Dean Herbert
0a65ae8f1e
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:07:24 +09:00
Dean Herbert
4973e23003
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:15 +09:00
Bartłomiej Dach
4998aaaa98
Remove outdated warning disable
...
Does not trigger any more on Rider 2020.3.2.
2021-01-06 18:38:25 +01:00
Bartłomiej Dach
7651d4554a
Merge branch 'master' into fix-transform-carousel
2021-01-06 13:49:05 +01:00
Bartłomiej Dach
43b9fde457
Add some nullability annotations for good measure
2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b
Add null check on beatmapContainer for safety
2021-01-06 21:06:33 +09:00
Dean Herbert
ffafdf2209
Merge branch 'master' into fix-transform-carousel
2021-01-06 21:03:22 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background
2021-01-06 11:04:51 +01:00
Bartłomiej Dach
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
Dean Herbert
4b539b01c1
Match code between updateSelectedBeatmap/Ruleset
2021-01-05 20:38:58 +09:00
Dean Herbert
83dbba3cbf
Fix carousel beatmap set panels applying transforms to difficulties while they are loading
2021-01-05 18:41:45 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
9bac791a57
Fix deselection of autoplay mod failing
2021-01-05 16:17:58 +09:00
Dean Herbert
b3f08b29ca
Ensure that all changes to screen backgrounds are on the correct thread
2021-01-05 15:22:50 +09:00
Dean Herbert
a3e4e2f6c3
Switch ResultsScreen and SongSelect inheritance and remove local implementation
2021-01-05 15:22:50 +09:00
Dean Herbert
53e6a349bb
Fix incorrect initial conditional
...
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef
Fix null condition inhibiting deselection events
2021-01-03 22:43:02 +09:00
Dean Herbert
a6d4992997
Ensure SelectionChanged events are only sent once when selection is null
2021-01-03 12:53:25 +09:00
Dean Herbert
caa5109e3a
Add precautionary null checks to update methods in SongSelect
2021-01-03 12:18:35 +09:00
Dean Herbert
e2de5bb8f9
Fix the beatmap carousel not returning to centre correctly after resizing window
2021-01-02 22:05:41 +09:00
Bartłomiej Dach
4c43a67b68
Rename I{Multiplayer -> OnlinePlay}SubScreen
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Endrik Tombak
78c14fd696
Refactor code into UserTrackingScrollContainer
2020-12-22 17:36:44 +02:00
Dean Herbert
df5e1d83bd
Allow recommender to potentially be null
2020-12-22 14:36:52 +09:00
Dean Herbert
8cc2ed3fae
Move from OsuGameBase to OsuGame
...
Also moves to a more suitable namespace.
2020-12-22 14:28:27 +09:00
Dean Herbert
626b7615ad
Move and rename some fields for better readability
2020-12-22 14:23:33 +09:00
Dean Herbert
dff865f335
Tidy up comments, code, and multiple linq enumeration
2020-12-22 14:12:02 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended
2020-12-22 13:52:29 +09:00
Endrik Tombak
c25e2c3dd5
Select recommended beatmap if last selection is filtered
2020-12-03 23:13:14 +02:00
Endrik Tombak
49be4978bd
Avoid calling ToList twice
2020-12-03 19:53:41 +02:00
Endrik Tombak
4cd2e207ac
Document getBestRulesetOrder
2020-12-03 19:53:06 +02:00
Endrik Tombak
48dad61a46
Apply review suggestions
2020-12-03 19:44:12 +02:00
Endrik Tombak
cbbcf36eaa
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
2020-12-03 19:38:32 +02:00
Dan Balasescu
1d92800761
Merge pull request #11068 from peppy/fix-carousel-edge-masking
...
Fix beatmap carousel panels getting masked away when out of scroll bounds
2020-12-03 20:40:44 +09:00
smoogipoo
31f7f7072d
Fix song select panels not loading if partially offscreen
2020-12-03 15:13:20 +09:00
Dean Herbert
897f593b37
Fix beatmap carousel panels getting masked away when out of scroll bounds
...
