mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 06:03:08 +08:00
Merge branch 'master' into beatmap-options
This commit is contained in:
commit
2e74b4be60
@ -1 +1 @@
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Subproject commit 5dbb4a5134dacb2e98ab8f2af219039a72bd32e6
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Subproject commit 798409058a421307b5a92aeea4cd60a065f5a0d4
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@ -74,7 +74,7 @@ namespace osu.Desktop.Deploy
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refreshDirectory(StagingFolder);
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//increment build number until we have a unique one.
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string verBase = DateTime.Now.ToString("yyyy.Md.");
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string verBase = DateTime.Now.ToString("yyyy.Mdd.");
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int increment = 0;
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while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
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increment++;
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@ -2,8 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Logging;
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using osu.Game.Overlays.Pause;
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using osu.Framework.Screens.Testing;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -52,7 +52,6 @@ namespace osu.Game.Beatmaps.Drawables
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},
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artist = new OsuSpriteText
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{
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Margin = new MarginPadding { Top = -1 },
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Font = @"Exo2.0-SemiBoldItalic",
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Text = beatmap.BeatmapSetInfo.Metadata.Artist,
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TextSize = 17,
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@ -14,6 +14,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
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public override bool AllowClipboardExport => false;
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public class PasswordMaskChar : Container
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{
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private CircularContainer circle;
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@ -57,10 +57,7 @@ namespace osu.Game.Graphics.UserInterface
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c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
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Margin = new MarginPadding
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{
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Right = (value & Anchor.x2) > 0 ? -SIZE_RETRACTED.X * shear * 0.5f : 0
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};
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X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
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c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
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c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
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@ -55,7 +55,10 @@ namespace osu.Game.Overlays.Toolbar
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},
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modeSelector = new ToolbarModeSelector
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{
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OnPlayModeChange = OnPlayModeChange
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OnPlayModeChange = (PlayMode mode) =>
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{
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OnPlayModeChange?.Invoke(mode);
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}
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}
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}
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},
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@ -1,15 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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public class PauseProgressBar : Container
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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public class PauseProgressGraph : Container
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{
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@ -1,13 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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public class QuitButton : DialogButton
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{
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@ -6,7 +6,7 @@ using osu.Framework.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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public class ResumeButton : DialogButton
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{
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@ -6,7 +6,7 @@ using osu.Framework.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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public class RetryButton : DialogButton
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{
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@ -2,19 +2,20 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.Pause;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play
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{
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public class PauseOverlay : OverlayContainer
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{
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@ -16,7 +16,6 @@ using osu.Framework.Screens;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Ranking;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Pause;
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using osu.Framework.Configuration;
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using System;
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using System.Linq;
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@ -8,7 +8,7 @@ using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game
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namespace osu.Game.Screens.Select
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{
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public class BeatmapDeleteDialog : PopupDialog
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{
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@ -192,8 +192,10 @@ namespace osu.Game.Screens.Select
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ScrollTo(selectedY, animated);
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}
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public void Sort(FilterControl.SortMode mode) {
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switch (mode) {
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public void Sort(FilterControl.SortMode mode)
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{
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switch (mode)
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{
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case FilterControl.SortMode.Artist:
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groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
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break;
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@ -206,15 +208,17 @@ namespace osu.Game.Screens.Select
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case FilterControl.SortMode.Difficulty:
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groups.Sort((x, y) =>
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{
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float xAverage=0, yAverage=0;
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int counter=0;
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foreach (BeatmapInfo set in x.BeatmapSet.Beatmaps) {
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float xAverage = 0, yAverage = 0;
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int counter = 0;
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foreach (BeatmapInfo set in x.BeatmapSet.Beatmaps)
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{
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xAverage += set.StarDifficulty;
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counter++;
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}
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xAverage /= counter;
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counter = 0;
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foreach (BeatmapInfo set in y.BeatmapSet.Beatmaps) {
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foreach (BeatmapInfo set in y.BeatmapSet.Beatmaps)
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{
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yAverage += set.StarDifficulty;
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counter++;
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}
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@ -241,7 +245,7 @@ namespace osu.Game.Screens.Select
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scrollableContent.Add(panel);
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}
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}
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SelectGroup(groups.FirstOrDefault(), groups.First().BeatmapPanels.FirstOrDefault());
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}
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private static float offsetX(float dist, float halfHeight)
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@ -344,7 +348,7 @@ namespace osu.Game.Screens.Select
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public void SelectNext(int direction = 1, bool skipDifficulties = true)
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{
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if (!skipDifficulties)
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if (!skipDifficulties && SelectedGroup != null)
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{
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int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select
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{
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public class PlaySongSelect : OsuScreen
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{
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private Bindable<PlayMode> playMode;
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private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
