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Merge branch 'master' into taiko-explosion-rework

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Dan Balasescu 2020-09-30 23:02:46 +09:00 committed by GitHub
commit a6c7bc0cdb
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30 changed files with 404 additions and 126 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.930.0" />
</ItemGroup>
</Project>

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@ -7,7 +7,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
// as real time is what we care about for spinners
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
transformReplay(replay => applyRateAdjustment(replay, rate));
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample);
}
private SkinnableSound slidingSample;
private PausableSkinnableSound slidingSample;
protected override void LoadSamples()
{
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide";
AddInternal(slidingSample = new SkinnableSound(clone)
AddInternal(slidingSample = new PausableSkinnableSound(clone)
{
Looping = true
});
@ -112,10 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample);
}
private SkinnableSound spinningSample;
private PausableSkinnableSound spinningSample;
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin";
AddInternal(spinningSample = new SkinnableSound(clone)
AddInternal(spinningSample = new PausableSkinnableSound(clone)
{
Volume = { Value = 0 },
Looping = true,
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
{
spinningSample?.Play();
spinningSample?.VolumeTo(1, 200);

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@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool rotationTransferred;
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
protected override void Update()
{
base.Update();
@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate);
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
}
}
}

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@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{
var drawable = new SkinnableSound(hitSampleInfo)
var drawable = new PausableSkinnableSound(hitSampleInfo)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
public PausableSkinnableSound Centre;
public PausableSkinnableSound Rim;
}
}
}

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@ -4,7 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
protected override bool ScrollUsingMouseWheel => false;
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
Child = new TimingScreen();
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
}
}

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@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableSound : OsuTestScene
{
[Cached]
[Cached(typeof(ISamplePlaybackDisabler))]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private TestSkinSourceContainer skinSource;
private SkinnableSound skinnableSound;
private PausableSkinnableSound skinnableSound;
[SetUp]
public void SetUp() => Schedule(() =>
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Clock = gameplayClock,
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
},
};
});

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Extensions
{
public static class EditorDisplayExtensions
{
/// <summary>
/// Get an editor formatted string (mm:ss:mss)
/// </summary>
/// <param name="milliseconds">A time value in milliseconds.</param>
/// <returns>An editor formatted display string.</returns>
public static string ToEditorFormattedString(this double milliseconds) =>
ToEditorFormattedString(TimeSpan.FromMilliseconds(milliseconds));
/// <summary>
/// Get an editor formatted string (mm:ss:mss)
/// </summary>
/// <param name="timeSpan">A time value.</param>
/// <returns>An editor formatted display string.</returns>
public static string ToEditorFormattedString(this TimeSpan timeSpan) =>
$"{(timeSpan < TimeSpan.Zero ? "-" : string.Empty)}{timeSpan:mm\\:ss\\:fff}";
}
}

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@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods
public class NightcoreBeatContainer : BeatSyncedContainer
{
private SkinnableSound hatSample;
private SkinnableSound clapSample;
private SkinnableSound kickSample;
private SkinnableSound finishSample;
private PausableSkinnableSound hatSample;
private PausableSkinnableSound clapSample;
private PausableSkinnableSound kickSample;
private PausableSkinnableSound finishSample;
private int? firstBeat;
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
{
InternalChildren = new Drawable[]
{
hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")),
clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")),
kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")),
finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")),
hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
};
}

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@ -17,7 +17,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
protected SkinnableSound Samples { get; private set; }
protected PausableSkinnableSound Samples { get; private set; }
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
AddInternal(Samples);
}
@ -359,9 +358,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
}
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
/// <summary>
/// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary>
@ -374,18 +370,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
}
/// <summary>
/// Whether samples should currently be playing. Will be false during seek operations.
/// </summary>
protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
/// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary>
public virtual void PlaySamples()
{
if (Samples != null && ShouldPlaySamples)
if (Samples != null)
{
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
Samples.Play();

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@ -2,7 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.UI
{
if (clock != null)
{
stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock;
GameplayClock.IsPaused.BindTo(clock.IsPaused);
}
}
@ -215,7 +218,9 @@ namespace osu.Game.Rulesets.UI
private class StabilityGameplayClock : GameplayClock
{
public IFrameBasedClock ParentGameplayClock;
public GameplayClock ParentGameplayClock;
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
public StabilityGameplayClock(FramedClock underlyingClock)
: base(underlyingClock)

