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Fix bindable propagation potentially making swells strong
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@ -158,7 +158,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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base.LoadSamples();
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isStrong.Value = getStrongSamples().Any();
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if (HitObject.CanBeStrong)
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isStrong.Value = getStrongSamples().Any();
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}
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private void updateSamplesFromStrong()
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