smoogipooo
6a31219781
Add further abstraction to Sliders/IHasCurve.
2017-03-15 12:52:25 +09:00
Kelvin
18afd8eabe
Fixed license headers
2017-03-14 20:30:42 -07:00
Kelvin
755fb260db
Updated TabControl Usage
2017-03-14 19:52:21 -07:00
Kelvin
40bcc63a90
Added and styled FilterTabControls
2017-03-14 19:49:40 -07:00
Kelvin
2629f78afc
Add FilterControl and FilterTabControl
2017-03-14 19:49:40 -07:00
DrabWeb
55187a8380
Warnings, accuracy formatting
2017-03-14 11:55:19 -03:00
DrabWeb
78aedb4518
Test case usings
2017-03-14 11:17:06 -03:00
DrabWeb
ebe48b7c24
Removed D rank
2017-03-14 11:14:27 -03:00
Dean Herbert
8176b4ef77
Fix merge errors.
2017-03-14 22:11:38 +09:00
Seth
21a9996225
Merge branch 'master' into leaderboards
2017-03-14 10:07:33 -03:00
smoogipooo
4c7f0fcb73
Fix unit tests.
2017-03-14 18:46:34 +09:00
smoogipooo
d6ccc66b23
Attempt to fix nullref warning.
2017-03-14 17:46:35 +09:00
smoogipooo
6cddd95734
Cleanup.
2017-03-14 17:02:20 +09:00
smoogipooo
e52d5181f7
Fix a few visual tests failing.
2017-03-14 17:01:46 +09:00
smoogipooo
7141bc86d3
Rework beatmap post-processing into HitRenderer.
2017-03-14 17:01:21 +09:00
smoogipooo
854212a7aa
Merge branch 'master' into beatmap_parsing
...
Conflicts:
osu.Desktop.VisualTests/app.config
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Mania/app.config
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Osu/app.config
osu.Game.Modes.Taiko/TaikoRuleset.cs
osu.Game/Modes/Ruleset.cs
osu.Game/app.config
osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
smoogipooo
a502ff2c87
Fix post-merge issues.
2017-03-14 12:47:29 +09:00
Dan Balasescu
879a78156d
Merge branch 'master' into mod_application
2017-03-14 12:38:55 +09:00
Dean Herbert
ba10c3a8db
Revert "Merge pull request #441 from tacchinotacchi/archive-reader"
...
This reverts commit 6f20473e65
, reversing
changes made to c76a495d3d
.
2017-03-14 11:46:34 +09:00
DrabWeb
6bd9e3cac1
+Score ranks
2017-03-13 18:34:43 -03:00
DrabWeb
8e90e05f23
Changed animation to match the one in Comp3 6c(will probably clean later), changed avatar sprite to a toolbar avatar(doesn't load in visual test since there's no OsuGame), removed random test case data, now static
2017-03-13 12:31:46 -03:00
Dean Herbert
980807d91e
Fix post-merge issues.
2017-03-13 22:33:41 +09:00
Dean Herbert
b2981fb729
Merge branch 'master' into mod_application
2017-03-13 22:15:26 +09:00
DrabWeb
442a2c97db
Merge conflicts
2017-03-13 09:44:22 -03:00
DrabWeb
dbc8d513f9
Merge https://github.com/ppy/osu into leaderboards
2017-03-13 09:36:16 -03:00
DrabWeb
9912f5f9e1
Team -> Region, +IHasDrawableRepresentation, +Badge(placeholder for now), +Region to User, LeaderboardScoreDisplay -> LeaderboardScore
2017-03-13 09:33:25 -03:00
smoogipooo
f50e0bbf3c
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
2017-03-13 19:15:25 +09:00
Alex Amadori
971d8eb7c5
Merge remote-tracking branch 'upstream/master' into archive-reader
2017-03-13 10:56:31 +01:00
smoogipooo
7d129ebd6d
Attempt to fix things.
2017-03-12 22:38:50 +09:00
smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
smoogipooo
59b62b8fd4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
2017-03-12 01:20:11 +09:00
smoogipooo
75ed7406e4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
...
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
smoogipooo
02281d8a2a
Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance.
2017-03-10 15:19:36 +09:00
smoogipooo
c0bb2685bf
Fix post-merge errors.