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@ -3,8 +3,8 @@
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using System;
using osu.Framework.Allocation;
using osu.Game.Extensions;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components
@ -35,9 +35,7 @@ namespace osu.Game.Screens.Edit.Components
protected override void Update()
{
base.Update();
var timespan = TimeSpan.FromMilliseconds(editorClock.CurrentTime);
trackTimer.Text = $"{(timespan < TimeSpan.Zero ? "-" : string.Empty)}{timespan:mm\\:ss\\:fff}";
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
}
}
}

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@ -14,9 +14,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineArea : Container
{
private readonly Timeline timeline = new Timeline { RelativeSizeAxes = Axes.Both };
public readonly Timeline Timeline = new Timeline { RelativeSizeAxes = Axes.Both };
protected override Container<Drawable> Content => timeline;
protected override Container<Drawable> Content => Timeline;
[BackgroundDependencyLoader]
private void load()
@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
},
timeline
Timeline
},
},
ColumnDimensions = new[]
@ -121,9 +121,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
waveformCheckbox.Current.Value = true;
timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
Timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
}
private void changeZoom(float change) => timeline.Zoom += change;
private void changeZoom(float change) => Timeline.Zoom += change;
}
}

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@ -3,18 +3,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
using osuTK.Graphics;
@ -34,11 +39,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly List<Container> shadowComponents = new List<Container>();
private DrawableHitObject drawableHitObject;
private Bindable<Color4> comboColour;
private readonly Container mainComponents;
private readonly OsuSpriteText comboIndexText;
private Bindable<int> comboIndex;
private const float thickness = 5;
private const float shadow_radius = 5;
private const float circle_size = 16;
private const float circle_size = 24;
public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject)
@ -54,14 +69,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
{
mainComponents = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
comboIndexText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
},
});
circle = new Circle
{
Size = new Vector2(circle_size),
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
AlwaysPresent = true,
Colour = Color4.White,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
@ -77,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
DragBar dragBarUnderlay;
Container extensionBar;
AddRangeInternal(new Drawable[]
mainComponents.AddRange(new Drawable[]
{
extensionBar = new Container
{
@ -117,12 +146,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
else
{
AddInternal(circle);
mainComponents.Add(circle);
}
updateShadows();
}
[BackgroundDependencyLoader(true)]
private void load(HitObjectComposer composer)
{
if (composer != null)
{
// best effort to get the drawable representation for grabbing colour and what not.
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (HitObject is IHasComboInformation comboInfo)
{
comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
comboIndex.BindValueChanged(combo =>
{
comboIndexText.Text = (combo.NewValue + 1).ToString();
}, true);
}
if (drawableHitObject != null)
{
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
comboColour.BindValueChanged(colour =>
{
if (HitObject is IHasDuration)
mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
else
mainComponents.Colour = drawableHitObject.AccentColour.Value;
var col = mainComponents.Colour.TopLeft.Linear;
float brightness = col.R + col.G + col.B;
// decide the combo index colour based on brightness?
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
}, true);
}
}
protected override void Update()
{
base.Update();

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@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Skinning;
@ -18,11 +22,23 @@ namespace osu.Game.Screens.Edit.Compose
{
}
protected override Drawable CreateMainContent()
private Ruleset ruleset;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
composer = ruleset?.CreateHitObjectComposer();
// make the composer available to the timeline and other components in this screen.
dependencies.CacheAs(composer);
return dependencies;
}
protected override Drawable CreateMainContent()
{
if (ruleset == null || composer == null)
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");

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@ -107,6 +107,7 @@ namespace osu.Game.Screens.Edit
UpdateClockSource();
dependencies.CacheAs(clock);
dependencies.CacheAs<ISamplePlaybackDisabler>(clock);
AddInternal(clock);
// todo: remove caching of this and consume via editorBeatmap?