Regressed in https://github.com/ppy/osu/pull/10973 due to removed masking specification.
Closes #11067 .
2020-12-03 13:26:28 +09:00
Dean Herbert
a852a27dfb
Fix current beatmap temporarily becoming empty during ruleset change
...
When changing the ruleset at song select, there was a scenario where it
would be set to default (empty) for one debounce length where this was
not actually required. This occurs when the currently selected beatmap
set has other difficulties which match the target ruleset, specifically.
2020-11-30 19:36:30 +09:00
Dean Herbert
792934f2c4
Allow scroll type to be specified
...
This brings back the ability for the carousel to scroll in a classic
way. It turns out this is generally what we want for "seek" operations
like "random", else it's quite hard to get the expected animation.
I did experiment with applying the animation after the pooled panels are
retrieved, but in a best-case scenario there is still a gap where no
panels are displayed during the random seek operation.
2020-11-27 13:54:38 +09:00
Dean Herbert
0a48dd8f76
Delegate scroll animation to panels themselves
2020-11-26 18:42:51 +09:00
Dean Herbert
ad258e2e52
Update scroll position before applying any panel animations
...
In the case of automatic scroll requirements (ie. scroll to selected) we
are delegating the animation logic to the panels themselves. In order to
make this work correctly, the scroll operation needs to take effect
before any animation updates are run.
2020-11-26 18:33:41 +09:00
Dean Herbert
6058c66edb
Move drawable carousel set movement logic into panels themselves
2020-11-26 18:32:43 +09:00
Dean Herbert
f8db7a9902
Remove ScrollableContent container from carousel
...
This was causing multiple issues with masking and sizing and really
didn't need to exist in the first place. Also not sure why the pool was
nested inside the scroll container, but it isn't any more. Probably for
the best.
2020-11-26 18:28:54 +09:00
Endrik Tombak
72d9da5fac
Apply review suggestions
2020-11-21 14:26:09 +02:00
Endrik Tombak
6c5a6b42e5
Only calculate recommended SR once
2020-11-21 14:09:32 +02:00
Endrik Tombak
944f3480c2
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
...
Conflicts:
osu.Game/OsuGameBase.cs
osu.Game/Screens/Select/DifficultyRecommender.cs
osu.Game/Screens/Select/SongSelect.cs
2020-11-21 14:01:01 +02:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Dan Balasescu
98c992004b
Merge pull request #10660 from peppy/fix-song-select-first-track-looping
...
Fix looping mode not being set on first track after entering song select
2020-11-04 14:37:27 +09:00
Dean Herbert
cfe3218239
Move scheduler call to inside method itself for added safety
2020-11-04 10:23:06 +09:00
Dean Herbert
d788931661
Fix LoadComponentAsync calls potentially occuring after beatmap wedge disposal
...
As seen in https://ci.appveyor.com/project/peppy/osu/builds/36109658/tests .
Also adds cancellation logic for good measure.
2020-11-03 19:53:45 +09:00
Dean Herbert
df9ff76f23
Reduce assert to guard in the outwards direction
2020-11-03 16:49:13 +09:00
Dean Herbert
d5c95a8b46
Centralise into methods and add assertions for safety
2020-11-03 00:45:55 +09:00
Dean Herbert
c3d3856a64
Fix looping mode not being set on first track after entering song select
...
Closes #10656 .
2020-11-02 23:51:02 +09:00
smoogipoo
6f623d8cca
Rename IsUserPaused -> UserPauseRequested
2020-11-02 16:08:59 +09:00
Dean Herbert
8f2cd0e8c5
Add matching requestedByUser parameter to Play method
2020-11-02 15:01:30 +09:00
Dean Herbert
6e2d722b8a
Merge pull request #10649 from ppy/dependabot/nuget/Microsoft.CodeAnalysis.FxCopAnalyzers-3.3.1
2020-11-02 11:52:38 +09:00
Dean Herbert
61c9bb3245
Merge branch 'master' into dependabot/nuget/Microsoft.CodeAnalysis.FxCopAnalyzers-3.3.1
2020-11-02 10:56:09 +09:00
Dan Balasescu
b1b52f9073
Merge branch 'master' into fix-resume-beatmap-options-edit
2020-11-02 10:46:31 +09:00
Joehu
71d55f16f3
Fix edit beatmap options button not resuming back to song select
2020-11-01 13:50:38 -08:00
Bartłomiej Dach
3090b6ccb5
Resolve CA2249 inspections
...