2017-03-10 14:44:38 +09:00
smoogipooo
aed89b7c0f
Merge branch 'general_hud' into counter_bindables
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
osu.Game/Modes/UI/HUDOverlay.cs
2017-03-10 14:44:29 +09:00
smoogipooo
605326e8f6
More ComboCounter fixups + refactorings.
2017-03-10 14:34:08 +09:00
smoogipooo
7a68e46366
Merge remote-tracking branch 'origin/master' into combocounter_bindable
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
2017-03-10 14:15:06 +09:00
smoogipooo
cd1717c42f
More bindables!
2017-03-10 13:49:51 +09:00
smoogipooo
4015b87965
General fixes.
2017-03-10 13:09:50 +09:00
smoogipooo
4cc032e1d7
Make ComboCounter count a bindable, and properly bind it to the processor.
2017-03-10 12:55:10 +09:00
Dan Balasescu
70d91e16d5
Merge branch 'master' into general_hud
2017-03-10 12:49:37 +09:00
smoogipooo
617ceb8001
Rename to StandardComboCounter, add HealthDisplay abstraction.
2017-03-10 12:47:00 +09:00
smoogipooo
31f6cbd8cf
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
2017-03-10 12:14:13 +09:00
Dean Herbert
2b64de9dd8
Fix using statements.
2017-03-10 11:37:53 +09:00
smoogipooo
fa9110ce6e
Remove custom combo counters.
2017-03-10 11:04:46 +09:00
Alex Amadori
7374839923
Merge remote-tracking branch 'upstream/master' into archive-reader
2017-03-09 17:07:00 +01:00
Dean Herbert
dad6060149
Fix warnings not covered by resharper locally.
2017-03-09 16:07:34 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero.
2017-03-09 15:52:40 +09:00
Dean Herbert
dc5ac6e88f
Add missing access modifiers.
2017-03-09 13:55:29 +09:00
Alex Amadori
1acd51cc90
Merge remote-tracking branch 'upstream/master' into archive-reader
2017-03-08 21:54:17 +01:00
Dean Herbert
5a42035f88
Update license headers.
2017-03-08 15:50:52 +09:00
Alex Amadori
309019aab3
Merge remote tracking branch 'upstream/master' into archive-reader
2017-03-07 08:41:44 +01:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections.
2017-03-07 14:31:54 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Alex Amadori
a297489151
Fix test
2017-03-07 00:03:04 +01:00
Dean Herbert
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
Dean Herbert
5b4424d4fa
CreateAutoplayReplay -> CreateAutoplayScore.
2017-03-06 10:06:14 +09:00
Dean Herbert
54945415c0
Remove unnecessary usings.
2017-03-06 10:05:42 +09:00
Dean Herbert
1c5b918f9e
Add osu! autoplay generation.
...
Doesn't work on complex sliders yet.
2017-03-05 17:46:00 +09:00
Dean Herbert
7afcac3660
Move PreferredPlayMode to WorkingBeatmap.
2017-03-05 17:45:40 +09:00
Dean Herbert
4e4408cd20
Merge branch 'master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
DrabWeb
269c139d2a
Flags(redoing later), glowing text, proper Score and User usage
2017-03-04 22:29:52 -04:00
Thomas Müller
73fef85b12
Remove unnecessary usings
2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Dean Herbert
95e2e2b027
Replay loading via drag-drop huzzah!
2017-03-04 19:02:43 +09:00
DrabWeb
d1bad34434
Enter animation, remove testing mod icons
2017-03-04 05:01:55 -04:00
DrabWeb
d6f53c8b77
Moved test data to visual test
2017-03-04 04:05:31 -04:00
DrabWeb
a112b354f0
Basic implementation of score UI
2017-03-04 03:37:34 -04:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage.
2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
6f3b59268a
Merge pull request #385 from DrabWeb/mod-overlay
...
Mod select
2017-03-03 21:09:08 +09:00
Dean Herbert
dc6a728cce
Merge branch 'master' into tournament_drawings
2017-03-03 20:48:07 +09:00
Dean Herbert
bc01935a89
Move around some namespaces.
2017-03-03 20:42:22 +09:00
Dean Herbert
4a109fcc55
Remvoe ctor argument and fallback to storage-based TeamList if no custom list has been provided.
2017-03-03 20:21:11 +09:00
Dean Herbert
9789d1e602
Add missing acronyms in TestCaseDrawings.
