Bartłomiej Dach
|
f74567e8eb
|
Introduce base class for hitobjects that can be strong
|
2020-12-13 12:36:39 +01:00 |
|
Bartłomiej Dach
|
1ddc896b76
|
Rename Strong{-> Nested}HitObject
|
2020-12-13 12:34:14 +01:00 |
|
ekrctb
|
c70b13ecc2
|
Adjust namespace
|
2020-12-07 12:30:25 +09:00 |
|
ekrctb
|
f78bd7c739
|
Move piece files of Taiko ruleset
|
2020-12-07 12:29:14 +09:00 |
|
smoogipoo
|
5760e1c1fc
|
Make HitSampleInfo immutable
|
2020-12-01 15:37:51 +09:00 |
|
Bartłomiej Dach
|
5fbe1823a0
|
Merge branch 'master' into editor-beat-snap-always
|
2020-11-30 18:39:22 +01:00 |
|
Dean Herbert
|
c17d67bc7d
|
Merge branch 'master' into editor-beat-snap-always
|
2020-11-30 18:34:38 +09:00 |
|
smoogipoo
|
8f48389f89
|
Merge branch 'master' into improve-dho-time-offsets
|
2020-11-30 18:01:48 +09:00 |
|
Dean Herbert
|
f29aa9c4fc
|
Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
|
2020-11-27 14:35:12 +09:00 |
|
Dean Herbert
|
9811c46e35
|
Rename application method to better describe what it actually does
|
2020-11-26 19:16:18 +09:00 |
|
smoogipoo
|
0414e5c550
|
Add MaximumJudgementOffset to DrawableHitObject, use in more places
|
2020-11-26 01:12:42 +09:00 |
|
Bartłomiej Dach
|
827a089810
|
Merge branch 'master' into change-taiko-ez
|
2020-11-22 13:29:02 +01:00 |
|
Bartłomiej Dach
|
80d81c3044
|
Reword taiko easy mod description to fit others better
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
|
2020-11-16 20:24:04 +01:00 |
|
Bartłomiej Dach
|
128adce017
|
Merge branch 'master' into change-taiko-ez
|
2020-11-16 19:37:47 +01:00 |
|
PercyDan54
|
017a6b7153
|
Fix checks
|
2020-11-16 18:22:17 +08:00 |
|
PercyDan54
|
d7acfd5413
|
Remove retires from ModEasy
|
2020-11-16 18:15:15 +08:00 |
|
Dean Herbert
|
dc38aeac43
|
Remove unnecessary local definition of colour logic from taiko judgement
|
2020-11-16 17:23:02 +09:00 |
|
Bartłomiej Dach
|
7736d1ae85
|
Fix taiko-specific missing cases
|
2020-11-15 15:41:58 +01:00 |
|
PercyDan54
|
3406b0d74f
|
Fix checks
|
2020-11-15 14:54:04 +08:00 |
|
PercyDan54
|
cf7ac6d5e3
|
Remove import
|
2020-11-15 13:38:21 +08:00 |
|
PercyDan54
|
a4b20d2117
|
Make EZ mod able to fail in Taiko
|
2020-11-15 13:00:07 +08:00 |
|
smoogipoo
|
4ef2e9548c
|
Pass HitObjectComposer to BlueprintContainer via ctor
|
2020-11-13 16:59:37 +09:00 |
|
Bartłomiej Dach
|
1f83769bb2
|
Inline empty explosion in legacy transformer
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
0d5cac89b3
|
Explicitly set lifetime to ensure empty drawables are cleaned up
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
21709ba4bc
|
Do not lookup default kiai explosion if skin has own
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
00a486ab51
|
Reintroduce KiaiHitExplosion as skinnable
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
81c9663e76
|
Move {-> Default}KiaiHitExplosion
|
2020-11-12 18:29:22 +09:00 |
|
Dean Herbert
|
0cadb31947
|
Merge branch 'master' into drawable-hit-object-hit-state-fix
|
2020-11-05 17:07:52 +09:00 |
|
Dean Herbert
|
a3dc1d5730
|
Update existing implementations