"Use `string.Contains` instead of `string.IndexOf` to improve
readability"
2020-11-01 18:54:44 +01:00
cadon0
a1fa6588f6
Fix "bounce" when metadata container text is empty
2020-10-31 01:06:19 +13:00
Dean Herbert
8b04cd2cb0
Fix a potential null reference when loading carousel difficulties
2020-10-25 20:28:24 +09:00
Dean Herbert
8232bf1957
Merge pull request #10576 from Game4all/song-select-wedge-dynamic-star-rating
2020-10-23 15:39:02 +09:00
Dean Herbert
9753dab93b
Remove IOnlineComponent and change existing components to use bindable flow
2020-10-22 14:19:12 +09:00
Lucas A
cf69eacae9
Make StarRatingDisplay dynamic.
2020-10-21 19:05:14 +02:00
Lucas A
670775cecb
Make beatmap wedge difficulty indicator color update dynamically.
2020-10-21 18:57:48 +02:00
Dan Balasescu
1fe987d4b3
Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
...
Disable difficulty calculation for set-level difficulty icons
2020-10-20 14:57:34 +09:00
Dan Balasescu
976f96b51d
Merge branch 'master' into beatmap-carousel-refactor-less-alloc-overhead
2020-10-20 14:26:23 +09:00
Dan Balasescu
13060b8575
Merge branch 'master' into beatmap-carousel-less-diffcalc-stutter
2020-10-20 14:26:16 +09:00
Dean Herbert
d5940193a2
Ensure visible items is greater than zero before trying to display a range
2020-10-19 19:55:20 +09:00
Dean Herbert
9106e97c37
Ensure max value in clamp is at least zero
2020-10-19 19:10:01 +09:00
Dean Herbert
1c2185e969
Replace comment with link to issue
2020-10-19 18:41:28 +09:00
Dean Herbert
044622a7a6
Fix out of bounds issues
2020-10-19 18:41:17 +09:00
Dean Herbert
467bb9b96f
Merge branch 'master' into beatmap-carousel-refactor
2020-10-19 13:17:11 +09:00
Dean Herbert
bff3856c83
Account for panel height when removing as off-screen
2020-10-19 13:13:32 +09:00
Dean Herbert
ee0efa0b4c
Fix off-by-one in display range retrieval logic
2020-10-19 13:05:42 +09:00
Dean Herbert
4590d9b93b
Remove outdated comment logic
2020-10-19 13:04:12 +09:00
Berkan Diler
cc11283143
Use string.Starts-/EndsWith char overloads
2020-10-16 11:27:02 +02:00
Dean Herbert
88ffcb9234
Update EndsWith usages
2020-10-16 12:58:34 +09:00
Dean Herbert
30e1fce7a4
Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
2020-10-14 15:10:50 +09:00
Dean Herbert
07e6609e6d
Disable difficulty calculation for set-level difficulty icons
2020-10-14 14:16:22 +09:00
Dean Herbert
e662dc5342
Add missing licence headers
2020-10-13 20:57:26 +09:00
Dean Herbert
8057ea1097
Fix formatting issues
2020-10-13 20:50:36 +09:00
Dean Herbert
3d416f4d64
Clean up beatmapSet resolution in DrawableCarouselBeatmapSet
2020-10-13 19:31:29 +09:00
Dean Herbert
75b6a5e17e
Remove unnecessary hack (fixed via framework update)
2020-10-13 19:31:29 +09:00
Dean Herbert
5d11db7753
Locallise ChildItems to DrawableCarouselBeatmapSet for clarity
2020-10-13 19:31:29 +09:00
Dean Herbert
37daefc2b5
Remove outdated comment
2020-10-13 19:12:33 +09:00
Dean Herbert
8eca28e8bc
Add comment about off-screen loading
2020-10-13 19:10:35 +09:00
Dean Herbert
834b0186f4
Adjust fade duration to be slightly shorter
2020-10-13 18:50:10 +09:00
Dean Herbert
2346644c04
Switch DelayedLoadUnloadWrappers to DelayedLoadWrappers
...
