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Remove unnecessary IsSeeking checks from taiko drum implementation

This commit is contained in:
Dean Herbert 2020-10-05 12:45:37 +09:00
parent e1c4c8f3d5
commit 2a46f905ff

View File

@ -163,16 +163,14 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit;
back = centre;
if (gameplayClock?.IsSeeking != true)
drumSample.Centre?.Play();
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
if (gameplayClock?.IsSeeking != true)
drumSample.Rim?.Play();
drumSample.Rim?.Play();
}
if (target != null)