|
2020-11-04 17:14:23 +09:00 |
|
Dean Herbert
|
487a5ecdba
|
Replace all usage of IBindableList.GetBoundCopy
|
2020-11-04 15:29:14 +09:00 |
|
Dean Herbert
|
3adf451e82
|
Handle changes via SamplePoints list for simplicity
|
2020-11-02 14:40:40 +09:00 |
|
Dean Herbert
|
bfa6ae1b66
|
Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
|
2020-11-02 14:40:40 +09:00 |
|
Dan Balasescu
|
1b53e6c782
|
Merge branch 'master' into sample-lookup-improvements
|
2020-11-02 13:04:35 +09:00 |
|
Dean Herbert
|
2ec2749cb4
|
Fix taiko lookup logic
|
2020-10-30 11:59:41 +09:00 |
|
Dean Herbert
|
3ea27e23e8
|
Update namespace references
|
2020-10-29 15:20:10 +09:00 |
|
Dean Herbert
|
681e88af40
|
Merge branch 'master' into editor-fix-button-states-after-paste
|
2020-10-09 20:51:09 +09:00 |
|
Dan Balasescu
|
ecfb7e94c5
|
Merge branch 'master' into fix-editor-batch-handling
|
2020-10-09 20:06:06 +09:00 |
|
Dean Herbert
|
3838f405dd
|
Fix missed usages
|
2020-10-09 18:50:05 +09:00 |
|
Dean Herbert
|
cb96a40dd6
|
Fix bindable propagation potentially making swells strong
|
2020-10-09 17:12:10 +09:00 |
|
Dean Herbert
|
144726e3c6
|
Better guard against taiko swells becoming strong
|
2020-10-09 17:12:01 +09:00 |
|
Dean Herbert
|
07558b5bc0
|
Merge branch 'master' into ruleset-result-types
|
2020-10-09 13:17:05 +09:00 |
|
Dean Herbert
|
c9f069d7ed
|
Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
|
2020-10-08 18:17:57 +09:00 |
|
Dean Herbert
|
afed832b19
|
Tidy up EditorBeatmap slightly
|
2020-10-08 18:06:49 +09:00 |
|
Dean Herbert
|
38babf3de5
|
Update usages of ChangeHandler to EditorBeatmap where relevant
|
2020-10-08 18:04:07 +09:00 |
|
Dean Herbert
|
d9089ef93c
|
Add missing bonus type for taiko ruleset
|
2020-10-08 12:52:52 +09:00 |
|
Dean Herbert
|
1566882dc4
|
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
|
2020-10-07 20:04:24 +09:00 |
|
Dean Herbert
|
8c528c8910
|
Fix legacy taiko skins showing double judgements
|
2020-10-07 18:36:40 +09:00 |
|
Dean Herbert
|
f1a3b6d0ba
|
Merge branch 'master' into perf-calculator-remove-working-beatmap
|
2020-10-07 17:43:17 +09:00 |
|
Dean Herbert
|
6020ec9ca3
|
Add valid result types for all rulesets
|
2020-10-07 15:43:52 +09:00 |
|
Dean Herbert
|
2a46f905ff
|
Remove unnecessary IsSeeking checks from taiko drum implementation
|
2020-10-05 14:27:51 +09:00 |
|
Dean Herbert
|
5dea37792c
|
Merge branch 'master' into health-adjustments
|
2020-10-04 21:38:40 +09:00 |
|
Lucas A
|
d7747ebb2d
|
Remove unused WorkingBeatmap argument.
|
2020-10-03 16:51:22 +02:00 |
|
Bartłomiej Dach
|
682b5fb056
|
Adjust health increase for drum roll tick to match new max result
|
2020-10-03 12:16:22 +02:00 |
|
Bartłomiej Dach
|
1f0620ffd4
|
Replace assignment references to HitResult.Miss with Judgement.MinResult
|
2020-10-02 23:31:24 +02:00 |
|
Bartłomiej Dach
|
2b1ef16f89
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
|
Lucas A
|
abd395a030
|
Remove unecessary using references.
|
2020-10-02 19:41:24 +02:00 |
|
Lucas A
|
0163688a17
|
Remove IBeatmap from PerformanceCalculator.
