1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 19:22:54 +08:00

Merge pull request #385 from DrabWeb/mod-overlay

Mod select
This commit is contained in:
Dean Herbert 2017-03-03 21:09:08 +09:00 committed by GitHub
commit 6f3b59268a
29 changed files with 2145 additions and 30 deletions

View File

@ -0,0 +1,40 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Screens.Testing;
using osu.Game.Modes;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseModSelectOverlay : TestCase
{
public override string Name => @"Mod Select";
public override string Description => @"Tests the mod select overlay";
private ModSelectOverlay modSelect;
public override void Reset()
{
base.Reset();
Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
AddButton("Toggle", modSelect.ToggleVisibility);
AddButton("osu!", () => modSelect.PlayMode.Value = PlayMode.Osu);
AddButton("osu!taiko", () => modSelect.PlayMode.Value = PlayMode.Taiko);
AddButton("osu!catch", () => modSelect.PlayMode.Value = PlayMode.Catch);
AddButton("osu!mania", () => modSelect.PlayMode.Value = PlayMode.Mania);
}
}
}

View File

@ -195,6 +195,7 @@
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCasePauseOverlay.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
</ItemGroup>

View File

@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Catch
{
public class CatchModNoFail : ModNoFail
{
}
public class CatchModEasy : ModEasy
{
}
public class CatchModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
public override Mods[] DisablesMods => new Mods[] { };
}
public class CatchModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
}
public class CatchModSuddenDeath : ModSuddenDeath
{
}
public class CatchModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.06;
}
public class CatchModRelax : ModRelax
{
public override string Description => @"Use the mouse to control the catcher.";
}
public class CatchModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class CatchModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.06;
}
public class CatchModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
public override Mods[] DisablesMods => new Mods[] { };
}
public class CatchModPerfect : ModPerfect
{
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects;
@ -16,6 +17,61 @@ namespace osu.Game.Modes.Catch
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer { Beatmap = beatmap };
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new CatchModEasy(),
new CatchModNoFail(),
new CatchModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModSuddenDeath(),
new CatchModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new CatchModDoubleTime(),
new CatchModNightcore(),
},
},
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new CatchModRelax(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Catch;
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;

View File

@ -58,6 +58,7 @@
<Compile Include="UI\CatchHitRenderer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="CatchMod.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">

View File

@ -0,0 +1,155 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Modes.Mania
{
public class ManiaModNoFail : ModNoFail
{
}
public class ManiaModEasy : ModEasy
{
}
public class ManiaModHidden : ModHidden
{
public override string Description => @"The notes fade out before you hit them!";
public override double ScoreMultiplier => 1.0;
public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
}
public class ManiaModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.0;
public override bool Ranked => false;
}
public class ManiaModSuddenDeath : ModSuddenDeath
{
}
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.0;
}
public class ManiaModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
public class ManiaModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.0;
}
public class ManiaModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.0;
public override Mods[] DisablesMods => new Mods[] { Mods.Hidden };
}
public class ManiaModPerfect : ModPerfect
{
}
public class ManiaModFadeIn : Mod
{
public override Mods Name => Mods.FadeIn;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override string Description => @"";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
}
public class ManiaModRandom : Mod
{
public override Mods Name => Mods.Random;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"Shuffle around the notes!";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { };
}
public abstract class ManiaKeyMod : Mod
{
public abstract int KeyCount { get; }
public override FontAwesome Icon => FontAwesome.fa_close; // TODO: Add proper key icons
public override string Description => @"";
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { };
}
public class ManiaModKey1 : ManiaKeyMod
{
public override int KeyCount => 1;
public override Mods Name => Mods.Key1;
}
public class ManiaModKey2 : ManiaKeyMod
{
public override int KeyCount => 2;
public override Mods Name => Mods.Key2;
}
public class ManiaModKey3 : ManiaKeyMod
{
public override int KeyCount => 3;
public override Mods Name => Mods.Key3;
}
public class ManiaModKey4 : ManiaKeyMod
{
public override int KeyCount => 4;
public override Mods Name => Mods.Key4;
}
public class ManiaModKey5 : ManiaKeyMod
{
public override int KeyCount => 5;
public override Mods Name => Mods.Key5;
}
public class ManiaModKey6 : ManiaKeyMod
{
public override int KeyCount => 6;
public override Mods Name => Mods.Key6;
}
public class ManiaModKey7 : ManiaKeyMod
{
public override int KeyCount => 7;
public override Mods Name => Mods.Key7;
}
public class ManiaModKey8 : ManiaKeyMod
{
public override int KeyCount => 8;
public override Mods Name => Mods.Key8;
}
public class ManiaModKey9 : ManiaKeyMod
{
public override int KeyCount => 9;
public override Mods Name => Mods.Key9;
}
public class ManiaModKeyCoop : Mod
{
public override Mods Name => Mods.KeyCoop;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"Double the key amount, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { };
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects;
@ -16,6 +17,77 @@ namespace osu.Game.Modes.Mania
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer { Beatmap = beatmap };
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new ManiaModEasy(),
new ManiaModNoFail(),
new ManiaModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new ManiaModHidden(),
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new ManiaModKeyCoop(),
new ManiaModRandom(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Mania;
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;