2017-03-03 20:07:36 +09:00
smoogipooo
5a4d07d770
Better way to initialize team lists.
2017-03-03 18:47:56 +09:00
Seth
fde509ab1d
Merge branch 'master' into mod-overlay
2017-03-03 04:12:42 -04:00
smoogipooo
7cac2680b1
Make test case add test drawings file.
2017-03-03 16:33:40 +09:00
Dean Herbert
b0ee728528
Remove full-screen background layer and add half-height holder.
...
Doesn't interact well with dialog popups. May add back later with complementing logic.
2017-03-03 16:11:23 +09:00
Seth
1891bdf51e
Merge branch 'master' into mod-overlay
2017-03-03 01:11:15 -04:00
Seth
2e74b4be60
Merge branch 'master' into beatmap-options
2017-03-03 00:52:45 -04:00
Dan Balasescu
09a2d39e3e
Merge branch 'master' into tournament_drawings
2017-03-03 13:06:18 +09:00
DrabWeb
b4091eff30
Fixed visual test
2017-03-02 21:24:34 -04:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace.
2017-03-03 10:17:39 +09:00
DrabWeb
b856fb5991
Implemented beatmap options overlay
2017-03-02 08:40:55 -04:00
Dean Herbert
e399d6c6d1
Use bindable for PlayMode.
2017-03-02 21:16:58 +09:00
Dean Herbert
471b9daa93
Merge branch 'master' into mod-overlay
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/osu.Game.csproj
2017-03-02 20:27:04 +09:00
Dean Herbert
435e845067
Merge branch 'master' into DrabWeb/song-progress-graph
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Overlays/Pause/PauseProgressBar.cs
# osu.Game/Overlays/Pause/PauseProgressGraph.cs
# osu.Game/osu.Game.csproj
2017-03-02 20:20:27 +09:00
Dean Herbert
51950eef43
Merge branch 'master' into master
2017-03-02 18:06:31 +09:00
Dean Herbert
ff5f0af2d3
Merge branch 'master' into popup-dialog
2017-03-02 16:42:20 +09:00
Dean Herbert
4bd85fe5cb
Fix audio disposal issues and share more code between visualtests.
2017-03-02 16:08:37 +09:00
Thomas Müller
9c853b0465
Update framewörk
2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b
Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
...
# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
b6e7e054c3
wankoz
2017-03-01 22:56:20 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support.
2017-03-01 22:04:20 +09:00
smoogipooo
35d246b59d
Merge remote-tracking branch 'origin/master' into tournament_drawings
2017-03-01 19:32:33 +09:00
DrabWeb
d5d8352b62
Testing build
2017-02-28 17:09:31 -04:00
DrabWeb
570c95cb98
Merge https://github.com/ppy/osu into mod-overlay
2017-02-28 02:22:59 -04:00
DrabWeb
ce1798b8bc
DialogManager -> DialogOverlay, cleaned up how BeatmapDeletDialog works, added global DialogOverlay
2017-02-28 02:09:36 -04:00
DrabWeb
50d172be39
Added DialogManager(not wired up for desktop project yet)
2017-02-28 00:59:36 -04:00
DrabWeb
b3a231185b
Conform to naming conventions
2017-02-27 20:55:10 -04:00
DrabWeb
3094c01a40
Merge https://github.com/ppy/osu into popup-dialog
2017-02-27 16:40:04 -04:00
Alex Amadori
8b336156f0
Merge remote-tracking branch 'upstream/master'
2017-02-27 14:55:44 +01:00
Dean Herbert
21c6f66017
Fix TestCaseGamefield.
2017-02-27 18:30:10 +09:00
smoogipooo
25a1c7a8ad
Initial groups implementation.
2017-02-27 14:19:07 +09:00
DrabWeb
d78dca3d85
New design
2017-02-26 23:35:13 -04:00
default0
1b92519a86
Update usages of AddToggle in Tests
2017-02-26 21:31:40 +01:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
DrabWeb
a009268370
Merge https://github.com/ppy/osu into popup-dialog
2017-02-25 21:22:47 -04:00
Alex Amadori
51b6075210
Merge remote-tracking branch 'upstream/master'
2017-02-24 16:54:37 +01:00
Alex Amadori
e2ae03e798
Merge with upstream/master
2017-02-24 16:54:27 +01:00
Dean Herbert
12db33ad4b
Visual and readability improvements to StarCounter.