Due to pooling usage, there is no time we need to unload. Switching to
DelayedLoadWrapper cleans up the code and reduces overhead
substantially.
2020-10-13 18:47:40 +09:00
Dean Herbert
a1801f8ae4
Unmark todo for now
2020-10-13 18:47:36 +09:00
Dean Herbert
40a0ab7aaa
Avoid allocating CarouselItems for bounds checks
2020-10-13 18:33:31 +09:00
Dean Herbert
4f4f222514
Remove unnecessary fade (already applied by base DrawableCarouselItem)
2020-10-13 18:28:28 +09:00
Dean Herbert
83358d487f
Remove logging
2020-10-13 18:18:22 +09:00
Dean Herbert
3d9ea852ec
Remove masking override (no longer needed as our size is now correct)
2020-10-13 18:14:23 +09:00
Dean Herbert
69650c16fc
Simplify vertical position calculations by including spacing in height definition
2020-10-13 18:13:36 +09:00
Dean Herbert
b1ddb08a4e
Fix right click context menus appearing in incorrect locations
2020-10-13 18:01:12 +09:00
Dean Herbert
d9a6a6b245
Split content out into own class
2020-10-13 18:01:12 +09:00
Dean Herbert
9b2ebb8f0f
Fix main content DelayedLoadUnloadWrapper not getting a valid size before load
2020-10-13 17:45:41 +09:00
Dean Herbert
f3b937e358
Fix masking issues with certain aspect ratio displays
2020-10-13 17:37:33 +09:00
Dean Herbert
fdd4d95cdc
Fix difficulties being at incorrect vertical positions after filter is applied
2020-10-13 17:37:33 +09:00
Dean Herbert
1f0aa974dd
Fix failing tests
2020-10-13 17:37:33 +09:00
Dean Herbert
b536f571fd
Move header height propagation to update for safety
2020-10-13 17:37:33 +09:00
Dean Herbert
ded09b78cb
Avoid usage of AutoSize for DrawableCarouselItems in general
2020-10-13 17:37:33 +09:00
Dean Herbert
cecdf14f53
Avoid reconstructing beatmap difficulties that were recently displayed
2020-10-13 17:37:33 +09:00
Dean Herbert
1da49073ab
Calculate content height automatically
2020-10-13 17:37:33 +09:00
Dean Herbert
c08b5e8d03
Align beatmap difficulties correctly
2020-10-13 17:37:33 +09:00
Dean Herbert
cfec4f4fc1
Extract header element from base DrawableCarouselItem class
2020-10-13 17:37:33 +09:00
Dean Herbert
2aad482545
Fix x offsets of difficulties not being updated
2020-10-13 17:37:33 +09:00
Dean Herbert
1b7e3397c6
Use expiry to avoid ToArray
2020-10-13 17:37:33 +09:00
Dean Herbert
075bf23714
Better track off-screen drawables (and return to pool less often)
2020-10-13 17:37:33 +09:00
Dean Herbert
29983afcef
Replace pool/cleanup logic with simplest form possible
...