View File

@ -58,6 +58,7 @@
<Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="ManiaMod.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

View File

@ -0,0 +1,96 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu
{
public class OsuModNoFail : ModNoFail
{
}
public class OsuModEasy : ModEasy
{
}
public class OsuModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
public override Mods[] DisablesMods => new Mods[] { };
}
public class OsuModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
}
public class OsuModSuddenDeath : ModSuddenDeath
{
}
public class OsuModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModRelax : ModRelax
{
public override string Description => "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.";
}
public class OsuModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class OsuModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
public override Mods[] DisablesMods => new Mods[] { };
}
public class OsuModPerfect : ModPerfect
{
}
public class OsuModSpunOut : Mod
{
public override Mods Name => Mods.SpunOut;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
public override string Description => @"Spinners will be automatically completed";
public override double ScoreMultiplier => 0.9;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.Autoplay, Mods.Cinema, Mods.Autopilot };
}
public class OsuModAutopilot : Mod
{
public override Mods Name => Mods.Autopilot;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { Mods.SpunOut, Mods.Relax, Mods.SuddenDeath, Mods.Perfect, Mods.NoFail, Mods.Autoplay, Mods.Cinema };
}
public class OsuModTarget : Mod
{
public override Mods Name => Mods.Target;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
public override string Description => @"";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { };
}
}

View File

@ -34,6 +34,64 @@ namespace osu.Game.Modes.Osu
}
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new OsuModEasy(),
new OsuModNoFail(),
new OsuModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModSuddenDeath(),
new OsuModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModNightcore(),
},
},
new OsuModHidden(),
new OsuModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModTarget(),
new OsuModSpunOut(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();

View File

@ -85,6 +85,7 @@
<Compile Include="Objects\Spinner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\OsuScoreOverlay.cs" />
<Compile Include="OsuMod.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

View File

@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Taiko
{
public class TaikoModNoFail : ModNoFail
{
}
public class TaikoModEasy : ModEasy
{
}
public class TaikoModHidden : ModHidden
{
public override string Description => @"The notes fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
public override Mods[] DisablesMods => new Mods[] { };
}
public class TaikoModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
}
public class TaikoModSuddenDeath : ModSuddenDeath
{
}
public class TaikoModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
}
public class TaikoModRelax : ModRelax
{
public override string Description => @"Relax! You will no longer get dizzyfied by ninja-like spinners, demanding drumrolls or unexpected katu's.";
}
public class TaikoModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class TaikoModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.12;
}
public class TaikoModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
public override Mods[] DisablesMods => new Mods[] { };
}
public class TaikoModPerfect : ModPerfect
{
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.UI;
@ -16,6 +17,61 @@ namespace osu.Game.Modes.Taiko
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer { Beatmap = beatmap };
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new TaikoModEasy(),
new TaikoModNoFail(),
new TaikoModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModSuddenDeath(),
new TaikoModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModNightcore(),
},
},
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new TaikoModRelax(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Taiko;
public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;

