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Added mod selection overlay
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parent
d3335f778b
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44
osu.Desktop.VisualTests/Tests/TestCaseModSelector.cs
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44
osu.Desktop.VisualTests/Tests/TestCaseModSelector.cs
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@ -0,0 +1,44 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Mods;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Modes.UI;
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using osu.Game.Modes;
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using OpenTK;
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using osu.Game.Graphics;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseModSelector : TestCase
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{
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public override string Name => @"Mod Selector";
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public override string Description => @"Tests the mod selector overlay";
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private ModSelector modSelector;
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public override void Reset()
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{
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base.Reset();
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Add(modSelector = new ModSelector
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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AddButton("Toggle", modSelector.ToggleVisibility);
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}
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}
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}
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@ -191,6 +191,7 @@
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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<Compile Include="Tests\TestCasePauseOverlay.cs" />
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<Compile Include="Tests\TestCaseModSelector.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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@ -903,6 +903,6 @@ namespace osu.Game.Graphics
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fa_osu_mod_spunout = 0xe046,
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fa_osu_mod_suddendeath = 0xe047,
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fa_osu_mod_target = 0xe048,
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fa_osu_mod_bg = 0xe049,
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fa_osu_mod_bg = 0xe04a,
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}
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}
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355
osu.Game/Modes/Mod.cs
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355
osu.Game/Modes/Mod.cs
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@ -0,0 +1,355 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.ComponentModel;
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using osu.Game.Graphics;
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namespace osu.Game.Modes
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{
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public class Mod
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{
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public virtual Mods Name
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{
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get;
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}
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public virtual FontAwesome Icon
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{
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get;
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}
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public virtual double ScoreMultiplier(PlayMode mode)
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{
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return 1;
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}
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public virtual bool Ranked(PlayMode mode)
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{
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return false;
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}
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}
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public class ModNoFail : Mod
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{
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public override Mods Name => Mods.NoFail;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
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public override double ScoreMultiplier(PlayMode mode) => 0.5;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModEasy : Mod
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{
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public override Mods Name => Mods.Easy;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
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public override double ScoreMultiplier(PlayMode mode) => 0.5;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModHidden : Mod
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{
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public override Mods Name => Mods.Hidden;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override double ScoreMultiplier(PlayMode mode) => 1.06;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModHardRock : Mod
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{
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public override Mods Name => Mods.HardRock;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
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public override double ScoreMultiplier(PlayMode mode) => 1.06;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModSuddenDeath : Mod
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{
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public override Mods Name => Mods.SuddenDeath;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModDoubleTime : Mod