|
2020-10-02 19:24:30 +02:00 |
|
smoogipoo
|
7890319802
|
Merge branch 'master' into adjust-hit-result-types
|
2020-10-01 16:19:07 +09:00 |
|
smoogipoo
|
cb6b35116a
|
Merge branch 'master' into scoring-standardisation
|
2020-10-01 12:28:51 +09:00 |
|
Dan Balasescu
|
a6c7bc0cdb
|
Merge branch 'master' into taiko-explosion-rework
|
2020-09-30 23:02:46 +09:00 |
|
Dean Herbert
|
414c40d298
|
Reverse inheritance order of SkinnableSound's pause logic
|
2020-09-30 15:45:14 +09:00 |
|
smoogipoo
|
f439c1afbc
|
Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
|
smoogipoo
|
903bcd747e
|
Revert unintended changes
|
2020-09-29 16:39:29 +09:00 |
|
smoogipoo
|
bad48d6d44
|
Merge branch 'master' into scoring-standardisation
|
2020-09-29 16:33:38 +09:00 |
|
smoogipoo
|
31fae045fa
|
Update judgement processors with new hit results
|
2020-09-29 16:33:38 +09:00 |
|
smoogipoo
|
c45b5690cf
|
Use new hit results in taiko
|
2020-09-29 16:33:38 +09:00 |
|
Bartłomiej Dach
|
2fb9a5d734
|
Remove no longer required field
|
2020-09-28 17:53:32 +02:00 |
|
Bartłomiej Dach
|
f6f267a43a
|
Switch to strong sprite exactly once
|
2020-09-28 17:53:12 +02:00 |
|
Bartłomiej Dach
|
0900661b23
|
Use IsHit for strong hit instead of checking result type
|
2020-09-28 16:34:04 +02:00 |
|
Bartłomiej Dach
|
40dea0e2db
|
Merge branch 'master' into taiko-explosion-rework
|
2020-09-28 16:32:15 +02:00 |
|
Dan Balasescu
|
895828c06a
|
Merge pull request #10274 from peppy/autoplay-fix-empty-generation
Fix autoplay generators failing on empty hitobjects lists
|
2020-09-28 16:34:10 +09:00 |
|
Dean Herbert
|
6095446f10
|
Fix autoplay generators failing on empty hitobjects lists
|
2020-09-28 15:38:54 +09:00 |
|
Dean Herbert
|
1aa8b400d4
|
Avoid unnecessary object updates from SelectionHandlers
|
2020-09-28 15:33:49 +09:00 |
|
Bartłomiej Dach
|
4944128631
|
Ensure both sprites are centered
|
2020-09-27 18:11:12 +02:00 |
|
Bartłomiej Dach
|
2f7c0b4934
|
Allow switching between legacy sprites
|
2020-09-27 16:07:19 +02:00 |
|
Bartłomiej Dach
|
eb62ad4e55
|
Look up both sprites for legacy explosions
|
2020-09-27 16:06:59 +02:00 |
|
Bartłomiej Dach
|
d5f1d94b51
|
Allow specifying two sprites for legacy hit explosions
|
2020-09-27 15:52:40 +02:00 |
|
Bartłomiej Dach
|
deb207001a
|
Remove schedule causing default skin explosion regression
|
2020-09-27 15:23:34 +02:00 |
|
Bartłomiej Dach
|
d61a8327da
|
Fix rim flying hits changing colour
|
2020-09-26 20:59:55 +02:00 |
|
smoogipoo
|
480eeb5fbe
|
Add back caching
|
2020-09-25 19:37:34 +09:00 |
|
smoogipoo
|
acfa62bb50
|
Fix potential taiko crash on rewind
|
2020-09-25 19:25:58 +09:00 |
|
Dan Balasescu
|
9b29c9e185
|
Merge branch 'master' into editor-ternary-states
|
2020-09-25 16:58:15 +09:00 |
|
Dean Herbert
|
727ab98d22
|
Update taiko selection handler with new logic
|
2020-09-25 15:32:45 +09:00 |
|
Dean Herbert
|
33fad27ec2
|
Avoid API change to DrawableHitObject
|
2020-09-24 13:28:29 +09:00 |
|
Dean Herbert
|
156edf24c2
|
Change properties to methods and improve naming
|
2020-09-24 13:22:31 +09:00 |
|
Dean Herbert
|
00b0228b61
|
Merge branch 'master' into fix-taiko-editor-type-stats
|
2020-09-24 13:18:13 +09:00 |
|
Dean Herbert
|
9a0e5ac154
|
Handle type/strength changes from samples changes
|
2020-09-23 18:09:40 +09:00 |
|
Dean Herbert
|
8f3eb9a422
|
Fix taiko sample selection not updating when changing strong/rim type
|
2020-09-23 17:59:11 +09:00 |
|
Dean Herbert
|
487fc2a2c6
|
Add missing change handler scopings to taiko context menu operations
|
2020-09-23 16:58:22 +09:00 |
|
Bartłomiej Dach
|
4072abaed8
|
Allow miss explosions to be displayed
|
2020-09-20 19:40:30 +02:00 |
|
Bartłomiej Dach
|
1c7556ea5d
|
Schedule explosion addition to ensure both hits are processed
|
2020-09-20 19:40:30 +02:00 |
|
Bartłomiej Dach
|
074387c676
|
Show strong hit explosion where applicable
|
2020-09-20 19:40:30 +02:00 |
|
Bartłomiej Dach
|
919b19612f
|
Add lookups for strong hit explosions
|
2020-09-20 19:40:30 +02:00 |
|
smoogipoo
|
847ec8c248
|
Fix n^2 characteristic in taiko diffcalc
|
2020-09-19 14:52:05 +09:00 |
|
smoogipoo
|
c62e4ef5e5
|
Allow one hitobject in taiko beatmap converter edge case
|
2020-09-18 13:06:41 +09:00 |
|
Dean Herbert
|
fdbd7b8a05
|
Merge branch 'master' into fix-taiko-endless-conversion
|
2020-09-17 22:31:35 +09:00 |
|
smoogipoo
|
c7d24203ce
|
Make beatmap conversion support cancellation tokens
|
2020-09-17 17:40:05 +09:00 |
|
smoogipoo
|
81f0a06fc4
|
Fix potential endless taiko beatmap conversion
|
2020-09-17 16:30:34 +09:00 |
|
Dean Herbert
|
7f2ce14f36
|
Merge pull request #9294 from smoogipoo/morth-taiko-changes
|
2020-09-15 16:11:17 +09:00 |
|
Bartłomiej Dach
|
a350802158
|
Fix wrong mono streak length handling in corner case
|
2020-09-10 20:50:26 +02:00 |
|
Bartłomiej Dach
|
6e5c5ab901
|
Fix invalid initial value of currentMonoLength
|
2020-09-10 18:22:49 +02:00 |
|
smoogipoo
|
74eea8900b
|
Remove unnecessary check for negative durations
|
2020-09-10 20:00:57 +09:00 |
|
Dean Herbert
|
ef44c7d063
|
Merge branch 'master' into score-recalc
|
2020-09-10 18:30:41 +09:00 |
|
smoogipoo
|
d700ae55fb
|
Merge branch 'master' into morth-taiko-changes
|
2020-09-10 16:34:09 +09:00 |
|
Dean Herbert
|
a65f564e45
|
Add icons for other ruleset editors
|
2020-09-09 18:40:01 +09:00 |
|
smoogipoo
|
117c7ec6b2
|
Merge branch 'master' into score-recalc
|
2020-09-09 14:38:36 +09:00 |
|
Dean Herbert
|
4680728b9c
|
Merge branch 'master' into update-dcc-exclusions
|
2020-09-07 18:01:44 +09:00 |
|
smoogipoo
|
1143d5d992
|
Update class exclusion for dynamic compilation
|
2020-09-04 20:41:08 +09:00 |
|
Dean Herbert
|
25e142965d
|
Strongly type and expose default beatmap information icon implementations for other rulesets
|
2020-09-04 15:01:32 +09:00 |
|
Dean Herbert
|
72cb65c22f
|
Update and add missing beatmap statistic icons to info wedge
|
2020-09-03 17:52:22 +09:00 |
|
smoogipoo
|
d387c0cba0
|
Merge branch 'master' into morth-taiko-changes
|
2020-09-03 17:35:26 +09:00 |
|
Dean Herbert
|
cd0a73883d
|
Merge pull request #9945 from smoogipoo/skin-colour-fix-2
Exactly reproduce osu!stable skin colour alphas
|
2020-08-29 20:06:26 +09:00 |
|
smoogipoo
|
1c1afa1c96
|
Move MaxCombo to base DifficultyAttributes
|
2020-08-28 19:16:20 +09:00 |
|
Bartłomiej Dach
|
43d6d2b2e8
|
Add back unstable rate display
|
2020-08-27 20:46:49 +02:00 |
|
Bartłomiej Dach
|
f152e1b924
|
Revert IStatisticRow changes