View File

@ -56,6 +56,7 @@
<Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" />
<Compile Include="TaikoRuleset.cs" />
<Compile Include="TaikoMod.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">

View File

@ -10,7 +10,6 @@ using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Graphics.Backgrounds
{

View File

@ -902,6 +902,6 @@ namespace osu.Game.Graphics
fa_osu_mod_spunout = 0xe046,
fa_osu_mod_suddendeath = 0xe047,
fa_osu_mod_target = 0xe048,
fa_osu_mod_bg = 0xe049,
fa_osu_mod_bg = 0xe04a,
}
}

272
osu.Game/Modes/Mod.cs Normal file
View File

@ -0,0 +1,272 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Game.Graphics;
namespace osu.Game.Modes
{
/// <summary>
/// The base class for gameplay modifiers.
/// </summary>
public abstract class Mod
{
/// <summary>
/// The name of this mod.
/// </summary>
public abstract Mods Name { get; }
/// <summary>
/// The icon of this mod.
/// </summary>
public abstract FontAwesome Icon { get; }
/// <summary>
/// The user readable description of this mod.
/// </summary>
public abstract string Description { get; }
/// <summary>
/// The score multiplier of this mod.
/// </summary>
public abstract double ScoreMultiplier { get; }
/// <summary>
/// Returns if this mod is ranked.
/// </summary>
public abstract bool Ranked { get; }
/// <summary>
/// The mods this mod cannot be enabled with.
/// </summary>
public abstract Mods[] DisablesMods { get; }
}
public class MultiMod : Mod
{
public override Mods Name => Modes.Mods.None;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"";
public override double ScoreMultiplier => 0.0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { };
public Mod[] Mods;
}
public abstract class ModNoFail : Mod
{
public override Mods Name => Mods.NoFail;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Description => @"You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.Relax, Mods.Autopilot, Mods.SuddenDeath, Mods.Perfect };
}
public abstract class ModEasy : Mod
{
public override Mods Name => Mods.Easy;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override string Description => @"Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.HardRock };
}
public abstract class ModHidden : Mod
{
public override Mods Name => Mods.Hidden;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override bool Ranked => true;
}
public abstract class ModHardRock : Mod
{
public override Mods Name => Mods.HardRock;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override string Description => @"Everything just got a bit harder...";
public override Mods[] DisablesMods => new Mods[] { Mods.Easy };
}
public abstract class ModSuddenDeath : Mod
{
public override Mods Name => Mods.SuddenDeath;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override string Description => @"Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.NoFail, Mods.Relax, Mods.Autopilot, Mods.Autoplay, Mods.Cinema };
}
public abstract class ModDoubleTime : Mod
{
public override Mods Name => Mods.DoubleTime;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override string Description => @"Zoooooooooom";
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.HalfTime };
}
public abstract class ModRelax : Mod
{
public override Mods Name => Mods.Relax;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { Mods.Autopilot, Mods.Autoplay, Mods.Cinema, Mods.NoFail, Mods.SuddenDeath, Mods.Perfect };
}
public abstract class ModHalfTime : Mod
{
public override Mods Name => Mods.HalfTime;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override string Description => @"Less zoom";
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.DoubleTime, Mods.Nightcore };
}
public abstract class ModNightcore : ModDoubleTime
{
public override Mods Name => Mods.Nightcore;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
public override string Description => @"uguuuuuuuu";
}
public abstract class ModFlashlight : Mod
{
public override Mods Name => Mods.Flashlight;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override string Description => @"Restricted view area.";
public override bool Ranked => true;
}
public class ModAutoplay : Mod
{
public override Mods Name => Mods.Autoplay;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description => @"Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { Mods.Relax, Mods.Autopilot, Mods.SpunOut, Mods.SuddenDeath, Mods.Perfect };
}
public abstract class ModPerfect : ModSuddenDeath
{
public override Mods Name => Mods.Perfect;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"SS or quit.";
}
public class ModCinema : ModAutoplay
{
public override Mods Name => Mods.Cinema;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
}
[Flags]
public enum Mods
{
None = 0,
[Description(@"No Fail")]
NoFail = 1 << 0,
[Description(@"Easy")]
Easy = 1 << 1,
//NoVideo = 1 << 2,
[Description(@"Hidden")]
Hidden = 1 << 3,
[Description(@"Hard Rock")]
HardRock = 1 << 4,
[Description(@"Sudden Death")]
SuddenDeath = 1 << 5,
[Description(@"Double Time")]
DoubleTime = 1 << 6,
[Description(@"Relax")]
Relax = 1 << 7,
[Description(@"Halftime")]
HalfTime = 1 << 8,
[Description(@"Nightcore")]
Nightcore = 1 << 9,
[Description(@"Flashlight")]
Flashlight = 1 << 10,
[Description(@"Auto")]
Autoplay = 1 << 11,
[Description(@"Spun Out")]
SpunOut = 1 << 12,
[Description(@"Autopilot")]
Autopilot = 1 << 13,
[Description(@"Perfect")]
Perfect = 1 << 14,
[Description(@"4K")]
Key4 = 1 << 15,
[Description(@"5K")]
Key5 = 1 << 16,
[Description(@"6K")]
Key6 = 1 << 17,
[Description(@"7K")]
Key7 = 1 << 18,
[Description(@"8K")]
Key8 = 1 << 19,
[Description(@"Fade In")]
FadeIn = 1 << 20,
[Description(@"Random")]
Random = 1 << 21,
[Description(@"Cinema")]
Cinema = 1 << 22,
[Description(@"Target Practice")]
Target = 1 << 23,
[Description(@"9K")]
Key9 = 1 << 24,
[Description(@"Co-Op")]
KeyCoop = 1 << 25,
[Description(@"1K")]
Key1 = 1 << 26,
[Description(@"3K")]
Key3 = 1 << 27,
[Description(@"2K")]
Key2 = 1 << 28,
LastMod = 1 << 29,
KeyMod = Key1 | Key2 | Key3 | Key4 | Key5 | Key6 | Key7 | Key8 | Key9 | KeyCoop,
FreeModAllowed = NoFail | Easy | Hidden | HardRock | SuddenDeath | Flashlight | FadeIn | Relax | Autopilot | SpunOut | KeyMod,
ScoreIncreaseMods = Hidden | HardRock | DoubleTime | Flashlight | FadeIn
}
public enum ModType
{
DifficultyReduction,
DifficultyIncrease,
Special,
}
}

