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Fix taiko's HitObjectComposer not allowing movement o

f selected hitobjects
This commit is contained in:
Dean Herbert 2020-10-08 18:17:57 +09:00
parent 5d55f00139
commit c9f069d7ed

View File

@ -89,6 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
}
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
protected override void UpdateTernaryStates()
{
base.UpdateTernaryStates();