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Move from OsuGameBase to OsuGame

Also moves to a more suitable namespace.
This commit is contained in:
Dean Herbert 2020-12-22 14:28:26 +09:00
parent 626b7615ad
commit 8cc2ed3fae
3 changed files with 11 additions and 9 deletions

View File

@ -9,13 +9,16 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Select
namespace osu.Game.Beatmaps
{
/// <summary>
/// A class which will recommend the most suitable difficulty for the local user from a beatmap set.
/// This requires the user to be logged in, as it sources from the user's online profile.
/// </summary>
public class DifficultyRecommender : Component
{
[Resolved]

View File

@ -80,6 +80,9 @@ namespace osu.Game
private BeatmapSetOverlay beatmapSetOverlay;
[Cached]
private readonly DifficultyRecommender difficultyRecommender = new DifficultyRecommender();
[Cached]
private readonly ScreenshotManager screenshotManager = new ScreenshotManager();
@ -374,7 +377,7 @@ namespace osu.Game
beatmaps = databasedSet.Beatmaps;
// Prefer recommended beatmap if recommendations are available, else fallback to a sane selection.
var selection = DifficultyRecommender.GetRecommendedBeatmap(beatmaps)
var selection = difficultyRecommender.GetRecommendedBeatmap(beatmaps)
?? beatmaps.FirstOrDefault(b => b.Ruleset.Equals(Ruleset.Value))
?? beatmaps.First();
@ -639,6 +642,8 @@ namespace osu.Game
GetStableStorage = GetStorageForStableInstall
}, Add, true);
loadComponentSingleFile(difficultyRecommender, Add);
loadComponentSingleFile(screenshotManager, Add);
// dependency on notification overlay, dependent by settings overlay

View File

@ -36,7 +36,6 @@ using osu.Game.Resources;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Skinning;
using osuTK.Input;
using RuntimeInfo = osu.Framework.RuntimeInfo;
@ -99,9 +98,6 @@ namespace osu.Game
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
[Cached]
protected readonly DifficultyRecommender DifficultyRecommender = new DifficultyRecommender();
/// <summary>
/// Mods available for the current <see cref="Ruleset"/>.
/// </summary>
@ -306,8 +302,6 @@ namespace osu.Game
AddInternal(MusicController = new MusicController());
dependencies.CacheAs(MusicController);
Add(DifficultyRecommender);
Ruleset.BindValueChanged(onRulesetChanged);
}