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{
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public override Mods Name => Mods.DoubleTime;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
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public override double ScoreMultiplier(PlayMode mode) => 1.12;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModRelax : Mod
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{
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public override Mods Name => Mods.Relax;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
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public override double ScoreMultiplier(PlayMode mode) => 0;
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public override bool Ranked(PlayMode mode) => false;
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}
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public class ModHalfTime : Mod
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{
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public override Mods Name => Mods.HalfTime;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
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public override double ScoreMultiplier(PlayMode mode) => 0.3;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModNightcore : Mod
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{
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public override Mods Name => Mods.Nightcore;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
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public override double ScoreMultiplier(PlayMode mode) => 1.12;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModFlashlight : Mod
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{
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public override Mods Name => Mods.Flashlight;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
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public override double ScoreMultiplier(PlayMode mode) => 1.12;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModAutoplay : Mod
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{
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public override Mods Name => Mods.Autoplay;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
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public override double ScoreMultiplier(PlayMode mode) => 0;
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public override bool Ranked(PlayMode mode) => false;
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}
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public class ModSpunOut : Mod
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{
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public override Mods Name => Mods.SpunOut;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
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public override double ScoreMultiplier(PlayMode mode) => 0.9;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModRelax2 : Mod
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{
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public override Mods Name => Mods.Relax2;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
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public override double ScoreMultiplier(PlayMode mode) => 0;
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public override bool Ranked(PlayMode mode) => false;
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}
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public class ModPerfect : Mod
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{
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public override Mods Name => Mods.Perfect;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_perfect;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey4 : Mod
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{
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public override Mods Name => Mods.Key4;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey5 : Mod
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{
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public override Mods Name => Mods.Key5;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey6 : Mod
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{
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public override Mods Name => Mods.Key6;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey7 : Mod
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{
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public override Mods Name => Mods.Key7;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey8 : Mod
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{
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public override Mods Name => Mods.Key8;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModFadeIn : Mod
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{
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public override Mods Name => Mods.FadeIn;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModRandom : Mod
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{
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public override Mods Name => Mods.Random;
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public override FontAwesome Icon => FontAwesome.fa_random;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => false;
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}
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public class ModCinema : Mod
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{
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public override Mods Name => Mods.Cinema;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
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public override double ScoreMultiplier(PlayMode mode) => 0;
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public override bool Ranked(PlayMode mode) => false;
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}
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public class ModTarget : Mod
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{