This will temporarily break panels that go off-screen, as they will
disappear immediately
2020-10-13 17:37:33 +09:00
Dean Herbert
06e84c8eb3
Add comments and split out update steps into a more logical flow
2020-10-13 17:37:33 +09:00
Dean Herbert
20b54fb904
Move transform clean-up to pooling free call
2020-10-13 17:37:33 +09:00
Dean Herbert
f6aa448523
Store y positions inside items rather than in a separate array
2020-10-13 17:37:33 +09:00
Dean Herbert
b92c22ad42
Add logging
2020-10-13 17:37:33 +09:00
Dean Herbert
9814e9ba7f
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
Dean Herbert
975cd5a840
Add back beatmap difficulty appear/disappear movement
2020-10-13 17:37:33 +09:00
Dean Herbert
fd8654cff3
Add back difficulty panel spacing
2020-10-13 17:37:33 +09:00
Dean Herbert
ce67f65084
Fix single results not showing up
2020-10-13 17:37:33 +09:00
Dean Herbert
220c8ba2c4
Fix incorrect vertical offsets when difficulties are filtered away
2020-10-13 17:37:33 +09:00
Dean Herbert
82f9ca3de9
Bind to filter event changes in base drawable item
2020-10-13 17:37:33 +09:00
Dean Herbert
813ee19728
Use existing event flow for rendering beatmap difficulties
2020-10-13 17:37:33 +09:00
Dean Herbert
8847cedf29
Add initial pass of vertical transforms
2020-10-13 17:37:33 +09:00
Dean Herbert
15325f5f51
Base bounds checks on +1 (to avoid worrying about current item heights)
2020-10-13 17:37:33 +09:00
Dean Herbert
bb03c5d77c
Temporarily disable masking temporarily to fix panels disappearing at extents
2020-10-13 17:37:33 +09:00
Dean Herbert
524419d5e4
Fix filtered items being considered for height calculation
2020-10-13 17:37:33 +09:00
Dean Herbert
0a144a1388
Correctly free panels after use to avoid finalizer disposal of subtree
2020-10-13 17:37:33 +09:00
Dean Herbert
c5a6f4b453
Fix scroll to selected beatmap
2020-10-13 17:37:33 +09:00
Dean Herbert
5c29aa8cce
Fix multiple difficulties being expanded at once
2020-10-13 17:37:33 +09:00
Dean Herbert
5c2f134665
Add back left offset for selected set
2020-10-13 17:37:33 +09:00
Dean Herbert
3cfc0dc82d
Add safeties to beatmap panel loading code
2020-10-13 17:37:33 +09:00
Dean Herbert
954d43ef56
Debounce state application events
2020-10-13 17:37:33 +09:00
Dean Herbert
ca1f5dcada
Add back panel padding
2020-10-13 17:37:33 +09:00
Dean Herbert
0400b34349
Load more components asynchronously after pool resolution
2020-10-13 17:37:33 +09:00
Dean Herbert
f3b24b9bb5
Avoid performing eager selection constantly on adding ranges of new children
2020-10-13 17:37:33 +09:00
Dean Herbert
0a978c6131
Add basic pooling setup
2020-10-13 17:37:33 +09:00
Dean Herbert
f17d661c1a
Add basic range-based invalidation
2020-10-13 17:37:33 +09:00
Dean Herbert
3143224e5b
Refactor how drawable carousel items are constructed
2020-10-13 17:37:33 +09:00
Dean Herbert
9193f5b0ba
Expose panel height from non-drawable models
2020-10-13 17:37:33 +09:00
Dean Herbert
a393bbe8f7
Remove direct drawable storage from carousel models
2020-10-13 17:37:33 +09:00
Dean Herbert
73c238fae3
Add the ability to search for local beatmaps via online IDs
...
Closes #10470 .
