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Fix bindable propagation potentially making swells strong

This commit is contained in:
Dean Herbert 2020-10-09 17:12:10 +09:00
parent 144726e3c6
commit cb96a40dd6

View File

@ -158,7 +158,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.LoadSamples();
isStrong.Value = getStrongSamples().Any();
if (HitObject.CanBeStrong)
isStrong.Value = getStrongSamples().Any();
}
private void updateSamplesFromStrong()