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Adjust namespace
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@ -6,7 +6,7 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.Skinning.Legacy;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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@ -8,12 +8,12 @@ using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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@ -4,7 +4,7 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -11,7 +11,7 @@ using osu.Framework.Graphics;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -13,7 +13,7 @@ using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -4,11 +4,11 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public class CentreHitCirclePiece : CirclePiece
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{
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@ -5,15 +5,15 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Backgrounds;
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using osuTK.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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@ -5,7 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public class ElongatedCirclePiece : CirclePiece
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{
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@ -9,7 +9,7 @@ using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public class RimHitCirclePiece : CirclePiece
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{
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@ -2,13 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public class SwellCirclePiece : CirclePiece
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{
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@ -3,11 +3,11 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public class TickPiece : CompositeDrawable
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{
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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class LegacyBarLine : Sprite
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{
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@ -12,7 +12,7 @@ using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
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{
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@ -10,7 +10,7 @@ using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
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{
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@ -5,7 +5,7 @@ using osu.Framework.Allocation;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class LegacyHit : LegacyCirclePiece
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{
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class LegacyHitExplosion : CompositeDrawable
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{
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Taiko.Audio;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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/// <summary>
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/// A component of the playfield that captures input and displays input as a drum.
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@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class LegacyTaikoScroller : CompositeDrawable
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{
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class TaikoLegacyHitTarget : CompositeDrawable
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{
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@ -10,7 +10,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
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{
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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public class TaikoLegacySkinTransformer : LegacySkinTransformer
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{
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@ -25,7 +25,7 @@ using System.Linq;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Taiko.Edit;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.Skinning.Legacy;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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