|
2020-08-27 20:13:44 +02:00 |
|
Bartłomiej Dach
|
05e725d59f
|
Add unstable rate statistic to rulesets in which it makes sense
|
2020-08-26 22:06:29 +02:00 |
|
Bartłomiej Dach
|
bbb3d7522e
|
Scope up return type to IStatisticRow
|
2020-08-26 19:24:12 +02:00 |
|
smoogipoo
|
2cf2ba8fc5
|
Store computed accent colour to local
|
2020-08-26 14:24:04 +09:00 |
|
smoogipoo
|
ab8d9be095
|
Move out into a separate method
|
2020-08-25 15:16:41 +09:00 |
|
Bartłomiej Dach
|
7c9fae55ad
|
Hopefully fix off-by-one errors
|
2020-08-22 22:50:58 +02:00 |
|
Bartłomiej Dach
|
5afe9b73d2
|
Fix invalid cref
|
2020-08-22 21:27:08 +02:00 |
|
Bartłomiej Dach
|
a080774799
|
Add xmldoc to taiko difficulty calculation code
|
2020-08-22 19:44:58 +02:00 |
|
Bartłomiej Dach
|
8ace7df0fd
|
Reorder members for better readability
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
7e2bef3b9f
|
Split conditional for readability
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
bcf3cd5657
|
Remove unnecessary yield iteration
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
cb3fef7616
|
Inline same parity penalty
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
ec99fcd7ab
|
Avoid passing down rhythm list every time
|
2020-08-22 19:34:49 +02:00 |
|
smoogipoo
|
9fbc5f3aeb
|
Update taiko with legacy colour setters
|
2020-08-22 00:23:08 +09:00 |
|
Bartłomiej Dach
|
27f97973ee
|
Add more proper typing to skills
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
cb5ea6aa9a
|
Generalise p-norm function
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
51d41515ef
|
Simplify expression with ternary
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
c827e21506
|
Extract helper method to reset rhythm strain
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
80e4c15727
|
Use Math.Clamp
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
ce0e5cf9a1
|
Slightly optimise and de-branch rhythm pattern recognition
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
d7ff3d77eb
|
Slightly optimise and de-branch repetition pattern recognition
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
00ae456f08
|
Remove unnecessary null check
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
c6a640db55
|
Remove superfluous IsRepeat field
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
f22050c975
|
Remove unnecessary initialiser
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
ff44437706
|
Extract method for marking cheese
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
292d38362c
|
De-nest cheese detection logic
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
6c759f31f1
|
Add and use limited capacity queue
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
9fb494d5d3
|
Eliminate unnecessary loop
|
2020-08-18 17:36:23 +02:00 |
|
Bartłomiej Dach
|
cd2280b5bf
|
Fix cheese indexing bug
|
2020-08-18 17:36:21 +02:00 |
|
smoogipoo
|
8ded5925ff
|
Xmldoc colour strain
|
2020-08-13 13:47:35 +09:00 |
|
smoogipoo
|
5010d2044a
|
Replace IsKat with HitType
|
2020-08-13 01:35:56 +09:00 |
|
smoogipoo
|
d2a03f1146
|
Refactor TaikoDifficultyHitObject
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2020-08-13 00:59:22 +09:00 |
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smoogipoo
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4c00c11541
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Remove unnecessary change
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2020-07-29 20:53:14 +09:00 |
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smoogipoo
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e09a5ac835
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Merge branch 'master' into morth-taiko-changes
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2020-07-29 20:52:54 +09:00 |
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Bartłomiej Dach
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8e6a0493b4
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Adjust InputDrum usage
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2020-07-26 17:50:25 +02:00 |
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Bartłomiej Dach
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648f9204f5
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Add sample lifetime constraints for taiko
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2020-07-26 17:50:25 +02:00 |
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Bartłomiej Dach
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ea3ef37f9a
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Add support for indexless mascot texture lookups
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2020-07-25 12:03:54 +02:00 |
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Dan Balasescu
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2997fb3f4e
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Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-23 20:54:39 +09:00 |
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Dean Herbert
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2c62b23d85
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Update naming
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2020-07-22 19:53:45 +09:00 |
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Dean Herbert
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c1442568b9
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |
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Dean Herbert
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648e414c14
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Update InputHandlers in line with framework changes
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2020-07-19 11:39:11 +09:00 |
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smoogipoo
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fc0f3f9171
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Fix taiko drumroll bodies behaving badly with edge alphas
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2020-07-17 16:55:01 +09:00 |
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smoogipoo
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c44ac9104f
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Fix post-merge error
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2020-07-17 14:19:43 +09:00 |
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smoogipoo
