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Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
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@ -89,6 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
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}
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public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
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protected override void UpdateTernaryStates()
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{
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base.UpdateTernaryStates();
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