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public override Mods Name => Mods.Target;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey9 : Mod
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{
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public override Mods Name => Mods.Key9;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKeyCoop : Mod
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{
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public override Mods Name => Mods.KeyCoop;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey1 : Mod
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{
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public override Mods Name => Mods.Key1;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey3 : Mod
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{
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public override Mods Name => Mods.Key3;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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public class ModKey2 : Mod
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{
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public override Mods Name => Mods.Key2;
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public override FontAwesome Icon => FontAwesome.fa_key;
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public override double ScoreMultiplier(PlayMode mode) => 1;
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public override bool Ranked(PlayMode mode) => true;
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}
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[Flags]
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public enum Mods
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{
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None = 0,
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[Description(@"No Fail")]
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NoFail = 1 << 0,
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[Description(@"Easy")]
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Easy = 1 << 1,
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//NoVideo = 1 << 2,
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[Description(@"Hidden")]
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Hidden = 1 << 3,
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[Description(@"Hard Rock")]
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HardRock = 1 << 4,
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[Description(@"Sudden Death")]
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SuddenDeath = 1 << 5,
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[Description(@"Double Time")]
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DoubleTime = 1 << 6,
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[Description(@"Relax")]
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Relax = 1 << 7,
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[Description(@"Halftime")]
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HalfTime = 1 << 8,
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[Description(@"Nightcore")]
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Nightcore = 1 << 9,
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[Description(@"Flashlight")]
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Flashlight = 1 << 10,
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[Description(@"Auto")]
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Autoplay = 1 << 11,
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[Description(@"Spun Out")]
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SpunOut = 1 << 12,
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[Description(@"Autopilot")]
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Relax2 = 1 << 13,
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[Description(@"Perfect")]
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Perfect = 1 << 14,
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[Description(@"4K")]
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Key4 = 1 << 15,
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[Description(@"5K")]
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Key5 = 1 << 16,
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[Description(@"6K")]
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Key6 = 1 << 17,
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[Description(@"7K")]
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Key7 = 1 << 18,
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[Description(@"8K")]
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Key8 = 1 << 19,
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[Description(@"Fade In")]
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FadeIn = 1 << 20,
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[Description(@"Random")]
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Random = 1 << 21,
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[Description(@"Cinema")]
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Cinema = 1 << 22,
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[Description(@"Target Practice")]
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Target = 1 << 23,
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[Description(@"9K")]
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Key9 = 1 << 24,
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[Description(@"Co-Op")]
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KeyCoop = 1 << 25,
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[Description(@"1K")]
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Key1 = 1 << 26,
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[Description(@"3K")]
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Key3 = 1 << 27,
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[Description(@"2K")]
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Key2 = 1 << 28,
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LastMod = 1 << 29,
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KeyMod = Key1 | Key2 | Key3 | Key4 | Key5 | Key6 | Key7 | Key8 | Key9 | KeyCoop,