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98accf2777
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Merge branch 'master' into morth-taiko-changes
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2020-07-17 14:19:32 +09:00 |
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Dean Herbert
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5049977395
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Merge pull request #9578 from smoogipoo/accuracy-based-mania
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2020-07-16 16:12:48 +09:00 |
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smoogipoo
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87713215dc
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Remove redundant parens
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2020-07-16 14:30:17 +09:00 |
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smoogipoo
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35d6501478
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Also adjust taiko
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2020-07-16 14:13:46 +09:00 |
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smoogipoo
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dcd345eed9
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Add a few tests
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2020-07-16 01:35:38 +09:00 |
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smoogipoo
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0ea13dea55
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Introduce legacy timing point fp errors
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2020-07-13 17:06:00 +09:00 |
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smoogipoo
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352f59942e
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Fix incorrect time delta in taiko strain
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2020-07-13 16:50:54 +09:00 |
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Dean Herbert
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bd5957bc0a
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Add dynamic compilation exclusion rules for ruleset types
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2020-07-10 14:49:44 +09:00 |
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smoogipoo
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5db103dc61
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Improve quality of taiko hit target
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2020-06-29 14:42:20 +09:00 |
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Dean Herbert
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9119f41604
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Merge branch 'master' into results-screen-statistics-overlapping-transition
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2020-06-24 18:22:51 +09:00 |
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Dean Herbert
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14ad3835ff
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Update naming
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2020-06-23 21:27:01 +09:00 |
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smoogipoo
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988baad16f
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Expand statistics to fill more of the screen
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2020-06-22 19:20:43 +09:00 |
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smoogipoo
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261adfc4e6
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Create a local playable beatmap instead
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2020-06-22 18:38:41 +09:00 |
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smoogipoo
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33fdd7466c
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Merge branch 'master' into results-screen-statistics-overlapping-transition
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2020-06-22 15:38:48 +09:00 |
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Bartłomiej Dach
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ad85c5f538
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Add base legacy skin transformer
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2020-06-21 23:06:55 +02:00 |
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smoogipoo
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486b899e8f
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Rename method
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2020-06-19 22:11:29 +09:00 |
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smoogipoo
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83e6c3efdb
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Adjust API for returning statistics
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2020-06-19 20:31:52 +09:00 |
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smoogipoo
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68027fcc2c
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Update with latest changes
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2020-06-08 16:30:26 +09:00 |
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Dean Herbert
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61f906d9c4
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Fix span piece being incorrect in some drag scenarios
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2020-06-02 21:02:09 +09:00 |
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Dean Herbert
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665530f1c3
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Remove excess newline
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2020-06-02 17:22:59 +09:00 |
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Dean Herbert
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816f721f3d
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Move selection blueprint to correct namespace
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2020-05-30 15:24:44 +09:00 |
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Dean Herbert
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b068992a15
