatmap for now.
2016-11-21 21:35:10 +09:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Dean Herbert
d3f810f72f
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Huo Yaoyuan
7c8ef2a82b
Select and unselect BeatmapPanel when selecting BeatmapGroup.
2016-11-14 04:22:06 +08:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Dean Herbert
18c0e431c1
Fix some nullrefs.
2016-11-12 18:25:58 +09:00
Drew DeVault
d49b418449
Implement ShowUnicode option behavior
2016-11-10 21:35:58 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Huo Yaoyuan
c59cad2478
AudioEquals method for BeatmapInfo.
2016-11-07 21:52:23 +08:00
Dean Herbert
f14a35d480
Update FontAwesome definitions.
2016-11-07 17:59:00 +09:00
Thomas Müller
103176826f
Ensure transformations are never used prior to being added to the Drawable tree.
2016-11-06 11:13:52 +01:00
Thomas Müller
32ee20b843
Merge branch 'master' of github.com:ppy/osu into better-clocks
...
# Conflicts:
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-06 10:08:24 +01:00
Thomas Müller
5f2bf165a2
Remove now obsolete clock usages.
2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
Maciej
bcc1d7c669
Background scaling different approach
2016-11-06 04:37:41 +01:00
Maciej
c4132339a6
Working beatmap background scaling fix
...
Add a check for the working beatmap background width and assign a proper
scaling value to cover the whole box
2016-11-06 04:12:35 +01:00
Dean Herbert
3c8f94dd0f
Merge pull request #136 from Tom94/general-fixes
...
Fix wrong initial state of beatmap panels.
2016-11-05 23:04:37 +09:00
Thomas Müller
7c7e2160ec
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
2016-11-05 14:05:42 +01:00
Thomas Müller
619d97c642
Fix indentation and typo.
2016-11-05 13:51:52 +01:00
Thomas Müller
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Huo Yaoyuan
e69dac7745
Fix lock object.
2016-11-05 20:21:08 +08:00
Huo Yaoyuan
f2b37e1fe7
Add lock on each property of WorkingBeatmap.
2016-11-05 20:01:46 +08:00
Thomas Müller
ba39a9df8e
Fix wrong initial state of beatmap panels.
2016-11-05 12:24:15 +01:00
Dean Herbert
a11d534067
Add beatmap backgrounds.
2016-11-05 20:00:14 +09:00
Dean Herbert
7cc19d74c6
Add full Exo font set and bring song select panels closer to final design.
2016-11-05 18:22:09 +09:00
Dean Herbert
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00
Dean Herbert
2ee5e2efb7
Bring framework up-to-date.
...
# Conflicts:
# osu-framework
2016-11-05 18:18:52 +09:00
Dean Herbert
10f2ed4387
Add explicit privates.
2016-11-04 16:12:35 +09:00
Dean Herbert
b17d219ace
Share Triangles logic.
2016-11-04 16:11:22 +09:00
Dean Herbert
108b7092c9
Fix regression in hitcircle appearance.
2016-11-04 16:08:04 +09:00
Dean Herbert
9df43c6d33
Fix draw order of hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b72e9221fd
Only add valid hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
74c655ebfc
Fix input not working.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
92b85b251e
Fix scale more.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
f5f5aa9eac
Fix some incorrect default values.
2016-11-04 15:43:53 +09:00
Dean Herbert
a4e2f25065
Flush recursively, more transform tidying.
2016-11-04 15:43:53 +09:00
Dean Herbert
1854160321
Add hit time and the ability for an external operator to block hits.
2016-11-04 15:43:53 +09:00
Dean Herbert
fbaae94ba4
Limit state changes to apply only once.
2016-11-04 15:43:53 +09:00
Dean Herbert
8d4e7038b3
Part -> Layer.
2016-11-04 15:43:53 +09:00
Dean Herbert
bc53642cab
Fix some warnings.
2016-11-04 15:40:05 +09:00
Dean Herbert
439204b4fa
Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow
2016-11-03 16:44:49 +09:00
Dean Herbert
54dbb0a355
Merge remote-tracking branch 'refs/remotes/upstream/master' into better-glow
...