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FreeModAllowed = NoFail | Easy | Hidden | HardRock | SuddenDeath | Flashlight | FadeIn | Relax | Relax2 | SpunOut | KeyMod,
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ScoreIncreaseMods = Hidden | HardRock | DoubleTime | Flashlight | FadeIn
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}
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}
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85
osu.Game/Modes/UI/ModIcon.cs
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85
osu.Game/Modes/UI/ModIcon.cs
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.UI
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{
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public class ModIcon : Container
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{
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private TextAwesome modIcon, background;
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private float iconSize = 80;
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public float IconSize
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{
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get
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{
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return iconSize;
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}
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set
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{
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iconSize = value;
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reapplySize();
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}
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}
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private Color4 backgroundColour;
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new public Color4 Colour
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{
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get
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{
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return backgroundColour;
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}
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set
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{
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backgroundColour = value;
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background.Colour = value;
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}
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}
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private FontAwesome icon;
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public FontAwesome Icon
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{
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get
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{
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return icon;
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}
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set
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{
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icon = value;
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modIcon.Icon = value;
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}
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}
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private void reapplySize()
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{
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background.TextSize = iconSize;
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modIcon.TextSize = iconSize - 35;
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}
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public ModIcon()
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{
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Children = new Drawable[]
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{
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background = new TextAwesome
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Icon = FontAwesome.fa_osu_mod_bg,
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Shadow = true,
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},
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modIcon = new TextAwesome
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = OsuColour.Gray(84),
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},
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};
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reapplySize();
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}
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}
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}
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68
osu.Game/Overlays/Mods/AssistedSection.cs
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68
osu.Game/Overlays/Mods/AssistedSection.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using osu.Game.Overlays.Mods;
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namespace osu.Game
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{
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public class AssistedSection : ModSection
|
||||
{
|
||||
public ModButton RelaxButton => Buttons[0];
|
||||
public ModButton AutopilotButton => Buttons[1];
|
||||
public ModButton TargetPracticeButton => Buttons[2];
|
||||
public ModButton SpunOutButton => Buttons[3];
|
||||
public ModButton AutoplayCinemaButton => Buttons[4];
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Blue;
|
||||
}
|
||||
|
||||
public AssistedSection()
|
||||
{
|
||||
Header = @"Assisted";
|
||||
Buttons = new ModButton[]
|
||||
{
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModRelax(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModRelax2(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModTarget(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModSpunOut(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModAutoplay(),
|
||||
new ModCinema(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
70
osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs
Normal file
70
osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays.Mods;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class DifficultyIncreaseSection : ModSection
|
||||
{
|
||||
public ModButton HardRockButton => Buttons[0];
|
||||
public ModButton SuddenDeathButton => Buttons[1];
|
||||
public ModButton DoubleTimeNightcoreButton => Buttons[2];
|
||||
public ModButton HiddenButton => Buttons[3];
|
||||
public ModButton FlashlightButton => Buttons[4];
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
public DifficultyIncreaseSection()
|
||||
{
|
||||
Header = @"Gameplay Difficulty Increase";
|
||||
Buttons = new ModButton[]
|
||||
{
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModHardRock(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModSuddenDeath(),
|
||||
new ModPerfect(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModDoubleTime(),
|
||||
new ModNightcore(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModHidden(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModFlashlight(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
52
osu.Game/Overlays/Mods/DifficultyReductionSection.cs
Normal file
52
osu.Game/Overlays/Mods/DifficultyReductionSection.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays.Mods;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class DifficultyReductionSection : ModSection
|
||||
{
|
||||
public ModButton EasyButton => Buttons[0];
|
||||
public ModButton NoFailButton => Buttons[1];
|
||||
public ModButton HalfTimeButton => Buttons[2];
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Green;
|
||||
}
|
||||
|
||||
public DifficultyReductionSection()
|
||||
{
|
||||
Header = @"Gameplay Difficulty Reduction";
|
||||
Buttons = new ModButton[]
|
||||
{
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModEasy(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModNoFail(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModHalfTime(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
251
osu.Game/Overlays/Mods/ModButton.cs
Normal file
251
osu.Game/Overlays/Mods/ModButton.cs
Normal file
@ -0,0 +1,251 @@
|
||||
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.UI;
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModButton : FlowContainer
|
||||
{
|
||||
private ModIcon[] icons;
|
||||
private ModIcon displayIcon
|
||||
{
|
||||
get
|
||||
{
|
||||
return icons[icons.Length - 1];
|
||||
}
|
||||
}
|
||||
private SpriteText text;
|
||||
private Container iconsContainer;
|
||||
private AudioSample sampleOn, sampleOff;
|
||||
|
||||
public Action<Mod> Action; // Passed the selected mod or null if none
|
||||
|
||||
private int _selectedMod = -1;
|
||||
private int selectedMod
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selectedMod;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == _selectedMod) return;
|
||||
_selectedMod = value;
|
||||
|
||||
if (value >= Mods.Length)
|
||||
{
|
||||
_selectedMod = -1;
|
||||
}
|
||||
else if (value <= -2)
|
||||
{
|
||||
_selectedMod = Mods.Length - 1;
|
||||
}
|
||||
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
|
||||
displaySelectedMod();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedMod != -1;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour;
|
||||
public new Color4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
|
||||
foreach (ModIcon icon in icons)
|
||||
{
|
||||
icon.Colour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Mod[] mods;
|
||||
public Mod[] Mods
|
||||
{
|
||||
get
|
||||
{
|
||||
return mods;
|
||||
}
|
||||
set
|
||||
{
|
||||
mods = value;
|
||||
createIcons();
|
||||
if (value.Length > 0)
|
||||
{
|
||||
displayMod(value[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Mod SelectedMod
|
||||
{
|
||||
get
|
||||
{
|
||||
if (selectedMod >= 0)
|
||||
{
|
||||
return Mods[selectedMod];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleOn = audio.Sample.Get(@"Checkbox/check-on");
|
||||
sampleOff = audio.Sample.Get(@"Checkbox/check-off");
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
(args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
selectedMod++;
|
||||
if (selectedMod == -1)
|
||||
{
|
||||
sampleOff.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
sampleOn.Play();
|
||||
}
|
||||
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
selectedMod--;
|
||||
if (selectedMod == -1)
|
||||
{
|
||||
sampleOff.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
sampleOn.Play();
|
||||
}
|
||||
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
selectedMod = -1;
|
||||
}
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
{
|
||||
displayIcon.Icon = mod.Icon;
|
||||
text.Text = mod.Name.GetDescription();
|
||||
}
|
||||
|
||||
private void displaySelectedMod()
|
||||
{
|
||||
var modIndex = selectedMod;
|
||||
if (modIndex <= -1)
|
||||
{
|
||||
modIndex = 0;
|
||||
}
|
||||
|
||||
displayMod(Mods[modIndex]);
|
||||
}
|
||||
|
||||
private void createIcons()
|
||||
{
|
||||
if (Mods.Length > 1)
|
||||
{
|
||||
iconsContainer.Add(icons = new ModIcon[]
|
||||
{
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1.5f),
|
||||
},
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(-1.5f),
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
iconsContainer.Add(icons = new ModIcon[]
|
||||
{
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public ModButton()
|
||||
{
|
||||
Direction = FlowDirections.Vertical;
|
||||
Spacing = new Vector2(0f, -5f);
|
||||
Size = new Vector2(100f);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(77f, 80f),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconsContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 18,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
139
osu.Game/Overlays/Mods/ModSection.cs
Normal file
139
osu.Game/Overlays/Mods/ModSection.cs
Normal file
@ -0,0 +1,139 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModSection : Container
|
||||
{
|
||||
private OsuSpriteText headerLabel;
|
||||
|
||||
private FlowContainer buttonsContainer;
|
||||
public FlowContainer ButtonsContainer
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonsContainer;
|
||||
}
|
||||
}
|
||||
|
||||
public Action<Mod[]> Action;
|
||||
|
||||
public Mod[] SelectedMods
|
||||
{
|
||||
get
|
||||
{
|
||||
List<Mod> selectedMods = new List<Mod>();
|
||||
|
||||
