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Merge branch 'master' into editor-beat-snap-always
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commit
5fbe1823a0
@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public void UpdateResult() => base.UpdateResult(true);
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protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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@ -9,9 +9,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -61,13 +59,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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PositionBindable.BindTo(HitObject.PositionBindable);
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StackHeightBindable.BindTo(HitObject.StackHeightBindable);
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ScaleBindable.BindTo(HitObject.ScaleBindable);
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// Manually set to reduce the number of future alive objects to a bare minimum.
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LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
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// Arbitrary lifetime end to prevent past objects in idle states remaining alive in non-frame-stable contexts.
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// An extra 1000ms is added to always overestimate the true lifetime, and a more exact value is set by hit transforms and the following expiry.
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LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
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}
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protected override void OnFree()
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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@ -17,6 +19,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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}
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private DrawableSpinner drawableSpinner;
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protected override void OnParentReceived(DrawableHitObject parent)
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{
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base.OnParentReceived(parent);
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drawableSpinner = (DrawableSpinner)parent;
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}
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protected override double MaximumJudgementOffset => drawableSpinner.HitObject.Duration;
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/// <summary>
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/// Apply a judgement result.
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/// </summary>
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@ -176,6 +176,8 @@ namespace osu.Game.Rulesets.Osu.UI
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public OsuHitObjectLifetimeEntry(HitObject hitObject)
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: base(hitObject)
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{
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// Prevent past objects in idles states from remaining alive as their end times are skipped in non-frame-stable contexts.
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LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss);
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}
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protected override double InitialLifetimeOffset => ((OsuHitObject)HitObject).TimePreempt;
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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Filled = HitObject.FirstTick
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});
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protected override double MaximumJudgementOffset => HitObject.HitWindow;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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@ -6,13 +6,13 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Notifications;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays
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{
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@ -44,8 +44,7 @@ namespace osu.Game.Overlays
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f
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Colour = OsuColour.Gray(0.05f),
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},
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new OsuScrollContainer
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{
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@ -1,16 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Graphics;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using System.Collections.Generic;
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using System.Linq;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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@ -26,7 +25,7 @@ namespace osu.Game.Overlays.Settings
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public virtual IEnumerable<string> FilterTerms => new[] { Header };
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private const int header_size = 26;
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private const int header_margin = 25;
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private const int margin = 20;
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private const int border_size = 2;
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public bool MatchingFilter
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@ -38,7 +37,7 @@ namespace osu.Game.Overlays.Settings
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protected SettingsSection()
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{
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Margin = new MarginPadding { Top = 20 };
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Margin = new MarginPadding { Top = margin };
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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@ -46,10 +45,9 @@ namespace osu.Game.Overlays.Settings
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{
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Margin = new MarginPadding
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{
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Top = header_size + header_margin
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Top = header_size
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},
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 30),
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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};
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@ -70,7 +68,7 @@ namespace osu.Game.Overlays.Settings
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{
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Padding = new MarginPadding
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{
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Top = 20 + border_size,
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Top = margin + border_size,
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Bottom = 10,
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},
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RelativeSizeAxes = Axes.X,
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@ -82,7 +80,11 @@ namespace osu.Game.Overlays.Settings
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Font = OsuFont.GetFont(size: header_size),
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Text = Header,
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Colour = colours.Yellow,
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Margin = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }
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Margin = new MarginPadding
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{
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Left = SettingsPanel.CONTENT_MARGINS,
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Right = SettingsPanel.CONTENT_MARGINS
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}
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},
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FlowContent
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
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FlowContent = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Spacing = new Vector2(0, 8),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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};
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@ -53,7 +53,7 @@ namespace osu.Game.Overlays.Settings
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new OsuSpriteText
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{
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Text = Header.ToUpperInvariant(),
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Margin = new MarginPadding { Bottom = 10, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
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Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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},
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FlowContent
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@ -9,9 +9,9 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Settings
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{
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new Box
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{
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Colour = Color4.Black,
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Colour = OsuColour.Gray(0.02f),
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RelativeSizeAxes = Axes.Both,
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},
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new SidebarScrollContainer
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@ -62,7 +62,6 @@ namespace osu.Game.Overlays
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switch (state.NewValue)
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{
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case Visibility.Visible:
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Background.FadeTo(0.9f, 300, Easing.OutQuint);
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Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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@ -70,7 +69,6 @@ namespace osu.Game.Overlays
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break;
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case Visibility.Hidden:
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Background.FadeTo(0.6f, 500, Easing.OutQuint);
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Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
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SectionsContainer.FadeIn(500, Easing.OutQuint);
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@ -12,6 +12,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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@ -72,8 +73,8 @@ namespace osu.Game.Overlays
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Origin = Anchor.TopRight,
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Scale = new Vector2(2, 1), // over-extend to the left for transitions
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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Colour = OsuColour.Gray(0.05f),
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Alpha = 1,
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},
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SectionsContainer = new SettingsSectionsContainer
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{
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@ -214,7 +215,7 @@ namespace osu.Game.Overlays
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base.UpdateAfterChildren();
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// no null check because the usage of this class is strict
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HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
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HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y;
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}
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}
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}
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@ -710,6 +710,18 @@ namespace osu.Game.Rulesets.Objects.Drawables
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UpdateResult(false);
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}
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/// <summary>
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/// The maximum offset from the end time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> can be judged.
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/// The time offset of <see cref="Result"/> will be clamped to this value during <see cref="ApplyResult"/>.
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/// <para>
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/// Defaults to the miss window of <see cref="HitObject"/>.
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/// </para>
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/// </summary>
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/// <remarks>
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/// This does not affect the time offset provided to invocations of <see cref="CheckForResult"/>.
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/// </remarks>
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protected virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
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/// <summary>
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/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
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/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
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@ -749,14 +761,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
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}
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// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
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var endTime = HitObject.GetEndTime();
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Result.TimeOffset = Time.Current - endTime;
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double missWindow = HitObject.HitWindows.WindowFor(HitResult.Miss);
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if (missWindow > 0)
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Result.TimeOffset = Math.Min(Result.TimeOffset, missWindow);
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Result.TimeOffset = Math.Min(MaximumJudgementOffset, Time.Current - HitObject.GetEndTime());
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if (Result.HasResult)
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updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
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@ -778,8 +783,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (Judged)
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return false;
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var endTime = HitObject.GetEndTime();
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CheckForResult(userTriggered, Time.Current - endTime);
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CheckForResult(userTriggered, Time.Current - HitObject.GetEndTime());
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return Judged;
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}
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