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Use IsHit for strong hit instead of checking result type

This commit is contained in:
Bartłomiej Dach 2020-09-28 16:34:04 +02:00
parent 40dea0e2db
commit 0900661b23

View File

@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
if (hit == null || nestedStrongHit == null)
return false;
return hit.Result.Type == nestedStrongHit.Result.Type;
return nestedStrongHit.IsHit;
}
}
}