2020-10-10 21:34:11 +09:00
Joehu
c6386ea605
Remember leaderboard mods filter selection in song select
2020-09-15 21:53:35 -07:00
Dean Herbert
3c70b3127c
Fix potential nullref in FilterControl during asynchronous load
2020-09-15 23:19:31 +09:00
Dan Balasescu
6cbff98295
Merge branch 'master' into add-collections-to-beatmap-options
2020-09-15 15:23:33 +09:00
Dean Herbert
2c7492d717
Add null check in SongSelect disposal for safety
2020-09-15 14:34:58 +09:00
Joehu
43daabc982
Remove unused using and move dialog to BDL
2020-09-14 12:10:00 -07:00
Joehu
c833f5fcc4
Reorder buttons to match stable
2020-09-14 11:23:41 -07:00
Joehu
57610ddad5
Fix beatmap options absorbing input from toolbar ruleset selector
2020-09-14 11:22:16 -07:00
Joehu
c30174cea3
Add manage collections button to beatmap options
2020-09-14 11:21:23 -07:00
Joehu
1a8a7ae7f8
Remove hardcoded key param from AddButton
2020-09-14 11:19:18 -07:00
Joehu
368aca015a
Move override methods to bottom
2020-09-14 11:18:00 -07:00
Bartłomiej Dach
a377cccb4d
Unsubscribe from track changed event on disposal
2020-09-14 17:10:35 +02:00
Bartłomiej Dach
f17b2f1359
Ensure track is looping in song select immediately
2020-09-12 20:43:17 +02:00
smoogipoo
5b80a7db5f
Re-namespace collections dropdown
2020-09-11 16:01:01 +09:00
Dean Herbert
033bd82953
Merge branch 'master' into fix-filtercontrol-order
2020-09-11 13:07:41 +09:00
Dean Herbert
b594a2a507
Import collections on initial import-from-stable step
2020-09-11 11:16:00 +09:00
smoogipoo
314cd13b74
Fix song select filter ordering
2020-09-10 23:36:22 +09:00
Dean Herbert
18d96738a1
Fix hard crash on deleting a collection with no collection selected
2020-09-10 19:52:34 +09:00
smoogipoo
6b56c6e83f
Rename to CollectionMenuItem
2020-09-09 23:11:19 +09:00
smoogipoo
43525614ad
Store raw BeatmapCollection in filter control
2020-09-09 23:10:21 +09:00
smoogipoo
1a023d2c88
Fix a few more tests
2020-09-09 16:33:48 +09:00
smoogipoo
0360f7d845
Move CollectionManager to OsuGame
2020-09-09 15:39:15 +09:00
smoogipoo
4ddf5f054b
Rename BeatmapCollectionManager -> CollectionManager
2020-09-09 15:31:08 +09:00
smoogipoo
a5e1e8d043
Rename More... to Manage...
2020-09-08 18:57:18 +09:00
smoogipoo
ae022d7559
Show all items in dropdown, set global max height
2020-09-08 18:55:53 +09:00
smoogipoo
4962213cc4
Rename manage collections filter/text
2020-09-08 18:42:55 +09:00
smoogipoo
f581df47c8
Add "New collection..." item to dropdown
2020-09-08 18:25:09 +09:00
smoogipoo
c2da3d9c84
Fix button input and tests
2020-09-08 14:36:38 +09:00
smoogipoo
8a3c8a6185
Show button when selected or preselected
2020-09-08 14:03:49 +09:00
smoogipoo
32e3f5d091
Adjust button styling
2020-09-08 13:45:26 +09:00
Dean Herbert
8b770626fa
Add missing '...' from some popup menu items
2020-09-08 12:18:08 +09:00
Dean Herbert
b15bbc882a
Move items up in menu
2020-09-08 12:04:35 +09:00
Dean Herbert
3e5ea6c42f
Change "Add to" to "Collections"
...
