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Use IsHit for strong hit instead of checking result type
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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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if (hit == null || nestedStrongHit == null)
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return false;
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return hit.Result.Type == nestedStrongHit.Result.Type;
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return nestedStrongHit.IsHit;
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}
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}
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}
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