View File

@ -8,6 +8,7 @@ using System;
using System.Collections.Concurrent;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Mods;
namespace osu.Game.Modes
{
@ -26,6 +27,8 @@ namespace osu.Game.Modes
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type);
public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount);
public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap);

View File

@ -0,0 +1,85 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
namespace osu.Game.Modes.UI
{
public class ModIcon : Container
{
private TextAwesome modIcon, background;
private float iconSize = 80;
public float IconSize
{
get
{
return iconSize;
}
set
{
iconSize = value;
reapplySize();
}
}
private Color4 backgroundColour;
new public Color4 Colour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private FontAwesome icon;
public FontAwesome Icon
{
get
{
return icon;
}
set
{
icon = value;
modIcon.Icon = value;
}
}
private void reapplySize()
{
background.TextSize = iconSize;
modIcon.TextSize = iconSize - 35;
}
public ModIcon()
{
Children = new Drawable[]
{
background = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_osu_mod_bg,
Shadow = true,
},
modIcon = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
},
};
reapplySize();
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public class AssistedSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Blue;
SelectedColour = colours.BlueLight;
}
public AssistedSection()
{
Header = @"Assisted";
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public class DifficultyIncreaseSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
SelectedColour = colours.YellowLight;
}
public DifficultyIncreaseSection()
{
Header = @"Gameplay Difficulty Increase";
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public class DifficultyReductionSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Green;
SelectedColour = colours.GreenLight;
}
public DifficultyReductionSection()
{
Header = @"Gameplay Difficulty Reduction";
}
}
}