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Add missing licence headers
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2020-05-29 18:58:34 +09:00 |
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Dean Herbert
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e0aae15c0a
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Hard type incoming ruleset
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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da289c474e
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Split files out
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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7f8f41715d
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Remove stray whitespace
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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7b52faa76d
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Update override
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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3e973c176f
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Remove unnecessary overrides
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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b2fad91589
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Add swell and drumroll blueprints
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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dd7dbfd548
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Rename to IHasDuration
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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534dccc0c3
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Move sett from EndTime to Duration
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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a953f9e422
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Add drum roll composition support
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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280b0adb1d
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Split out IHasPath from IHasCurve to better define hitobjects
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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a2eec5d963
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Fix strong bindable changes for DrumRolls
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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910326623c
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Place rim hits using right mosue for now
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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50fcd4149f
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Support Strong bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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4e9631b546
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Support HitType bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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3487c1fd1b
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Add menus to mark as rim and strong
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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4b1a2b5bc2
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Fix offsets
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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90acba8c36
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Introduce initial placement blueprint logic
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2020-05-29 16:45:39 +09:00 |
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Dean Herbert
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7d4e60f05e
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Add basic setup for TaikoHitObjectComposer
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2020-05-29 16:45:39 +09:00 |
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smoogipoo
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bc35bc5efb
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Merge branch 'master' into applydefaults-cancellation
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2020-05-25 16:45:30 +09:00 |
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smoogipoo
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5852a37eb7
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Update with latest changes
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2020-05-24 11:48:56 +09:00 |
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smoogipoo
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9461097b00
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Update with latest changes
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2020-05-22 20:50:21 +09:00 |
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smoogipoo
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d04da46522
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Merge branch 'master' into morth-taiko-changes
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2020-05-22 20:48:04 +09:00 |
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Dean Herbert
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c0e68f9854
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Also support taiko drum
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2020-05-21 11:08:06 +09:00 |
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Dean Herbert
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db4e3047dd
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Add test for final sample output
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2020-05-19 23:28:13 +09:00 |
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Dean Herbert
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e9710b6f83
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Add taiko type conversion test coverage
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2020-05-19 09:43:05 +09:00 |
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Dean Herbert
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013683c23b
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Fix taiko rim markers incorrectly playing as whistle samples
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2020-05-19 00:17:13 +09:00 |