# Conflicts:
# osu.Game/Beatmaps/Drawable/Panel.cs
2016-11-02 16:43:35 +09:00
Dean Herbert
617a3f5c4f
Adjust glow colour slightly.
2016-11-02 10:22:46 +09:00
Thomas Müller
50de8528a5
Use better glow in beatmap selection.
2016-11-01 22:57:11 +01:00
Thomas Müller
128ec8f767
Fix beatmap panel border alpha being way too large.
2016-11-01 22:21:09 +01:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
d47924ff7b
Fix selection not collapsing when clicking set headers exclusively.
2016-10-29 03:43:52 +09:00
Dean Herbert
eb30882b09
More comments.
2016-10-28 23:40:12 +09:00
Dean Herbert
42ad96778e
Tidy shit up; reduce number of unnecssesary events being fired.
2016-10-28 23:29:21 +09:00
Dean Herbert
5dc495e41d
Avoid accessing the beatmap too early.
2016-10-28 21:08:32 +09:00
Dean Herbert
10ef34b805
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
Dean Herbert
209f09df91
Don't exception on inability to read audio track.
2016-10-28 18:03:26 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
856e056515
Remove unnecessary finaliser.
2016-10-28 14:18:00 +09:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
2cdda98b47
Add the ability to retrieve (fallback) metadata from a beatmap.
2016-10-28 14:13:52 +09:00
Dean Herbert
d9dfc324c1
Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
2016-10-27 19:52:48 +09:00
Dean Herbert
456169f182
Move BeatmapGroupState to outside class definition.
2016-10-27 13:42:37 +09:00
Dean Herbert
abfad501b6
beatmapSet can be private.
2016-10-27 13:41:30 +09:00
Dean Herbert
ce73ae792f
Change panel selection logic to avoid looping.
2016-10-27 13:36:04 +09:00
Dean Herbert
ba5b2f2d73
Remove difficulty width offsets and tidy up flow of information.
2016-10-27 12:31:45 +09:00
Dean Herbert
f846505a92
Tidy namespaces.
2016-10-27 12:01:13 +09:00
Drew DeVault
55e5ec6fae
General cleanup per PR feedback
2016-10-26 10:52:40 -04:00
Drew DeVault
bc959f74a5
Add background textures to beatmap sets
...
Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
8d4a211419
Fix initialization of BeatmapInfo
2016-10-24 11:39:18 -04:00
Drew DeVault
641855c790
Fix issues with beatmap import file contention
2016-10-24 11:39:18 -04:00
Drew DeVault
d21b7f0050
Fix up song select based on upstream changes
2016-10-24 11:39:18 -04:00
Drew DeVault
674f624bfc
Improve song selection layout, database loading
...
Also adds event that notifes the song select when a beatmap is added.
2016-10-24 11:39:11 -04:00
Drew DeVault
a14edc06c8
Pull beatmap list from db and render simple list
2016-10-24 11:39:11 -04:00
Dean Herbert
808d5c75fb
Fix unused field warning.
2016-10-22 19:08:40 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Drew DeVault
7bdf1fe1bf
Drop BeatmapSet, only BeatmapSetInfo is necessary
2016-10-18 15:48:24 -04:00
Drew DeVault
105bba6178
Rework duplicate detection in AddBeatmap
2016-10-18 15:41:46 -04:00
Drew DeVault
449f04c07b
Refactor the database code
2016-10-18 13:38:27 -04:00
Dean Herbert
123d92f5b9
Merge pull request #71 from huoyaoyuan/tidy-up
...
Strongly type specifications
2016-10-14 18:57:42 +09:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
Drew DeVault
25d08c8e2c
Improve beatmap loading and hydration
2016-10-13 10:29:30 -04:00
Drew DeVault
fd10e6e582
Copy imported beatmaps into beatmap storage
2016-10-13 10:15:08 -04:00
Huo Yaoyuan
80d5fa7243
Specify HitObjectConvertException.
2016-10-13 20:53:42 +08:00
Dean Herbert
fde3ab420a
Merge branch 'master'
...