View File

@ -0,0 +1,271 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Modes.UI;
namespace osu.Game.Overlays.Mods
{
public class ModButton : FillFlowContainer
{
private ModIcon[] icons;
private ModIcon displayIcon => icons[icons.Length - 1];
private SpriteText text;
private Container iconsContainer;
private SampleChannel sampleOn, sampleOff;
public Action<Mod> Action; // Passed the selected mod or null if none
private int _selectedMod = -1;
private int selectedMod
{
get
{
return _selectedMod;
}
set
{
if (value == _selectedMod) return;
_selectedMod = value;
if (value >= Mods.Length)
{
_selectedMod = -1;
}
else if (value <= -2)
{
_selectedMod = Mods.Length - 1;
}
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
for (int i = 0; i < icons.Length; i++)
{
if (Selected && i == icons.Length - 1) icons[i].Colour = SelectedColour;
else icons[i].Colour = Colour;
}
displaySelectedMod();
}
}
public bool Selected => selectedMod != -1;
private Color4 backgroundColour;
public new Color4 Colour
{
get
{
return backgroundColour;
}
set
{
if (value == backgroundColour) return;
backgroundColour = value;
foreach (ModIcon icon in icons)
{
icon.Colour = value;
}
}
}
private Color4 selectedColour;
public Color4 SelectedColour
{
get
{
return selectedColour;
}
set
{
if (value == selectedColour) return;
selectedColour = value;
if (Selected) icons[0].Colour = value;
}
}
private Mod mod;
public Mod Mod
{
get
{
return mod;
}
set
{
if (mod == value) return;
mod = value;
if (mod is MultiMod)
{
mods = ((MultiMod)mod).Mods;
}
else
{
mods = new Mod[] { mod };
}
createIcons();
if (mods.Length > 0)
{
displayMod(mods[0]);
}
}
}
private Mod[] mods;
public Mod[] Mods => mods; // the mods from Mod, only multiple if Mod is a MultiMod
public Mod SelectedMod => Mods.ElementAtOrDefault(selectedMod);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOn = audio.Sample.Get(@"Checkbox/check-on");
sampleOff = audio.Sample.Get(@"Checkbox/check-off");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
(args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)();
return true;
}
public void SelectNext()
{
selectedMod++;
if (selectedMod == -1)
{
sampleOff.Play();
}
else
{
sampleOn.Play();
}
Action?.Invoke(SelectedMod);
}
public void SelectPrevious()
{
selectedMod--;
if (selectedMod == -1)
{
sampleOff.Play();
}
else
{
sampleOn.Play();
}
Action?.Invoke(SelectedMod);
}
public void Deselect()
{
selectedMod = -1;
}
private void displayMod(Mod mod)
{
displayIcon.Icon = mod.Icon;
text.Text = mod.Name.GetDescription();
}
private void displaySelectedMod()
{
var modIndex = selectedMod;
if (modIndex <= -1)
{
modIndex = 0;
}
displayMod(Mods[modIndex]);
}
private void createIcons()
{
if (Mods.Length > 1)
{
iconsContainer.Add(icons = new ModIcon[]
{
new ModIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f),
},
new ModIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f),
},
});
}
else
{
iconsContainer.Add(icons = new ModIcon[]
{
new ModIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
},
});
}
}
public ModButton(Mod m)
{
Direction = FillDirection.Down;
Spacing = new Vector2(0f, -5f);
Size = new Vector2(100f);
Children = new Drawable[]
{
new Container
{
Size = new Vector2(77f, 80f),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
iconsContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
},
text = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextSize = 18,
},
};
Mod = m;
}
}
}