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smoogipoo
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1865cd0762
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Fix possible exceptions in performance calculators
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2020-05-18 15:10:59 +09:00 |
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smoogipoo
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6534510999
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Use cancellation token in taiko swell/drumroll
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2020-05-15 19:25:14 +09:00 |
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smoogipoo
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98125102a7
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Add cancellation token support to CreateNestedHitObjects()
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2020-05-15 18:07:41 +09:00 |
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Dan Balasescu
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f761c5e119
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Merge branch 'master' into reposition-taiko-playfield
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2020-05-14 19:37:05 +09:00 |
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smoogipoo
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4bf5477252
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Merge branch 'master' into fix-taiko-scroller-time-control
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2020-05-14 17:04:09 +09:00 |
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Dean Herbert
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134a94e86d
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
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Dean Herbert
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9ba1a8af88
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Fix mascot getting stuck in clear state on rewind
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2020-05-14 09:44:21 +09:00 |
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Bartłomiej Dach
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0933217389
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Simplify mascot scaling
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2020-05-13 18:53:47 +02:00 |
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Dean Herbert
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6f2cc23a43
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Merge branch 'master' into taiko-don
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2020-05-13 19:27:54 +09:00 |
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Dean Herbert
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00efeb7cc6
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Fix spawning too many sprites due to not yet populated sizing
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2020-05-13 19:19:58 +09:00 |
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Bartłomiej Dach
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942cc48e99
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Improve mascot scaling
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2020-05-12 20:26:11 +02:00 |
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Dean Herbert
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e28e89213f
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Fix incorrect spawning when scale adjustments are applied to child sprites
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2020-05-12 16:58:47 +09:00 |
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Dean Herbert
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c04f2b0840
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Reposition taiko playfield to be closer to the top of the screen
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2020-05-12 15:51:59 +09:00 |
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Dean Herbert
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c7d8793c1d
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Remove unnecessary overlap
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2020-05-12 15:44:14 +09:00 |
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Dean Herbert
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949e17cc0e
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Rework scroller to support backwards playback
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2020-05-12 15:23:47 +09:00 |
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Dean Herbert
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3b1680583e
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Fix taiko scroller not following gameplay time
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2020-05-12 11:31:08 +09:00 |
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Bartłomiej Dach
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e5821ff2b2
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Integrate GameplayBeatmap changes
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2020-05-11 22:53:05 +02:00 |
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Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
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smoogipoo
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b0ed39f32b
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Do not use statics
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2020-05-11 14:57:47 +09:00 |
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smoogipoo
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779af48802
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Resolve errors + auto-format
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2020-05-11 14:53:42 +09:00 |
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smoogipoo
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d613888803
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Add initial changes
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2020-05-11 14:50:02 +09:00 |
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Craftplacer
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43342c57b8
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Fix switch case
... caused by a poor merge