Conflicts:
osu.Game/osu.Game.csproj
2016-10-13 12:23:36 +09:00
Dean Herbert
edd8f3871e
Add TODO regarding parsing.
2016-10-13 12:19:20 +09:00
Drew DeVault
deff5ad61e
Use @strings where appropriate
2016-10-13 12:19:10 +09:00
Drew DeVault
dd86e75ea7
Minor fixes
2016-10-13 12:19:06 +09:00
Drew DeVault
45c0bc5428
Import beatmaps into the database via IPC
2016-10-13 12:18:17 +09:00
Drew DeVault
c7d12bc072
Remove unnecessary setters
2016-10-13 12:17:58 +09:00
Drew DeVault
880399f5a5
Fix casing on private properties
2016-10-13 12:17:52 +09:00
Drew DeVault
dc4bd48f29
Fix casing issues
...
Cheers @RemieRichards
2016-10-13 12:17:46 +09:00
Drew DeVault
c39179d299
Add test for hit objects
2016-10-13 12:17:40 +09:00
Drew DeVault
7a4501323b
Decode beatmap colours
2016-10-13 12:17:35 +09:00
Drew DeVault
c0022f3515
Add more tests for legacy decoder
2016-10-13 12:17:31 +09:00
Drew DeVault
30f2eeda7c
Implement IDisposable in ArchiveReaders
2016-10-13 12:17:18 +09:00
Drew DeVault
0267eb7649
Fixup
2016-10-13 12:17:13 +09:00
Drew DeVault
4851f49ad5
Add basic osu! hit object parsing
2016-10-13 12:17:08 +09:00
Drew DeVault
9b4bc3e36d
Implement most of the legacy beatmap decoder
...
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb
Add more decoding (including full BeatmapMetadata)
2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895
Start implementing legacy decoder
2016-10-13 12:16:48 +09:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
Drew DeVault
e9a45de51f
Refactor database to reuse existing types
2016-10-12 11:32:40 -04:00
Drew DeVault
23bc26ddac
Implement OszArchiveReader
2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455
Initial support code for beatmap loading
2016-10-12 11:32:40 -04:00
Drew DeVault
005dc9e8cb
Drop GameMode
2016-10-12 11:32:40 -04:00
Drew DeVault
2d810f72fa
Add initial DB schema and support code
2016-10-12 11:32:07 -04:00
Dean Herbert
f0284ce57c
Use the old naming style for now.
2016-09-26 15:07:29 +09:00
Dean Herbert
e0c06a4f19
Merge branch 'refs/heads/general-fixes' into beatmap_framework
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/FieldTest.cs
# osu.Game/GameModes/FontTest.cs
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/Graphics/UserInterface/TextBox.cs
# osu.Game/OsuGame.cs
# osu.Game/osu.Game.csproj
2016-09-20 16:36:42 +09:00
Dean Herbert
ec25a50249
Add basic structure for catch mode objects.
2016-09-06 21:41:16 +09:00
Dean Herbert
49110cf8d8
Add mania Note and HoldNote.
2016-09-06 21:41:16 +09:00
Dean Herbert
0a0c8e2014
Fix some base classes not being abstract.
2016-09-06 21:41:16 +09:00
Dean Herbert
c75d74c84c
Taiko notes should have scale, not bool Big.
2016-09-06 21:41:16 +09:00
Dean Herbert
cf12f4764f
Add basic structure for osu! mode objects.
2016-09-06 21:41:16 +09:00
Dean Herbert
9d6b19a2ee
Add duration to BaseHit.
2016-09-06 21:41:16 +09:00
Dean Herbert
7cee44ab1d
HitObject -> HitBase. Also add BaseHits for each game mode.
2016-09-06 21:41:16 +09:00
Dean Herbert
ef98e4ee3c
Move beatmap metadata to separate class.
2016-09-06 21:41:16 +09:00
Dean Herbert
abe8ff21f6
Add more timing and sample related classes.
2016-09-06 21:41:16 +09:00
Dean Herbert
3098204dda
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
2016-09-06 21:41:16 +09:00