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private BeatmapDatabase database;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
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OsuGame osuGame, OsuColour colours)
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OsuGame osu, OsuColour colours)
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{
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const float carousel_width = 640;
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const float filter_height = 100;
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@ -113,7 +113,7 @@ namespace osu.Game.Screens.Select
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{
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RelativeSizeAxes = Axes.X,
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Height = filter_height,
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FilterChanged = filterChanged,
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FilterChanged = () => filterChanged(),
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Exit = Exit,
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},
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beatmapInfoWedge = new BeatmapInfoWedge
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@ -162,11 +162,9 @@ namespace osu.Game.Screens.Select
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footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
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footer.AddButton(@"options", colours.Blue, beatmapOptions.ToggleVisibility);
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if (osuGame != null)
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{
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playMode = osuGame.PlayMode;
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playMode.ValueChanged += playMode_ValueChanged;
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}
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if (osu != null)
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playMode.BindTo(osu.PlayMode);
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playMode.ValueChanged += playMode_ValueChanged;
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if (database == null)
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database = beatmaps;
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@ -187,7 +185,7 @@ namespace osu.Game.Screens.Select
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private ScheduledDelegate filterTask;
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private void filterChanged()
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private void filterChanged(bool debounce = true, bool eagerSelection = true)
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{
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filterTask?.Cancel();
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filterTask = Scheduler.AddDelayed(() =>
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@ -199,25 +197,42 @@ namespace osu.Game.Screens.Select
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foreach (var beatmapGroup in carousel)
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{
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var set = beatmapGroup.BeatmapSet;
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bool match = string.IsNullOrEmpty(search)
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bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
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bool match = hasCurrentMode;
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match &= string.IsNullOrEmpty(search)
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|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
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|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
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|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
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|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
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if (match)
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{
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beatmapGroup.State = BeatmapGroupState.Collapsed;
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if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
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{
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if (newSelection != null)
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newSelection.State = BeatmapGroupState.Collapsed;
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newSelection = beatmapGroup;
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}
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else
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beatmapGroup.State = BeatmapGroupState.Collapsed;
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}
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else
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{
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beatmapGroup.State = BeatmapGroupState.Hidden;
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}
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}
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if (newSelection != null)
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carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
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}, 250);
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{
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if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
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carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
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else if (eagerSelection)
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carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
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}
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}, debounce ? 250 : 0);
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}
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private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
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@ -278,8 +293,6 @@ namespace osu.Game.Screens.Select
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (playMode != null)
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playMode.ValueChanged -= playMode_ValueChanged;
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database.BeatmapSetAdded -= onBeatmapSetAdded;
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database.BeatmapSetRemoved -= onBeatmapSetRemoved;
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@ -289,6 +302,7 @@ namespace osu.Game.Screens.Select
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private void playMode_ValueChanged(object sender, EventArgs e)
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{
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filterChanged(false);
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}
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private void changeBackground(WorkingBeatmap beatmap)
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@ -374,6 +388,8 @@ namespace osu.Game.Screens.Select
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carousel.AddGroup(group);
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filterChanged(false, false);
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if (Beatmap == null || select)
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carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
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else
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@ -407,7 +423,6 @@ namespace osu.Game.Screens.Select
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if (token.IsCancellationRequested) return;
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addBeatmapSet(beatmapSet, game);
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}
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filterChanged();
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}
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private void promptDelete()
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|
@ -274,12 +274,12 @@
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<Compile Include="Screens\Select\SearchTextBox.cs" />
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<Compile Include="Screens\Select\FooterButton.cs" />
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<Compile Include="Screens\Select\Footer.cs" />
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<Compile Include="Overlays\Pause\PauseOverlay.cs" />
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<Compile Include="Overlays\Pause\PauseProgressBar.cs" />
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<Compile Include="Overlays\Pause\PauseProgressGraph.cs" />
|
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<Compile Include="Overlays\Pause\ResumeButton.cs" />
|
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<Compile Include="Overlays\Pause\RetryButton.cs" />
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<Compile Include="Overlays\Pause\QuitButton.cs" />
|
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<Compile Include="Screens\Play\PauseOverlay.cs" />
|
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<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
|
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<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
|
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<Compile Include="Screens\Play\Pause\ResumeButton.cs" />
|
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<Compile Include="Screens\Play\Pause\RetryButton.cs" />
|
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<Compile Include="Screens\Play\Pause\QuitButton.cs" />
|
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<Compile Include="Overlays\Dialog\PopupDialog.cs" />
|
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<Compile Include="Graphics\UserInterface\DialogButton.cs" />
|
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<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
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@ -313,10 +313,7 @@
|
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<ItemGroup />
|
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<ItemGroup />
|
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<ItemGroup />
|
||||
<ItemGroup>
|
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<Folder Include="Overlays\Dialog\" />
|
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<Folder Include="Screens\Select\Options\" />
|
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</ItemGroup>
|
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<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
Loading…
Reference in New Issue
Block a user