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2020-05-11 07:13:06 +02:00 |
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Dan Balasescu
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d697de29a6
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Merge branch 'master' into taiko-don
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2020-05-11 13:24:27 +09:00 |
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Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
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Dean Herbert
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8243dc239a
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Merge branch 'master' into taiko-don
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2020-05-10 22:34:47 +09:00 |
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Dean Herbert
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5902cd81a4
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Move passing transforms to post-load for safety
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2020-05-10 07:52:54 +09:00 |
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Dean Herbert
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3565fe1cb2
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Fix incorrect passing logic
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2020-05-10 07:51:39 +09:00 |
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Dean Herbert
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115cbf25ae
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Fix new sprites not getting spawned with correct passing state
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2020-05-08 19:15:19 +09:00 |
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Dean Herbert
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1a31e1f10f
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Also check for AffectsCombo to avoid too many passing switches
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2020-05-08 19:13:41 +09:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
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Dean Herbert
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3033ab80ce
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Add passing/failing test
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2020-05-01 19:49:30 +09:00 |
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Dean Herbert
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6ff31fb786
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Fix sizing when gameplay scale is adjusted
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2020-05-01 19:49:23 +09:00 |
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Dean Herbert
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510df8b282
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Improve tiling logic
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2020-05-01 19:49:01 +09:00 |
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Dean Herbert
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afcb45f28b
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Move to playfield
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2020-05-01 19:48:31 +09:00 |
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Dean Herbert
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8955b98cbb
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Add basic taiko scroller implementation
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2020-05-01 17:56:09 +09:00 |
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Bartłomiej Dach
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d021e213b2
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Reword comment
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2020-05-01 00:29:03 +02:00 |
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Bartłomiej Dach
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1e7b10320f
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Adjust mascot positioning in playfield layout
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2020-05-01 00:19:12 +02:00 |
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Bartłomiej Dach
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f5526890cc
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Add comment about animation presence
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2020-04-30 22:51:22 +02:00 |
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Bartłomiej Dach
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db4c8b2ba5
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Fix transition out of clear state
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2020-04-30 22:16:25 +02:00 |
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Bartłomiej Dach
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5cfc05e12a
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Ensure correct initial state
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2020-04-30 22:03:39 +02:00 |
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Bartłomiej Dach
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22fde8d2a0
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Implement partial clear transition logic
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2020-04-30 21:58:05 +02:00 |
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Dan Balasescu
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68efdd145d
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Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
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2020-04-30 21:00:41 +09:00 |
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Dean Herbert
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d0a8c0fa71
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Add kiai support to osu!taiko skinned playfields
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2020-04-30 16:43:00 +09:00 |
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Dean Herbert
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48af4d4eb4
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Fix skinned taiko hit explosions not being removed on rewind
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2020-04-30 16:18:15 +09:00 |
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