foreach (ModButton button in Buttons)
|
||||
{
|
||||
Mod selectedMod = button.SelectedMod;
|
||||
if (selectedMod != null)
|
||||
{
|
||||
selectedMods.Add(selectedMod);
|
||||
}
|
||||
}
|
||||
|
||||
return selectedMods.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private string header;
|
||||
public string Header
|
||||
{
|
||||
get
|
||||
{
|
||||
return header;
|
||||
}
|
||||
set
|
||||
{
|
||||
header = value;
|
||||
headerLabel.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
private ModButton[] buttons = {};
|
||||
public ModButton[] Buttons
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttons;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == buttons) return;
|
||||
buttons = value;
|
||||
|
||||
foreach (ModButton button in value)
|
||||
{
|
||||
button.Colour = Colour;
|
||||
button.Action = buttonPressed;
|
||||
}
|
||||
|
||||
buttonsContainer.Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 colour = Color4.White;
|
||||
new public Color4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
return colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == colour) return;
|
||||
colour = value;
|
||||
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.Colour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonPressed(Mod mod)
|
||||
{
|
||||
Action?.Invoke(SelectedMods);
|
||||
}
|
||||
|
||||
public ModSection()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerLabel = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Position = new Vector2(0f, 10f),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = Header,
|
||||
},
|
||||
buttonsContainer = new FlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
//Direction = FlowDirections.Horizontal,
|
||||
Spacing = new Vector2(50f, 0f),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 16,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
448
osu.Game/Overlays/Mods/ModSelector.cs
Normal file
448
osu.Game/Overlays/Mods/ModSelector.cs
Normal file
@ -0,0 +1,448 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModSelector : OverlayContainer
|
||||
{
|
||||
private readonly int waves_duration = 1000;
|
||||
private readonly int move_up_duration = 1500;
|
||||
private readonly int move_up_delay = 200;
|
||||
private readonly int move_out_duration = 500;
|
||||
private readonly int button_duration = 1500;
|
||||
private readonly int ranked_multiplier_duration = 2000;
|
||||
|
||||
private readonly float content_width = 0.8f;
|
||||
|
||||
private OsuSpriteText rankedLabel, multiplierLabel;
|
||||
private FlowContainer rankedMultiplerContainer;
|
||||
|
||||
private DifficultyReductionSection difficultyReductionSection;
|
||||
private DifficultyIncreaseSection difficultyIncreaseSection;
|
||||
private AssistedSection assistedSection;
|
||||
|
||||
private Container contentContainer;
|
||||
private Container[] waves;
|
||||
|
||||
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
|
||||
|
||||
// TODO: Add the fancy wave transition (https://streamable.com/qk4u)
|
||||
protected override void PopIn()
|
||||
{
|
||||
FadeIn(move_up_duration, EasingTypes.OutQuint);
|
||||
|
||||
Delay(move_up_delay);
|
||||
Schedule(() =>
|
||||
{
|
||||
contentContainer.MoveToY(0, move_up_duration, EasingTypes.OutQuint);
|
||||
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
|
||||
ModSection[] sections = new ModSection[] { difficultyReductionSection, difficultyIncreaseSection, assistedSection };
|
||||
for (int i = 0; i < sections.Length; i++)
|
||||
{
|
||||
sections[i].ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
|
||||
sections[i].ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
|
||||
sections[i].FadeIn(button_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
});
|
||||
|
||||
for (int i = 0; i < waves.Length; i++)
|
||||
{
|
||||
waves[i].MoveToY(-200, waves_duration + ((i + 1) * 500), EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
FadeOut(move_out_duration, EasingTypes.InSine);
|
||||
|
||||
contentContainer.MoveToY(DrawHeight, move_out_duration, EasingTypes.InSine);
|
||||
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, move_out_duration, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.FadeOut(move_out_duration, EasingTypes.InSine);
|
||||
|
||||
ModSection[] sections = new ModSection[] { difficultyReductionSection, difficultyIncreaseSection, assistedSection };
|
||||
for (int i = 0; i < sections.Length; i++)
|
||||
{
|
||||
sections[i].ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), move_out_duration, EasingTypes.InSine);
|
||||
sections[i].ButtonsContainer.MoveToX(100f, move_out_duration, EasingTypes.InSine);
|
||||
sections[i].FadeIn(move_out_duration, EasingTypes.InSine);
|
||||
}
|
||||
|
||||
for (int i = 0; i < waves.Length; i++)
|
||||
{
|
||||
waves[i].MoveToY(DrawHeight + 200);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
waves[0].Colour = colours.BlueLight;
|
||||
waves[1].Colour = colours.Blue;
|
||||
waves[2].Colour = colours.BlueDark;
|
||||
waves[3].Colour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
private void modButtonPressed(Mod[] sectionSelectedMods)
|
||||
{
|
||||
//
|
||||
// Inverse mod deselection
|
||||
//
|
||||
// Hard Rock is the inverse of Easy
|
||||
// Sudden Death / Perfect is the inverse of No Fail, Relax, AutoPilot, and Auto
|
||||
// Double Time is the inverse of Half Time
|
||||
//
|
||||
// TODO: Probably make a better way for inverse mod handling
|
||||
//
|
||||
|
||||
foreach (Mod sectionMod in sectionSelectedMods)
|
||||
{
|
||||
if (sectionMod.Name == Modes.Mods.HardRock)
|
||||
{
|
||||
difficultyReductionSection.EasyButton.Deselect();
|
||||
}
|
||||
else if (sectionMod.Name == Modes.Mods.Easy)
|
||||
{
|
||||
difficultyIncreaseSection.HardRockButton.Deselect();
|
||||
}
|
||||
|
||||
if (sectionMod.Name == Modes.Mods.SuddenDeath || sectionMod.Name == Modes.Mods.Perfect)
|
||||
{
|
||||
difficultyReductionSection.NoFailButton.Deselect();
|
||||
assistedSection.RelaxButton.Deselect();
|
||||
assistedSection.AutopilotButton.Deselect();
|
||||
assistedSection.AutoplayCinemaButton.Deselect();
|
||||
}
|
||||
else if (sectionMod.Name == Modes.Mods.NoFail || sectionMod.Name == Modes.Mods.Relax || sectionMod.Name == Modes.Mods.Relax2 || sectionMod.Name == Modes.Mods.Autoplay || sectionMod.Name == Modes.Mods.Cinema)