View File

@ -0,0 +1,176 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
namespace osu.Game.Overlays.Mods
{
class AlwaysPresentFlowContainer : FillFlowContainer
{
public override bool IsPresent => true;
}
public class ModSection : Container
{
private OsuSpriteText headerLabel;
private AlwaysPresentFlowContainer buttonsContainer;
public FillFlowContainer ButtonsContainer => buttonsContainer;
public Action<Mod> Action;
protected virtual Key[] ToggleKeys => new Key[] { };
public Mod[] SelectedMods
{
get
{
List<Mod> selectedMods = new List<Mod>();
foreach (ModButton button in Buttons)
{
Mod selectedMod = button.SelectedMod;
if (selectedMod != null)
selectedMods.Add(selectedMod);
}
return selectedMods.ToArray();
}
}
private string header;
public string Header
{
get
{
return header;
}
set
{
header = value;
headerLabel.Text = value;
}
}
private ModButton[] buttons = {};
public ModButton[] Buttons
{
get
{
return buttons;
}
set
{
if (value == buttons) return;
buttons = value;
foreach (ModButton button in value)
{
button.Colour = Colour;
button.SelectedColour = selectedColour;
button.Action = buttonPressed;
}
buttonsContainer.Add(value);
}
}
private Color4 colour = Color4.White;
new public Color4 Colour
{
get
{
return colour;
}
set
{
if (value == colour) return;
colour = value;
foreach (ModButton button in buttons)
{
button.Colour = value;
}
}
}
private Color4 selectedColour = Color4.White;
public Color4 SelectedColour
{
get
{
return selectedColour;
}
set
{
if (value == selectedColour) return;
selectedColour = value;
foreach (ModButton button in buttons)
{
button.SelectedColour = value;
}
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
var index = Array.IndexOf(ToggleKeys, args.Key);
if (index > -1 && index < Buttons.Length)
Buttons[index].SelectNext();
return base.OnKeyDown(state, args);
}
public void DeselectAll()
{
foreach (ModButton button in buttons)
{
button.Deselect();
}
}
private void buttonPressed(Mod mod)
{
Action?.Invoke(mod);
}
public ModSection()
{
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
headerLabel = new OsuSpriteText
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Position = new Vector2(0f, 0f),
Font = @"Exo2.0-Bold",
Text = Header,
},
buttonsContainer = new AlwaysPresentFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Spacing = new Vector2(50f, 0f),
Margin = new MarginPadding
{
Top = 6,
},
},
};
}
}
}