Doesn't make send to be 'add to' when it can also remove
2020-09-08 12:00:00 +09:00
smoogipoo
ca4423af74
Fix tests
2020-09-08 00:07:12 +09:00
smoogipoo
e37c04cb6d
Change back to solid icon
2020-09-08 00:04:03 +09:00
smoogipoo
a1214512bc
Add filter control tests
2020-09-07 23:57:49 +09:00
smoogipoo
98e9c4dc25
General refactorings
2020-09-07 21:08:48 +09:00
smoogipoo
c1d255a04c
Split filter control into separate class
2020-09-07 20:44:39 +09:00
smoogipoo
120dfd50a6
Fix collection names not updating in dropdown
2020-09-07 20:29:28 +09:00
smoogipoo
b91a376f0a
Split dropdown into separate file
2020-09-07 20:06:38 +09:00
smoogipoo
6cc4517600
Merge branch 'master' into collection-database
2020-09-07 20:03:11 +09:00
smoogipoo
4b4dd02942
Make collection name a bindable
2020-09-05 04:43:59 +09:00
smoogipoo
345fb9d8e0
Rename classes
2020-09-05 03:55:43 +09:00
smoogipoo
ebd11ae0b7
Add a collection management dialog
2020-09-05 03:52:07 +09:00
Dan Balasescu
743c888986
Merge branch 'master' into expose-wedge-icons
2020-09-04 16:22:14 +09:00
Dan Balasescu
b631430a5b
Merge pull request #10045 from peppy/add-info-wedge-icons
...
Update and add missing beatmap statistic icons to info wedge
2020-09-04 16:22:01 +09:00
smoogipoo
4399f5976c
Fix global mods being retained by rooms
2020-09-04 15:20:55 +09:00
Dean Herbert
25e142965d
Strongly type and expose default beatmap information icon implementations for other rulesets
2020-09-04 15:01:32 +09:00
Dean Herbert
cd253ab055
Further tweaks to get closer to design originals
2020-09-04 13:05:39 +09:00
Dean Herbert
d6b46936a0
Adjust sizing to match updated textures with less padding
2020-09-04 12:55:28 +09:00
Dean Herbert
a99e7a1dc2
Merge branch 'master' into add-info-wedge-icons
2020-09-03 21:57:58 +09:00
Dean Herbert
7a0c1411b6
Merge branch 'master' into timeshift-leaderboard-topscore
2020-09-03 18:11:04 +09:00
Dean Herbert
72cb65c22f
Update and add missing beatmap statistic icons to info wedge
2020-09-03 17:52:22 +09:00
smoogipoo
fca0324264
Disallow being able to add dummy beatmap
2020-09-02 23:34:38 +09:00
smoogipoo
d83264f538
Add max height
2020-09-02 22:56:13 +09:00
smoogipoo
7fcbc3a814
Respond to changes in beatmap
2020-09-02 22:06:17 +09:00
smoogipoo
661eac8f1d
Add add/remove button to dropdown items
2020-09-02 22:03:38 +09:00
smoogipoo
02a908752f
Fix stackoverflow
2020-09-02 21:52:56 +09:00
smoogipoo
5ebead2bfd
Prevent ValueChanged binds to external bindable
2020-09-02 21:44:07 +09:00
smoogipoo
d363a5d164
Add basic ordering
2020-09-02 21:19:15 +09:00
smoogipoo
094ddecc95
Add dropdowns to carousel items
2020-09-02 21:08:31 +09:00
smoogipoo
6d5e155106
Change to BindableList to notify of changes
2020-09-02 20:44:26 +09:00
smoogipoo
9dde37fe40
Hook up collection filter
2020-09-02 20:25:42 +09:00
smoogipoo
bb090a55e0
Add dropdown to filter control
2020-09-02 20:25:25 +09:00
Dan Balasescu
f08e7828da
Merge branch 'master' into beatmap-track-rework
2020-09-01 16:06:38 +09:00
Bartłomiej Dach
876fd21230
Apply shear to right-anchored items
2020-08-31 19:31:47 +02:00
Bartłomiej Dach
2e2f26449d
Change anchoring to TopRight
2020-08-31 19:23:19 +02:00
smoogipoo
8cf26979fb
Allow null user score
2020-08-31 20:16:28 +09:00
smoogipoo
ed74c39b55
Move UserTopScoreContainer into base leaderboard
2020-08-31 19:54:22 +09:00
Bartłomiej Dach
7d273d631b
Do not show star difficulty on wedge if zero
2020-08-31 11:05:42 +02:00
Bartłomiej Dach
4736845318