|
||||
{
|
||||
difficultyIncreaseSection.SuddenDeathButton.Deselect();
|
||||
}
|
||||
|
||||
if (sectionMod.Name == Modes.Mods.DoubleTime || sectionMod.Name == Modes.Mods.Nightcore)
|
||||
{
|
||||
difficultyReductionSection.HalfTimeButton.Deselect();
|
||||
}
|
||||
else if (sectionMod.Name == Modes.Mods.HalfTime)
|
||||
{
|
||||
difficultyIncreaseSection.DoubleTimeNightcoreButton.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
refreshSelectedMods();
|
||||
|
||||
double multiplier = 1;
|
||||
bool ranked = true;
|
||||
|
||||
foreach (Mod mod in SelectedMods.Value)
|
||||
{
|
||||
// TODO: Make this take the actual current mode
|
||||
multiplier *= mod.ScoreMultiplier(PlayMode.Osu);
|
||||
|
||||
if (ranked)
|
||||
{
|
||||
ranked = mod.Ranked(PlayMode.Osu);
|
||||
}
|
||||
}
|
||||
|
||||
// 1.00x
|
||||
// 1.05x
|
||||
// 1.20x
|
||||
multiplierLabel.Text = string.Format("{0:N2}x", multiplier);
|
||||
rankedLabel.Text = $"{ranked ? @"Ranked" : @"Unranked"}, Score Multiplier: ";
|
||||
}
|
||||
|
||||
private void refreshSelectedMods()
|
||||
{
|
||||
List<Mod> selectedMods = new List<Mod>();
|
||||
|
||||
foreach (Mod mod in difficultyReductionSection.SelectedMods)
|
||||
{
|
||||
selectedMods.Add(mod);
|
||||
}
|
||||
|
||||
foreach (Mod mod in difficultyIncreaseSection.SelectedMods)
|
||||
{
|
||||
selectedMods.Add(mod);
|
||||
}
|
||||
|
||||
foreach (Mod mod in assistedSection.SelectedMods)
|
||||
{
|
||||
selectedMods.Add(mod);
|
||||
}
|
||||
|
||||
SelectedMods.Value = selectedMods.ToArray();
|
||||
}
|
||||
|
||||
public ModSelector()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Masking = true,
|
||||
Children = waves = new Container[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Width = 1.5f,
|
||||
Position = new Vector2(0f),
|
||||
Rotation = -10f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Width = 1.5f,
|
||||
Position = new Vector2(0f, 50f),
|
||||
Rotation = 8f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Width = 1.5f,
|
||||
Position = new Vector2(0f, 150f),
|
||||
Rotation = -5f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Width = 1.5f,
|
||||
Position = new Vector2(0f, 300f),
|
||||
Rotation = 2f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
contentContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(36, 50, 68, 255)
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
TriangleScale = 5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = new Color4(53, 66, 82, 255),
|
||||
ColourDark = new Color4(41, 54, 70, 255),
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 90,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(10).Opacity(100),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Width = content_width,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Bottom = 10,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"Gameplay Mods",
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 4,
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Others are just for fun",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Width = content_width,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 100,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
difficultyReductionSection = new DifficultyReductionSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
difficultyIncreaseSection = new DifficultyIncreaseSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
assistedSection = new AssistedSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 70,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(172, 20, 116, 255),
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
rankedMultiplerContainer = new FlowContainer
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = content_width,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Bottom = 20,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rankedLabel = new OsuSpriteText
|
||||
{
|
||||
Text = @"Ranked, Score Multiplier: ",
|
||||
TextSize = 30,
|
||||
Shadow = true,
|
||||
},
|
||||
multiplierLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"1.00x",
|
||||
TextSize = 30,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -29,6 +29,7 @@ using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.Mods;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -44,6 +45,8 @@ namespace osu.Game.Screens.Select
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
||||
private BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
private ModSelector modSelect;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
@ -132,6 +135,12 @@ namespace osu.Game.Screens.Select
|
||||
Right = 20,
|
||||
},
|
||||
},
|
||||
modSelect = new ModSelector
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
},
|
||||
footer = new Footer()
|
||||
{
|
||||
OnBack = Exit,
|
||||
@ -139,7 +148,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
};
|
||||
|
||||
footer.AddButton(@"mods", colours.Yellow, null);
|
||||
footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility);
|
||||
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
|
||||
footer.AddButton(@"options", colours.Blue, null);
|
||||
|
||||
@ -245,6 +254,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
if (modSelect.State == Visibility.Visible)
|
||||
{
|
||||
modSelect.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
|
||||
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
|
||||
|
||||
|
@ -272,6 +272,14 @@
|
||||
<Compile Include="Overlays\Pause\ResumeButton.cs" />
|
||||
<Compile Include="Overlays\Pause\RetryButton.cs" />
|
||||
<Compile Include="Overlays\Pause\QuitButton.cs" />
|
||||
<Compile Include="Overlays\Mods\ModSelector.cs" />
|
||||
<Compile Include="Modes\Mod.cs" />
|
||||
<Compile Include="Overlays\Mods\ModButton.cs" />
|
||||
<Compile Include="Modes\UI\ModIcon.cs" />
|
||||
<Compile Include="Overlays\Mods\ModSection.cs" />
|
||||
<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
|
||||
<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
|
||||
<Compile Include="Overlays\Mods\AssistedSection.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
@ -292,6 +300,9 @@
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="Overlays\Mods\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
Loading…
Reference in New Issue
Block a user