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DrawableCircle -> DrawableHitCircle.
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@ -44,7 +44,7 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2((i - count / 2) * 14),
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};
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Add(new DrawableCircle(h)
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Add(new DrawableHitCircle(h)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -11,13 +11,12 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableCircle : DrawableHitObject
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public class DrawableHitCircle : DrawableHitObject
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{
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private Sprite approachCircle;
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private CircleLayer circle;
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@ -28,7 +27,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private GlowLayer glow;
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private OsuBaseHit h;
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public DrawableCircle(HitCircle h) : base(h)
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public DrawableHitCircle(HitCircle h) : base(h)
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{
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this.h = h;
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@ -4,8 +4,8 @@
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using DrawableCircle = osu.Game.Modes.Osu.Objects.Drawables.DrawableCircle;
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using OsuBaseHit = osu.Game.Modes.Osu.Objects.OsuBaseHit;
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using OsuConverter = osu.Game.Modes.Osu.Objects.OsuConverter;
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@ -18,6 +18,6 @@ namespace osu.Game.Modes.Osu.UI
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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protected override DrawableHitObject GetVisualRepresentation(OsuBaseHit h)
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=> h is HitCircle ? new DrawableCircle(h as HitCircle) : null;
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=> h is HitCircle ? new DrawableHitCircle(h as HitCircle) : null;
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}
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}
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