View File

@ -0,0 +1,369 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
namespace osu.Game.Overlays.Mods
{
public class ModSelectOverlay : WaveOverlayContainer
{
private const int button_duration = 700;
private const int ranked_multiplier_duration = 700;
private const float content_width = 0.8f;
private Color4 lowMultiplierColour, highMultiplierColour;
private OsuSpriteText rankedLabel, multiplierLabel;
private FillFlowContainer rankedMultiplerContainer;
private FillFlowContainer<ModSection> modSectionsContainer;
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
private void modeChanged(object sender, EventArgs eventArgs)
{
var ruleset = Ruleset.GetRuleset(PlayMode);
modSectionsContainer.Children = new ModSection[]
{
new DifficultyReductionSection
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Action = modButtonPressed,
Buttons = ruleset.GetModsFor(ModType.DifficultyReduction).Select(m => new ModButton(m)).ToArray(),
},
new DifficultyIncreaseSection
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Action = modButtonPressed,
Buttons = ruleset.GetModsFor(ModType.DifficultyIncrease).Select(m => new ModButton(m)).ToArray(),
},
new AssistedSection
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Action = modButtonPressed,
Buttons = ruleset.GetModsFor(ModType.Special).Select(m => new ModButton(m)).ToArray(),
},
};
}
[BackgroundDependencyLoader(permitNulls:true)]
private void load(OsuColour colours, OsuGame osu)
{
lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green;
if (osu != null)
PlayMode.BindTo(osu.PlayMode);
PlayMode.ValueChanged += modeChanged;
PlayMode.TriggerChange();
}
protected override void PopOut()
{
base.PopOut();
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
foreach (ModSection section in modSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
}
TriggerFocusLost();
}
protected override void PopIn()
{
base.PopIn();
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
foreach (ModSection section in modSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
}
Schedule(TriggerFocusContention);
}
public void DeselectAll()
{
foreach (ModSection section in modSectionsContainer.Children)
{
foreach (ModButton button in section.Buttons)
{
button.Deselect();
}
}
}
public void DeselectMod(Modes.Mods modName)
{
foreach (ModSection section in modSectionsContainer.Children)
{
foreach (ModButton button in section.Buttons)
{
foreach (Mod mod in button.Mods)
{
if (mod.Name == modName)
{
button.Deselect();
return;
}
}
}
}
}
private void modButtonPressed(Mod selectedMod)
{
if (selectedMod != null)
{
foreach (Modes.Mods disableMod in selectedMod.DisablesMods)
{
DeselectMod(disableMod);
}
}
refreshSelectedMods();
double multiplier = 1.0;
bool ranked = true;
foreach (Mod mod in SelectedMods.Value)
{
multiplier *= mod.ScoreMultiplier;
if (ranked)
ranked = mod.Ranked;
}
// 1.00x
// 1.05x
// 1.20x
multiplierLabel.Text = string.Format("{0:N2}x", multiplier);
string rankedString = ranked ? "Ranked" : "Unranked";
rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
if (multiplier > 1.0)
{
multiplierLabel.FadeColour(highMultiplierColour, 200);
}
else if (multiplier < 1.0)
{
multiplierLabel.FadeColour(lowMultiplierColour, 200);
}
else
{
multiplierLabel.FadeColour(Color4.White, 200);
}
}
private void refreshSelectedMods()
{
List<Mod> selectedMods = new List<Mod>();
foreach (ModSection section in modSectionsContainer.Children)
{
foreach (Mod mod in section.SelectedMods)
{
selectedMods.Add(mod);
}
}
SelectedMods.Value = selectedMods.ToArray();
}
public ModSelectOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e");
Height = 510;
Content.RelativeSizeAxes = Axes.X;
Content.AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(36, 50, 68, 255)
},
new Triangles
{
TriangleScale = 5,
RelativeSizeAxes = Axes.X,
Height = Height, //set the height from the start to ensure correct triangle density.
ColourLight = new Color4(53, 66, 82, 255),
ColourDark = new Color4(41, 54, 70, 255),
},
},
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Direction = FillDirection.Down,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
// Header
new Container
{
RelativeSizeAxes = Axes.X,
Height = 82,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(10).Opacity(100),
},
new FillFlowContainer
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Down,
Width = content_width,
Padding = new MarginPadding
{
Top = 10,
Bottom = 10,
},
Children = new Drawable[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"Gameplay Mods",
TextSize = 22,
Shadow = true,
Margin = new MarginPadding
{
Bottom = 4,
},
},
new OsuSpriteText
{
Text = @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.",
TextSize = 18,
Shadow = true,
},
new OsuSpriteText
{
Text = @"Others are just for fun",
TextSize = 18,
Shadow = true,
},
},
},
},
},
// Body
modSectionsContainer = new FillFlowContainer<ModSection>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Width = content_width,
},
// Footer
new Container
{
RelativeSizeAxes = Axes.X,
Height = 70,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(172, 20, 116, 255),
Alpha = 0.5f,
},
rankedMultiplerContainer = new FillFlowContainer
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = content_width,
Direction = FillDirection.Right,
Padding = new MarginPadding
{
Top = 20,
Bottom = 20,
},
Children = new Drawable[]
{
rankedLabel = new OsuSpriteText
{
Text = @"Ranked, Score Multiplier: ",
TextSize = 30,
Shadow = true,
},
multiplierLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"1.00x",
TextSize = 30,
Shadow = true,
},
},
},
},
},
},
},
};
}
}
}