Add spacing between star rating and beatmap status
2020-08-31 10:56:06 +02:00
smoogipoo
c3bfce6ccf
Add star rating to beatmap wedge
2020-08-31 15:03:41 +09:00
Dean Herbert
b51db90147
Merge branch 'master' into beatmap-track-rework
2020-08-26 23:20:56 +09:00
Bartłomiej Dach
29b4d98aac
Show retry/fail graph when either list is present
2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd
Fix crash if only one count list is received from API
2020-08-24 20:41:31 +02:00
Keijia
b5b2e523ad
change switch cases
2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14
add "hp" filter keyword
2020-08-22 01:09:35 +03:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
smoogipoo
0500d82b5b
Fix playlist items sharing mod instances
2020-08-13 19:48:41 +09:00
smoogipoo
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
smoogipoo
f058f5e977
Fix incorrect value being set
2020-08-06 16:24:14 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
smoogipoo
877b985e90
Remove local cancellation token
2020-07-24 16:11:28 +09:00
smoogipoo
b10b99a670
Change method signatures to remove tracked/untracked
2020-07-24 13:52:43 +09:00
smoogipoo
76284a0f01
Move cancellation out of condition
2020-07-23 23:18:51 +09:00
smoogipoo
107b5ca4f2
Add support for bindable retrieval
2020-07-21 23:13:04 +09:00
smoogipoo
9a52058a7a
Update carousel beatmap SR on mod/ruleset changes
2020-07-16 21:08:24 +09:00
smoogipoo
24f14751ce
Update beatmap details SR on ruleset/mod changes
2020-07-16 21:08:08 +09:00
Joehu
73e1bf0d89
Check sub screen's OnBackButton instead
2020-07-14 13:19:48 -07:00
Joehu
36041fc245
Fix back button not working correctly with multi song select's mod select
2020-07-14 00:29:57 -07:00
Joehu
4caf4d31d4
Fix mod select blocking home and alt f4 in song select
2020-07-14 00:00:10 -07:00
Dean Herbert
0718e9e4b6
Update outdated comment
2020-07-13 13:08:41 +09:00
Dean Herbert
ab11a112b7
Fix correct filter criteria not being applied to beatmap carousel if beatmaps take too long to load
2020-07-12 22:33:41 +09:00
Dean Herbert
f231b5925f
Add "show converted" checkbox to song select for convenience
2020-07-09 13:47:23 +09:00
Dean Herbert
bbbe8d6f68
Remove group selector for now, tidy up code somewhat
2020-07-09 13:47:11 +09:00
smoogipoo
af7494b232
Improve quality of song select beatmap wedge
2020-06-29 13:58:35 +09:00
smoogipoo
099416b4c3
Move check inside next difficulty selection
2020-06-26 21:03:34 +09:00
smoogipoo
8f6d52550f
Fix potential exception if button is pressed before selection
2020-06-26 20:32:13 +09:00
smoogipoo
1b4c31a84f
Remove double schedule
2020-06-26 20:14:08 +09:00
smoogipoo
e3d654d33f
Cleanup
2020-06-26 20:14:02 +09:00
Dean Herbert
d704a4597d
Use existing helper function for key repeat
2020-06-25 21:33:02 +09:00
Dean Herbert
d7742766d0
Add key/press repeat support to carousel
2020-06-25 19:47:23 +09:00
Viktor Rosvall
9e1bf71233
Added text explaining a second copy will be made
2020-06-24 11:29:38 +02:00
Jack Boswell
eb3eb70a65
Merge branch 'master' into rebind-song-select
2020-06-10 22:03:26 +12:00
Jack Boswell (boswelja)
9dc1eab6ae
Improve code readability of FooterButtonRandom OnPressed
2020-06-10 13:05:11 +12:00
Jack Boswell (boswelja)
ea9207e0ad
Clean up FooterButtonRandom
...
Removed unnecessary using statements
Removed unnecessary constructor
2020-06-08 17:31:31 +12:00
Jack Boswell (boswelja)
bddd2b72ba
Remove secondaryText and related code from FooterButtonRandom
2020-06-08 15:05:53 +12:00