1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Remove retires from ModEasy

This commit is contained in:
PercyDan54 2020-11-16 18:15:15 +08:00
parent 3406b0d74f
commit d7acfd5413
No known key found for this signature in database
GPG Key ID: 6AEA7C525131BAF3
5 changed files with 144 additions and 71 deletions

View File

@ -1,12 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasy
{
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
[SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
private int retries;
private BindableNumber<double> health;
public override void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
}
public bool PerformFail()
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
public bool RestartOnFail => false;
}
}

View File

@ -1,12 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasy
{
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
[SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
private int retries;
private BindableNumber<double> health;
public override void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
}
public bool PerformFail()
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
public bool RestartOnFail => false;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
health = healthProcessor.Health.GetBoundCopy();
}
}
}

View File

@ -1,12 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModEasy : ModEasy
public class OsuModEasy : ModEasy, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToHealthProcessor
{
public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
[SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
private int retries;
private BindableNumber<double> health;
public override void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
}
public bool PerformFail()
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
public bool RestartOnFail => false;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
health = healthProcessor.Health.GetBoundCopy();
}
}
}

View File

@ -1,40 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride
public class TaikoModEasy : ModEasy
{
public override string Name => "Easy";
public override string Acronym => "EZ";
public override string Description => @"Beats move slower, less accuracy required";
public override IconUsage? Icon => OsuIcon.ModEasy;
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
}
public bool PerformFail() => true;
public bool RestartOnFail => false;
public override string Description => @"Beats move slower, less accuracy required!";
}
}

View File

@ -2,17 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToHealthProcessor
public abstract class ModEasy : Mod, IApplicableToDifficulty
{
public override string Name => "Easy";
public override string Acronym => "EZ";
@ -22,49 +18,17 @@ namespace osu.Game.Rulesets.Mods
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
[SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
private int retries;
private BindableNumber<double> health;
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
}
public bool PerformFail()
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
public bool RestartOnFail => false;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
health = healthProcessor.Health.GetBoundCopy();
difficulty.OverallDifficulty *= ratio;;
}
}
}