View File

@ -0,0 +1,201 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Overlays
{
public abstract class WaveOverlayContainer : FocusedOverlayContainer
{
protected const float APPEAR_DURATION = 800;
protected const float DISAPPEAR_DURATION = 500;
private const EasingTypes easing_show = EasingTypes.OutSine;
private const EasingTypes easing_hide = EasingTypes.InSine;
private Wave firstWave, secondWave, thirdWave, fourthWave;
private Container<Wave> wavesContainer;
private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer;
protected Color4 FirstWaveColour
{
get
{
return firstWave.Colour;
}
set
{
if (firstWave.Colour == value) return;
firstWave.Colour = value;
}
}
protected Color4 SecondWaveColour
{
get
{
return secondWave.Colour;
}
set
{
if (secondWave.Colour == value) return;
secondWave.Colour = value;
}
}
protected Color4 ThirdWaveColour
{
get
{
return thirdWave.Colour;
}
set
{
if (thirdWave.Colour == value) return;
thirdWave.Colour = value;
}
}
protected Color4 FourthWaveColour
{
get
{
return fourthWave.Colour;
}
set
{
if (fourthWave.Colour == value) return;
fourthWave.Colour = value;
}
}
protected WaveOverlayContainer()
{
Masking = true;
AddInternal(wavesContainer = new Container<Wave>
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new[]
{
firstWave = new Wave
{
Rotation = 13,
FinalPosition = -930,
},
secondWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -560,
},
thirdWave = new Wave
{
Rotation = 4,
FinalPosition = -390,
},
fourthWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -220,
},
},
});
AddInternal(contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White.Opacity(50),
},
},
});
}
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
contentContainer.FadeIn(APPEAR_DURATION, EasingTypes.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
contentContainer.FadeOut(DISAPPEAR_DURATION, EasingTypes.In);
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
}
private class Wave : Container, IStateful<Visibility>
{
public float FinalPosition;
public Wave()
{
RelativeSizeAxes = Axes.Both;
Size = new Vector2(1.5f);
Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
};
}
private Visibility state;
public Visibility State
{
get { return state; }
set
{
state = value;
switch (value)
{
case Visibility.Hidden:
MoveToY(DrawHeight / Height, DISAPPEAR_DURATION, easing_hide);
break;
case Visibility.Visible:
MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
break;
}
}
}
}
}
}

View File

@ -1,26 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
class ModSelect : ScreenWhiteBox
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
return base.OnExiting(next);
}
}
}

View File

@ -27,6 +27,7 @@ using osu.Framework.Input;
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Threading;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays;
using osu.Game.Screens.Select.Options;
@ -45,6 +46,8 @@ namespace osu.Game.Screens.Select
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private BeatmapInfoWedge beatmapInfoWedge;
private ModSelectOverlay modSelect;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
@ -138,6 +141,16 @@ namespace osu.Game.Screens.Select
Bottom = 50,
},
},
modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Margin = new MarginPadding
{
Bottom = 50,
},
},
footer = new Footer
{
OnBack = Exit,
@ -155,7 +168,7 @@ namespace osu.Game.Screens.Select
},
};
footer.AddButton(@"mods", colours.Yellow, null);
footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility);
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
footer.AddButton(@"options", colours.Blue, beatmapOptions.ToggleVisibility);

View File

@ -156,7 +156,6 @@
<Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameScreen.cs" />
<Compile Include="Screens\Play\ModSelect.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Screens\Play\Player.cs" />
@ -289,6 +288,13 @@
<Compile Include="Screens\Play\Pause\ResumeButton.cs" />
<Compile Include="Screens\Play\Pause\RetryButton.cs" />
<Compile Include="Screens\Play\Pause\QuitButton.cs" />
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
<Compile Include="Modes\Mod.cs" />
<Compile Include="Overlays\Mods\ModButton.cs" />
<Compile Include="Modes\UI\ModIcon.cs" />
<Compile Include="Overlays\Mods\ModSection.cs" />
<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
<Compile Include="Overlays\Dialog\PopupDialog.cs" />
<Compile Include="Graphics\UserInterface\DialogButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
@ -296,6 +302,8 @@
<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
<Compile Include="Overlays\DialogOverlay.cs" />
<Compile Include="Overlays\Mods\AssistedSection.cs" />
<Compile Include="Overlays\WaveOverlayContainer.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsClearLocalScoresButton.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsDeleteButton.cs" />