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Fix unit tests.
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@ -1,19 +1,19 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using OpenTK.Graphics;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Timing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using System.Collections.Generic;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -7,7 +7,7 @@ using OpenTK;
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namespace osu.Game.Modes.Objects.Legacy
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{
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/// <summary>
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/// Base Hit-type, used for parsing Beatmaps.
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/// Legacy Hit-type, used for parsing Beatmaps.
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/// </summary>
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public sealed class LegacyHit : HitObject, IHasPosition, IHasCombo
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{
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18
osu.Game/Modes/Objects/Legacy/LegacyHold.cs
Normal file
18
osu.Game/Modes/Objects/Legacy/LegacyHold.cs
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@ -0,0 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Modes.Objects.Types;
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namespace osu.Game.Modes.Objects.Legacy
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{
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/// <summary>
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/// Legacy Hold-type, used for parsing "specials" in beatmaps.
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/// </summary>
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public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo
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{
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public Vector2 Position { get; set; }
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public bool NewCombo { get; set; }
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}
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}
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@ -8,7 +8,7 @@ using OpenTK;
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namespace osu.Game.Modes.Objects.Legacy
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{
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/// <summary>
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/// Base Slider-type, used for parsing Beatmaps.
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/// Legacy Slider-type, used for parsing Beatmaps.
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/// </summary>
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public sealed class LegacySlider : HitObject, IHasCurve, IHasPosition, IHasDistance, IHasRepeats, IHasCombo
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{
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@ -6,7 +6,7 @@ using osu.Game.Modes.Objects.Types;
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namespace osu.Game.Modes.Objects.Legacy
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{
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/// <summary>
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/// Base Spinner-type, used for parsing Beatmaps.
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/// Legacy Spinner-type, used for parsing Beatmaps.
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/// </summary>
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internal class LegacySpinner : HitObject, IHasEndTime
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{
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@ -18,7 +18,6 @@ namespace osu.Game.Modes.Objects
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string[] split = text.Split(',');
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var type = (HitObjectType)int.Parse(split[3]);
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bool combo = type.HasFlag(HitObjectType.NewCombo);
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type &= (HitObjectType)0xF;
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type &= ~HitObjectType.NewCombo;
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HitObject result;
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@ -91,6 +90,14 @@ namespace osu.Game.Modes.Objects
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EndTime = Convert.ToDouble(split[5], CultureInfo.InvariantCulture)
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};
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break;
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case HitObjectType.Hold:
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// Note: Hold is generated by BMS converts
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result = new LegacyHold
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{
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Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
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NewCombo = combo
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};
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break;
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default:
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throw new InvalidOperationException($@"Unknown hit object type {type}");
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}
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@ -96,6 +96,7 @@
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<Compile Include="Modes\Mods\ModType.cs" />
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<Compile Include="Modes\Objects\Legacy\LegacyHit.cs" />
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<Compile Include="Modes\Objects\LegacyHitObjectParser.cs" />
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<Compile Include="Modes\Objects\Legacy\LegacyHold.cs" />
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<Compile Include="Modes\Objects\Legacy\LegacySlider.cs" />
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<Compile Include="Modes\Objects\Legacy\LegacySpinner.cs" />
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<Compile Include="Modes\Objects\Types\CurveType.cs" />
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