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@ -7,17 +7,18 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
/// </summary>
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler
{
public IBindable<Track> Track => track;
@ -31,6 +32,10 @@ namespace osu.Game.Screens.Edit
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
{
@ -166,11 +171,14 @@ namespace osu.Game.Screens.Edit
public void Stop()
{
samplePlaybackDisabled.Value = true;
underlyingClock.Stop();
}
public bool Seek(double position)
{
samplePlaybackDisabled.Value = true;
ClearTransforms();
return underlyingClock.Seek(position);
}
@ -211,8 +219,35 @@ namespace osu.Game.Screens.Edit
private const double transform_time = 300;
protected override void Update()
{
base.Update();
updateSeekingState();
}
private void updateSeekingState()
{
if (samplePlaybackDisabled.Value)
{
if (track.Value?.IsRunning != true)
{
// seeking in the editor can happen while the track isn't running.
// in this case we always want to expose ourselves as seeking (to avoid sample playback).
return;
}
// we are either running a seek tween or doing an immediate seek.
// in the case of an immediate seek the seeking bool will be set to false after one update.
// this allows for silencing hit sounds and the likes.
samplePlaybackDisabled.Value = Transforms.Any();
}
}
public void SeekTo(double seekDestination)
{
samplePlaybackDisabled.Value = true;
if (IsRunning)
Seek(seekDestination);
else

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@ -115,10 +115,18 @@ namespace osu.Game.Screens.Edit
new TimelineTickDisplay(),
CreateTimelineContent(),
}
}, timelineContainer.Add);
}, t =>
{
timelineContainer.Add(t);
OnTimelineLoaded(t);
});
});
}
protected virtual void OnTimelineLoaded(TimelineArea timelineArea)
{
}
protected abstract Drawable CreateMainContent();
protected virtual Drawable CreateTimelineContent() => new Container();

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -89,7 +90,7 @@ namespace osu.Game.Screens.Edit.Timing
},
new OsuSpriteText
{
Text = $"{group.Time:n0}ms",
Text = group.Time.ToEditorFormattedString(),
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
},
new ControlGroupAttributes(group),

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@ -12,6 +12,8 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
@ -29,6 +31,11 @@ namespace osu.Game.Screens.Edit.Timing
{
}
protected override Drawable CreateTimelineContent() => new ControlPointPart
{
RelativeSizeAxes = Axes.Both,
};
protected override Drawable CreateMainContent() => new GridContainer
{
RelativeSizeAxes = Axes.Both,
@ -58,6 +65,12 @@ namespace osu.Game.Screens.Edit.Timing
});
}
protected override void OnTimelineLoaded(TimelineArea timelineArea)
{
base.OnTimelineLoaded(timelineArea);
timelineArea.Timeline.Zoom = timelineArea.Timeline.MinZoom;
}
public class ControlPointList : CompositeDrawable
{
private OsuButton deleteButton;
@ -129,11 +142,12 @@ namespace osu.Game.Screens.Edit.Timing
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlGroups.CollectionChanged += (sender, args) => createContent();
createContent();
}
private void createContent() => table.ControlGroups = controlGroups;
controlGroups.BindCollectionChanged((sender, args) =>
{
table.ControlGroups = controlGroups;
}, true);
}
private void delete()
{

