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Move cancellation out of condition

This commit is contained in:
smoogipoo 2020-07-23 23:18:43 +09:00
parent 6b7f05740e
commit 76284a0f01

View File

@ -188,12 +188,11 @@ namespace osu.Game.Screens.Select.Carousel
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
if (Item.State.Value == CarouselItemState.Collapsed)
starDifficultyCancellationSource?.Cancel();
else
{
starDifficultyCancellationSource?.Cancel();
starDifficultyCancellationSource?.Cancel();
// Only compute difficulty when the item is visible.
if (Item.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyManager.GetTrackedBindable(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);