2017-02-24 19:30:56 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
...
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
DrabWeb
c94da4fcf0
Added popup dialog
2017-02-24 00:05:37 -04:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Seth
b4b88712ad
Merge branch 'master' into mod-overlay
2017-02-23 08:00:24 -04:00
Dean Herbert
011d2cc7cc
oops
2017-02-23 16:44:59 +09:00
Dean Herbert
aec5fa9d72
Remove unused local variable.
2017-02-23 12:17:42 +09:00
DrabWeb
416772e96f
Update to work with latest framework
2017-02-22 12:46:38 -04:00
DrabWeb
99f1f88c75
Merge https://github.com/ppy/osu into mod-overlay
2017-02-22 12:35:55 -04:00
Dean Herbert
d19a7813f3
Fix TestCasePlayer regression.
2017-02-22 23:27:29 +09:00
Dean Herbert
aef0eb49a1
Add loading screen.
2017-02-22 21:53:59 +09:00
Alex Amadori
fbb16295ae
Improved delegate syntax
2017-02-21 18:43:10 +01:00
Alex Amadori
a6fbfc8349
Using random generator from osu-framework
2017-02-20 17:49:02 +01:00
Dean Herbert
2a099bb56c
Stop TestCaseChatDisplay basically reimplementing ChatOverlay.
2017-02-19 17:06:51 +09:00
Alex Amadori
87ec0e36ea
Complying with rule "Instance fields (private)"
2017-02-18 16:45:46 +01:00
Alex Amadori
21cf96ec10
More sorting rookie mistakes
2017-02-18 16:23:13 +01:00
Alex Amadori
f48c83b787
Fix silly sorting mistakes
2017-02-18 15:56:29 +01:00
Alex Amadori
d92382c1aa
Merge remote-tracking branch 'upstream/master'
2017-02-18 15:18:26 +01:00
Alex Amadori
6bbbbd8f96
Implemented sorting in TestCasePlaySong
2017-02-18 15:11:40 +01:00
DrabWeb
006fb5502d
ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select
2017-02-18 07:28:22 -04:00
Dean Herbert
cf8b6c0697
Fix backgrounds in TestCasePlayer dimming to gray instead of black.
2017-02-18 15:54:26 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen.
2017-02-17 19:23:58 +09:00
DrabWeb
9fc3726925
ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly
2017-02-16 18:32:27 -04:00
DrabWeb
0a58fc62db
Added mod selection overlay
2017-02-16 16:05:03 -04:00
Dean Herbert
8bf3902cbd
Add the concept of nested DrawableHitObjects.
...
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
Dean Herbert
c90f5e247d
Add a TickDistance to TestCaseHitObjects.
2017-02-16 13:20:40 +09:00
Dean Herbert
10dfe47638
Add spinners and improve TestCaseHitObjects.
2017-02-15 01:23:20 +09:00
Dean Herbert
ce29f0b0be
Add background layer to VisualTestGame.
2017-02-14 18:09:46 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Dean Herbert
ac548dc9ec
Rework notifications to be more flexible.
2017-02-12 14:50:42 +09:00
Dean Herbert
8ec927899f
Implement notifications.
2017-02-10 16:30:23 +09:00
DrabWeb
c61052d62e
Added toggling the progress bar, added buttons to the visual test
2017-02-09 20:12:15 -04:00
DrabWeb
0327c46d36
Fixed columns not being able to have zero fill
2017-02-09 19:29:12 -04:00
DrabWeb
843b58c8f4
Moved random graph values to test case, added null handling for graph values
2017-02-09 19:08:23 -04:00
DrabWeb
ac6726ee2e
Fixed setting column filled values not updating visually, added gray background to visual test
2017-02-09 18:56:50 -04:00
DrabWeb
7fea233181
Removed gradient from test case, modified DragBar to allow access to what's needed in the progress bar, styled the progress bar
2017-02-09 16:28:40 -04:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
DrabWeb
50f93bc215
Refactoring to SongProgress in osu.Game.Screens.Play, moving out progress bar into it's own class
2017-02-08 16:22:31 -04:00
DrabWeb
02ddaf336e
Added license headers
2017-02-07 13:26:17 -04:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
DrabWeb
3d0feb4de9
Very basic implementation of the graph
2017-02-07 01:49:41 -04:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings.
2017-02-07 13:52:19 +09:00
DrabWeb
0d8815bd37
Added back current work
2017-02-03 15:22:02 -04:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
...
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
2c12568a0d
Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
2017-01-31 20:51:26 -04:00
DrabWeb
91a5d0b3cf
Made requested changes
2017-01-31 09:17:47 -04:00
DrabWeb
ecaa88a0d2
Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
2017-01-31 08:42:14 -04:00
DrabWeb
c642660896
Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
2017-01-30 16:15:56 -04:00
DrabWeb
9ab49247b2
Forgot one
2017-01-30 08:08:38 -04:00
DrabWeb
8f6a6143d6
Removed excess parenthesis
2017-01-30 08:07:37 -04:00
DrabWeb
f8cbc35f8e
Small cleanups
2017-01-30 04:43:06 -04:00
DrabWeb
d70cbd37dd
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
2017-01-30 04:08:14 -04:00
DrabWeb
6b57456681
Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
2017-01-28 20:30:37 -04:00
DrabWeb
feba3f35ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
2017-01-27 15:28:39 -04:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
DrabWeb
8c6d9bdf2e
Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
2017-01-27 08:03:32 -04:00
DrabWeb
811cf4b04e
Added newline, thanks Xamarin
2017-01-27 07:12:20 -04:00
DrabWeb
3ed88ea043
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
2017-01-27 07:11:22 -04:00
DrabWeb
f35974021a
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
2017-01-27 06:19:52 -04:00
DrabWeb
dedd6a4bcf
Small cleanups
2017-01-27 05:39:15 -04:00
DrabWeb
fe265c01cb
Added current work on pause overlay
2017-01-27 05:24:49 -04:00
Dean Herbert
d4e30f65db
Adjust timing of TestCaseHitObjects a bit.
2017-01-27 00:16:02 +09:00
Dean Herbert
a2501cc81d
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
2017-01-27 00:16:02 +09:00
Dean Herbert
c07001b566
Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary).
2017-01-27 00:16:02 +09:00
Dean Herbert
4aa2834082
Fix TestCasePlaySongSelect not working on consecutive executions.
2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Dean Herbert
ee0b6be84b
Merge pull request #266 from kizayoi/master
...
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
Huo Yaoyuan
ca2531164a
Add a label for slider bar.
2016-12-19 10:53:03 +08:00
Huo Yaoyuan
1982c8de46
Update to latest silder bar definition.
2016-12-18 12:36:49 +08:00
Huo Yaoyuan
1323c6a861
Merge branch 'master' into test-case
2016-12-18 12:30:50 +08:00
Huo Yaoyuan
eb1c5e0899
Put slider bar into ButtonsContainer.
2016-12-18 12:30:28 +08:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
...
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00
Huo Yaoyuan
cb8a07b653
Function of changing FadeTime.
2016-12-05 01:06:28 +08:00
Huo Yaoyuan
63ba3455fb
Function of add random.
2016-12-05 01:03:18 +08:00
Huo Yaoyuan
92c21d8b12
Add button and sliderbar.
2016-12-05 00:58:52 +08:00
Huo Yaoyuan
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
Dean Herbert
c6b7e90739
Merge branch 'refs/heads/master' into online-improvements
2016-12-01 12:51:45 +09:00
Dean Herbert
18509e6a60
ChatConsole -> ChatOverlay. Namespace tidying.
2016-11-30 18:30:06 +09:00
Dean Herbert
34e91c8474
Add the concept of IOnlineComponents, registered tot he API for handling state changes.
2016-11-30 18:30:01 +09:00
Dean Herbert
5101297f53
Add drop shadows to main menu buttons.
2016-11-30 15:02:53 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
ce13d813b7
Remove unnecessary null check.
2016-11-28 22:46:07 +09:00
Dean Herbert
54fc25e163
Fix disposal logic.
2016-11-28 12:25:20 +09:00
Dean Herbert
cfb2285312
TestCasePlayer uses an actual beatmap if available.
2016-11-28 11:38:32 +09:00
Dean Herbert
82a708d2c0
Merge pull request #189 from SirCmpwn/general-fixes
...
General fixes
2016-11-26 16:56:07 +09:00
Dean Herbert
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
Drew DeVault
c85454d034
Reset db on dispose
2016-11-25 05:12:01 -05:00
Dean Herbert
ef0f975960
Fix TestCaseHitObjects.
2016-11-25 16:41:00 +09:00
Dean Herbert
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
Drew DeVault
89effca12e
Remove need for PlaySongSelect ctor to take a db
2016-11-25 00:44:46 -05:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
Dean Herbert
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140
Fix regressions in combo counters and tidy up naming of SpriteTexts.
2016-11-19 16:19:54 +09:00
Dean Herbert
4c61a13e71
Make slider parsing kind of exist.
2016-11-18 17:40:06 +09:00
Dean Herbert
fba748b24e
DrawableCircle -> DrawableHitCircle.
2016-11-16 16:20:58 +09:00
Dean Herbert
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
Dean Herbert
abdfe42388
Merge branch 'refs/heads/master' into better-anchors
...
# Conflicts:
# osu.Game.Mode.Osu/UI/OsuComboCounter.cs
# osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
Tom94
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
Dean Herbert
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Thomas Müller
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793
Use DI for Player
2016-11-10 16:38:44 -05:00
Huo Yaoyuan
c470140d64
Merge branch 'master'
2016-11-06 00:11:30 +08:00
Thomas Müller
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Dean Herbert
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00
Huo Yaoyuan
2d86cb1e81
Merge branch 'master'
2016-11-05 16:21:59 +08:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
7e6d5a28b1
Scale up TestCaseHitObjects so detail is a bit more visible.
2016-11-04 15:43:53 +09:00
Drew DeVault
2aa85a4b18
Split up options into subclasses
2016-11-03 19:06:22 -04:00
Drew DeVault
9f78f8607b
Implement General options section
2016-11-03 19:06:22 -04:00
Huo Yaoyuan
f2a8cc0c29
Merge branch 'master'
2016-11-03 20:38:34 +08:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Huo Yaoyuan
7d14e6e6cf
Make prev and next work again.
2016-10-28 20:08:27 +08:00
Huo Yaoyuan
b7ada4866e
Merge remote-tracking branch 'peppy/lets-play' into music-controller
2016-10-28 19:47:35 +08:00
Dean Herbert
10ef34b805
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
Huo Yaoyuan
7e2350cb13
Merge remote-tracking branch 'refs/remotes/peppy/lets-play'
2016-10-28 19:07:29 +08:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
d664c97279
Don't reinitialise fake data if we've already populated it.
2016-10-27 17:38:38 +09:00
Dean Herbert
ace31c68ea
Imply we are using fake data in description.
2016-10-27 17:38:23 +09:00
Dean Herbert
a764a97602
Use memory database again, local to TestCasePlaySongSelect.
2016-10-27 17:35:00 +09:00
Dean Herbert
f16cc430f8
Stop using memory database. Load sample data local to TestCase.
...
Also makes the connection private.
2016-10-27 17:08:53 +09:00
Huo Yaoyuan
0da78c19a2
TestCase reset.
2016-10-27 13:34:51 +08:00
Huo Yaoyuan
b671a33911
Transition fixes and clock for VisualTest.
2016-10-27 13:34:51 +08:00
Huo Yaoyuan
e1f6ab1a42
Create MusicController UI class and visual test.
2016-10-27 13:34:43 +08:00
Drew DeVault
157512b45f
Merge branch 'master' into song-select
2016-10-26 10:37:18 -04:00
Dean Herbert
faca23163c
Fix incorrect framework specification for VisualTests.
2016-10-26 19:11:17 +09:00
Drew DeVault
bc6e705e2b
Add test case for song selection
2016-10-24 11:39:18 -04:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
a1d961dc87
Make the Player class more friendly and add a test case.
2016-10-19 18:00:35 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Adonais Romero González
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
Adonais Romero González
a671765a4f
Modified ManiaComboCounter behavior
...
This to match more with the current behavior in osu!mania.
2016-10-16 17:45:37 -05:00
Adonais Romero González
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
Adonais Romero González
9ccff6ec48
Tidying up
2016-10-13 19:50:06 -05:00
Adonais Romero González
f10a03dcef
Merge with master
2016-10-13 17:20:35 -05:00
Adonais Romero González
ce07a45456
Improved code
2016-10-13 17:13:20 -05:00
Dean Herbert
5e3e949fd6
Revert all counter commits. Requires much further review.
2016-10-13 14:45:41 +09:00
Adonais Romero González
cd7884f00e
More descriptive var names in test
2016-10-12 20:58:43 -05:00
Adonais Romero González
71d7de5326
Leading zeroes now part of ScoreCounter ctor
2016-10-12 20:57:06 -05:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
Adonais Romero González
e9a38f0c4d
Fixed some animations
2016-10-12 17:24:06 -05:00
Adonais Romero González
fa67ab86ed
Adjusted Combo Counter animation
2016-10-12 15:28:24 -05:00
Dean Herbert
aa96d98822
Merge branch 'master' into limit-game-access
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
osu.Game/GameModes/Menu/ButtonSystem.cs
osu.Game/Online/Chat/Display/ChatLine.cs
osu.Game/OsuGame.cs
osu.Game/Overlays/ToolbarButton.cs
2016-10-12 20:44:33 +09:00
Dean Herbert
e800649633
Merge remote-tracking branch 'upstream/master' into limit-game-access
2016-10-12 16:03:03 +09:00
Dean Herbert
b2c31d3047
Updates post-master-merge.
2016-10-12 16:01:23 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Dean Herbert
79b62d4373
Merge remote-tracking branch 'refs/remotes/upstream/master'
...
Conflicts:
osu-framework
osu.Desktop.VisualTests/Program.cs
2016-10-12 15:20:23 +09:00
Drew DeVault
5306141f5f
Merge pull request #49 from NeoAdonis/counters
...
Rolling counters (initial)
2016-10-11 15:04:46 -04:00
Adonais Romero González
841707b61f
Not animate stars over MaxStars
2016-10-09 14:09:07 -05:00
Adonais Romero González
707effb591
Completed StarCounter
...
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
2016-10-09 14:02:44 -05:00
Dean Herbert
cb5e4287e2
Post-merge fixes.
2016-10-09 22:21:44 +09:00
Dean Herbert
25de055802
Merge branch 'master' into stateful-drawables
...
Conflicts:
osu.Game/GameModes/Menu/Intro.cs
2016-10-09 22:08:32 +09:00
Thomas Müller
36bb4a3988
Don't call Container.Add within KeyCounterCollection.Reset.
2016-10-09 20:06:15 +09:00
Adonais Romero González
accf365fd1
More styling.
2016-10-08 21:58:53 -05:00
Adonais Romero González
5ebb2fc289
Refactor + Stars Counter (initial)
...
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
2016-10-08 19:11:01 -05:00
Dean Herbert
3067c890ce
General improvements to chat querying and logic organisation.
2016-10-08 19:23:21 +09:00
Adonais Romero González
a3b4a34a1a
TestCase buttons + minor fixes
2016-10-07 17:15:36 -05:00
Adonais Romero González
00cfc51004
Rolling counters (initial)
2016-10-07 02:05:02 -05:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
b110a879a7
Merge branch 'refs/heads/master' into api-channels-messages
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-10-01 17:05:56 +09:00
Dean Herbert
643ae0cefe
Merge remote-tracking branch 'upstream/master' into beatmap_framework
2016-09-30 00:13:08 +09:00
Dean Herbert
b4c9dca54b
Merge remote-tracking branch 'upstream/master' into api-channels-messages
...
Conflicts:
osu.Game/Online/Chat/Message.cs
2016-09-29 23:54:33 +09:00
Dean Herbert
7dcf2c6269
Add TestCase for main menu ButtonSystem.
2016-09-29 23:46:24 +09:00
Dean Herbert
8650e951e5
Merge branch 'refs/heads/master' into api-channels-messages
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-09-28 16:30:00 +09:00
Dean Herbert
eaab1b718e
Merge branch 'refs/heads/master' into beatmap_framework
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-09-28 16:09:26 +09:00
Dean Herbert
3755ca0501
Add missing SizeMode.
2016-09-28 14:40:27 +09:00
Dean Herbert
67652a6d8e
Improve formatting of chat lines.
2016-09-27 20:45:26 +09:00
Dean Herbert
754d9c78bd
Simple chat message display functionality.
2016-09-27 19:22:22 +09:00
Dean Herbert
b4e65e7011
Add clear to ensure no pile-up of messages.
2016-09-27 18:41:58 +09:00
Dean Herbert
28045b7136
Add back basic API support for channel/message retrieval.
2016-09-27 18:33:52 +09:00