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@ -103,12 +103,17 @@ namespace osu.Game.Screens.Edit.Timing
private const double sane_maximum = 240;
private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
private readonly BindableDouble bpmBindable = new BindableDouble();
private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH)
{
MinValue = sane_minimum,
MaxValue = sane_maximum,
};
public BPMSlider()
{
beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true);
bpmBindable.BindValueChanged(bpm => bpmBindable.Default = beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
base.Bindable = bpmBindable;
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Timing;
@ -14,12 +16,17 @@ namespace osu.Game.Screens.Play
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
/// </remarks>
/// </summary>
public class GameplayClock : IFrameBasedClock
public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler
{
private readonly IFrameBasedClock underlyingClock;
public readonly BindableBool IsPaused = new BindableBool();
/// <summary>
/// All adjustments applied to this clock which don't come from gameplay or mods.
/// </summary>
public virtual IEnumerable<Bindable<double>> NonGameplayAdjustments => Enumerable.Empty<Bindable<double>>();
public GameplayClock(IFrameBasedClock underlyingClock)
{
this.underlyingClock = underlyingClock;
@ -29,6 +36,23 @@ namespace osu.Game.Screens.Play
public double Rate => underlyingClock.Rate;
/// <summary>
/// The rate of gameplay when playback is at 100%.
/// This excludes any seeking / user adjustments.
/// </summary>
public double TrueGameplayRate
{
get
{
double baseRate = Rate;
foreach (var adjustment in NonGameplayAdjustments)
baseRate /= adjustment.Value;
return baseRate;
}
}
public bool IsRunning => underlyingClock.IsRunning;
/// <summary>
@ -48,5 +72,7 @@ namespace osu.Game.Screens.Play
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
public IClock Source => underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => IsPaused;
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
@ -50,8 +51,11 @@ namespace osu.Game.Screens.Play
/// <summary>
/// The final clock which is exposed to underlying components.
/// </summary>
[Cached]
public readonly GameplayClock GameplayClock;
public GameplayClock GameplayClock => localGameplayClock;
[Cached(typeof(GameplayClock))]
[Cached(typeof(ISamplePlaybackDisabler))]
private readonly LocalGameplayClock localGameplayClock;
private Bindable<double> userAudioOffset;
@ -79,7 +83,7 @@ namespace osu.Game.Screens.Play
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock);
// the clock to be exposed via DI to children.
GameplayClock = new GameplayClock(userOffsetClock);
localGameplayClock = new LocalGameplayClock(userOffsetClock);
GameplayClock.IsPaused.BindTo(IsPaused);
}
@ -200,7 +204,9 @@ namespace osu.Game.Screens.Play
protected override void Update()
{
if (!IsPaused.Value)
{
userOffsetClock.ProcessFrame();
}
base.Update();
}
@ -215,6 +221,9 @@ namespace osu.Game.Screens.Play
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
localGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
localGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
speedAdjustmentsApplied = true;
}
@ -231,9 +240,24 @@ namespace osu.Game.Screens.Play
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
localGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
localGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
speedAdjustmentsApplied = false;
}
private class LocalGameplayClock : GameplayClock
{
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
public LocalGameplayClock(FramedOffsetClock underlyingClock)
: base(underlyingClock)
{
}
}
private class HardwareCorrectionOffsetClock : FramedOffsetClock
{
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Allows a component to disable sample playback dynamically as required.
/// Handled by <see cref="PausableSkinnableSound"/>.
/// </summary>
public interface ISamplePlaybackDisabler
{
/// <summary>
/// Whether sample playback should be disabled (or paused for looping samples).
/// </summary>
IBindable<bool> SamplePlaybackDisabled { get; }
}
}

View File

@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning
{
public class PausableSkinnableSound : SkinnableSound
{
protected bool RequestedPlaying { get; private set; }
public PausableSkinnableSound(ISampleInfo hitSamples)
: base(hitSamples)
{
}
public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
: base(hitSamples)
{
}
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
[BackgroundDependencyLoader(true)]
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
if (samplePlaybackDisabler != null)
{
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
samplePlaybackDisabled.BindValueChanged(disabled =>
{
if (RequestedPlaying)
{
if (disabled.NewValue)
base.Stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
base.Play();
}
});
}
}
public override void Play()
{
RequestedPlaying = true;
if (samplePlaybackDisabled.Value)
return;
base.Play();
}
public override void Stop()
{
RequestedPlaying = false;
base.Stop();
}
}
}

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@ -11,7 +11,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning
{
@ -22,8 +21,6 @@ namespace osu.Game.Skinning
[Resolved]
private ISampleStore samples { get; set; }
private bool requestedPlaying;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
@ -50,27 +47,6 @@ namespace osu.Game.Skinning
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
}
private Bindable<bool> gameplayClockPaused;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock gameplayClock)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy();
gameplayClockPaused?.BindValueChanged(paused =>
{
if (requestedPlaying)
{
if (paused.NewValue)
stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
play();
}
});
}
private bool looping;
public bool Looping
@ -86,13 +62,7 @@ namespace osu.Game.Skinning
}
}
public void Play()
{
requestedPlaying = true;
play();
}
private void play()
public virtual void Play()
{
samplesContainer.ForEach(c =>
{
@ -101,13 +71,7 @@ namespace osu.Game.Skinning
});
}
public void Stop()
{
requestedPlaying = false;
stop();
}
private void stop()
public virtual void Stop()
{
samplesContainer.ForEach(c => c.Stop());
}
@ -142,7 +106,7 @@ namespace osu.Game.Skinning
// Start playback internally for the new samples if the previous ones were playing beforehand.
if (wasPlaying)
play();
Play();
}
#region Re-expose AudioContainer

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@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected new readonly EditorClock Clock;
protected virtual bool ScrollUsingMouseWheel => true;
protected EditorClockTestScene()
{
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
@ -57,6 +59,9 @@ namespace osu.Game.Tests.Visual
protected override bool OnScroll(ScrollEvent e)
{
if (!ScrollUsingMouseWheel)
return false;
if (e.ScrollDelta.Y > 0)
Clock.SeekBackward(true);
else

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.925.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.930.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.925.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.930.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.925.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.930.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />