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More ComboCounter fixups + refactorings.

This commit is contained in:
smoogipooo 2017-03-10 14:34:08 +09:00
parent b56d7f19e0
commit 605326e8f6
5 changed files with 9 additions and 30 deletions

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
namespace osu.Desktop.VisualTests.Tests
@ -90,7 +89,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"miss...", delegate
{
comboCounter.Roll();
comboCounter.Current.Value = 0;
denominator++;
accuracyCounter.SetFraction(numerator, denominator);
});

View File

@ -71,10 +71,7 @@ namespace osu.Game.Modes.UI
private void comboChanged(object sender, System.EventArgs e)
{
if (Current.Value == 0)
Roll();
else
updateCount(Current);
updateCount(Current.Value == 0);
}
protected override void LoadComplete()
@ -129,24 +126,7 @@ namespace osu.Game.Modes.UI
/// </summary>
public void StopRolling()
{
updateCount(Current);
}
/// <summary>
/// Animates roll-up/roll-back to an specific value.
/// </summary>
/// <param name="newValue">Target value.</param>
public virtual void Roll(long newValue = 0)
{
updateCount(newValue, true);
}
/// <summary>
/// Resets count to default value.
/// </summary>
public virtual void ResetCount()
{
updateCount(0);
updateCount(false);
}
protected virtual string FormatCount(long count)
@ -186,10 +166,10 @@ namespace osu.Game.Modes.UI
OnDisplayedCountChange(newValue);
}
private void updateCount(long value, bool rolling = false)
private void updateCount(bool rolling)
{
long prev = previousValue;
previousValue = Current.Value;
previousValue = Current;
if (!IsLoaded)
return;

View File

@ -38,7 +38,7 @@ namespace osu.Game.Modes.UI
public virtual void OnMiss(HitObject h)
{
ComboCounter?.Roll();
ComboCounter.Current.Value = 0;
AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
}

View File

@ -16,9 +16,9 @@ namespace osu.Game.Modes.UI
protected HealthDisplay()
{
Current.ValueChanged += (s, e) => SetHP((float)Current);
Current.ValueChanged += (s, e) => SetHealth((float)Current);
}
protected abstract void SetHP(float value);
protected abstract void SetHealth(float value);
}
}

View File

@ -55,6 +55,6 @@ namespace osu.Game.Modes.UI
};
}
protected override void SetHP(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
protected override void SetHealth(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
}
}